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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -62,7 +62,7 @@ public:
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const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
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bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); }
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CAssetId GetWorldAssetId() const { return x8_mlvlId; }
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TAreaId GetAreaIdForSaveId(s32 saveId) const;
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TAreaId GetAreaIdForSaveId(int saveId) const;
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private:
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enum Phase {
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@@ -83,7 +83,7 @@ private:
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CMapWorld* x28_mapWorld;
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rstl::vector< CRelay > x2c_relays;
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rstl::rc_ptr< IDvdRequest > x3c_loadToken;
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rstl::single_ptr< u8 > x40_loadBuf;
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rstl::single_ptr< uchar > x40_loadBuf;
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uint x44_bufSz;
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uint x48_chainCount;
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CGameArea* x4c_chainHeads[5];
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