Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -28,7 +28,7 @@ public:
CHintOptions& HintOptions() { return x1f8_hintOptions; }
uint& SaveIdx() { return x20c_saveIdx; }
u64& CardSerial() { return x210_cardSerial; }
rstl::vector< u8 >& BackupBuf() { return x218_backupBuf; }
rstl::vector< uchar >& BackupBuf() { return x218_backupBuf; }
private:
rstl::reserved_vector< bool, 128 > x0_;
@@ -36,13 +36,13 @@ private:
rstl::vector< CWorldState > x88_worldStates;
rstl::rc_ptr< CPlayerState > x98_playerState;
rstl::rc_ptr< CWorldTransManager > x9c_transManager;
f64 xa0_playTime;
double xa0_playTime;
CSystemOptions xa8_systemOptions;
CGameOptions x17c_gameOptions;
CHintOptions x1f8_hintOptions;
uint x20c_saveIdx;
u64 x210_cardSerial;
rstl::vector< u8 > x218_backupBuf;
rstl::vector< uchar > x218_backupBuf;
bool x228_24_hardMode : 1;
bool x228_25_initPowerupsAtFirstSpawn : 1;
};