Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -13,14 +13,14 @@ namespace SL {
struct SNode {
CActor* x0_actor;
CAABox x4_box;
s16 x1c_selfIdxs[6];
s16 x28_next;
short x1c_selfIdxs[6];
short x28_next;
bool x2a_populated;
};
CHECK_SIZEOF(SNode, 0x2c);
struct SSortedList {
s16 x0_ids[kMaxObjects];
short x0_ids[kMaxObjects];
uint x800_size;
};
CHECK_SIZEOF(SSortedList, 0x804);