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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -28,7 +28,7 @@ public:
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CHintOptions& HintOptions() { return x1f8_hintOptions; }
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uint& SaveIdx() { return x20c_saveIdx; }
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u64& CardSerial() { return x210_cardSerial; }
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rstl::vector< u8 >& BackupBuf() { return x218_backupBuf; }
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rstl::vector< uchar >& BackupBuf() { return x218_backupBuf; }
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private:
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rstl::reserved_vector< bool, 128 > x0_;
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@@ -36,13 +36,13 @@ private:
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rstl::vector< CWorldState > x88_worldStates;
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rstl::rc_ptr< CPlayerState > x98_playerState;
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rstl::rc_ptr< CWorldTransManager > x9c_transManager;
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f64 xa0_playTime;
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double xa0_playTime;
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CSystemOptions xa8_systemOptions;
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CGameOptions x17c_gameOptions;
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CHintOptions x1f8_hintOptions;
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uint x20c_saveIdx;
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u64 x210_cardSerial;
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rstl::vector< u8 > x218_backupBuf;
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rstl::vector< uchar > x218_backupBuf;
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bool x228_24_hardMode : 1;
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bool x228_25_initPowerupsAtFirstSpawn : 1;
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};
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