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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -23,8 +23,8 @@ class CEntity;
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class CObjectList {
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struct SObjectListEntry {
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CEntity* mEnt;
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s16 mNext;
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s16 mPrev;
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short mNext;
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short mPrev;
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SObjectListEntry();
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};
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@@ -56,8 +56,8 @@ public:
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private:
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SObjectListEntry mObjects[1024];
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EGameObjectList mListType;
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s16 mFirstId;
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s16 mCount;
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short mFirstId;
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short mCount;
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};
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CHECK_SIZEOF(CObjectList, 0x200c)
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