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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -9,9 +9,9 @@ class CRipple;
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class CRippleManager {
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private:
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f32 x0_maxTimeFalloff;
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float x0_maxTimeFalloff;
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rstl::vector< CRipple > x4_ripples;
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f32 x14_alpha;
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float x14_alpha;
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};
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#endif // _CRIPPLEMANAGER
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