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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -13,14 +13,14 @@ namespace SL {
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struct SNode {
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CActor* x0_actor;
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CAABox x4_box;
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s16 x1c_selfIdxs[6];
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s16 x28_next;
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short x1c_selfIdxs[6];
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short x28_next;
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bool x2a_populated;
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};
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CHECK_SIZEOF(SNode, 0x2c);
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struct SSortedList {
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s16 x0_ids[kMaxObjects];
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short x0_ids[kMaxObjects];
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uint x800_size;
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};
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CHECK_SIZEOF(SSortedList, 0x804);
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