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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -18,7 +18,7 @@ class CWorldShadow {
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CVector3f x68_objPos;
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CVector3f x74_lightPos;
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TAreaId x80_aid;
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s32 x84_lightIdx;
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int x84_lightIdx;
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bool x88_blurReset;
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public:
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