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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -14,8 +14,8 @@ class CRainSplashGenerator {
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float x8_yEnd;
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float xc_speed;
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float x10_zParabolaHeight;
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u8 x14_;
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u8 x15_length;
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uchar x14_;
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uchar x15_length;
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bool x16_active : 1;
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SSplashLine();
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void Update(float dt, CStateManager& mgr);
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@@ -43,7 +43,7 @@ private:
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rstl::vector< SRainSplash > x0_rainSplashes;
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CRandom16 x10_random;
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CVector3f x14_scale;
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u8 x0_pad[0x2c];
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uchar x0_pad[0x2c];
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};
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CHECK_SIZEOF(CRainSplashGenerator, 0x4c)
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