Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -23,8 +23,8 @@ class CEntity;
class CObjectList {
struct SObjectListEntry {
CEntity* mEnt;
s16 mNext;
s16 mPrev;
short mNext;
short mPrev;
SObjectListEntry();
};
@@ -56,8 +56,8 @@ public:
private:
SObjectListEntry mObjects[1024];
EGameObjectList mListType;
s16 mFirstId;
s16 mCount;
short mFirstId;
short mCount;
};
CHECK_SIZEOF(CObjectList, 0x200c)