Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -14,8 +14,8 @@ class CRainSplashGenerator {
float x8_yEnd;
float xc_speed;
float x10_zParabolaHeight;
u8 x14_;
u8 x15_length;
uchar x14_;
uchar x15_length;
bool x16_active : 1;
SSplashLine();
void Update(float dt, CStateManager& mgr);
@@ -43,7 +43,7 @@ private:
rstl::vector< SRainSplash > x0_rainSplashes;
CRandom16 x10_random;
CVector3f x14_scale;
u8 x0_pad[0x2c];
uchar x0_pad[0x2c];
};
CHECK_SIZEOF(CRainSplashGenerator, 0x4c)