mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-15 00:46:07 +00:00
Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -117,8 +117,8 @@ public:
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// CEntity
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~CPlayer() override;
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void Accept(IVisitor& visitor) override;
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void PreThink(f32 dt, CStateManager& mgr) override;
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void Think(f32 dt, CStateManager& mgr) override;
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void PreThink(float dt, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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// CActor
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@@ -142,9 +142,9 @@ public:
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CTransform4f GetPrimitiveTransform() const override;
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void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
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CStateManager& mgr) override;
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f32 GetStepDownHeight() const override;
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f32 GetStepUpHeight() const override;
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f32 GetWeight() const override;
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float GetStepDownHeight() const override;
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float GetStepUpHeight() const override;
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float GetWeight() const override;
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// CPlayer
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virtual bool IsTransparent();
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@@ -186,163 +186,163 @@ public:
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private:
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struct CVisorSteam {
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f32 x0_curTargetAlpha;
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f32 x4_curAlphaInDur;
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f32 x8_curAlphaOutDur;
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float x0_curTargetAlpha;
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float x4_curAlphaInDur;
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float x8_curAlphaOutDur;
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CAssetId xc_tex;
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f32 x10_nextTargetAlpha;
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f32 x14_nextAlphaInDur;
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f32 x18_nextAlphaOutDur;
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float x10_nextTargetAlpha;
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float x14_nextAlphaInDur;
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float x18_nextAlphaOutDur;
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CAssetId x1c_txtr;
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f32 x20_alpha;
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f32 x24_delayTimer;
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float x20_alpha;
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float x24_delayTimer;
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bool x28_affectsThermal;
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public:
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CVisorSteam(f32 targetAlpha, f32 alphaInDur, f32 alphaOutDur, CAssetId tex)
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CVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId tex)
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: x0_curTargetAlpha(targetAlpha)
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, x4_curAlphaInDur(alphaInDur)
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, x8_curAlphaOutDur(alphaOutDur)
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, xc_tex(tex) {}
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CAssetId GetTextureId() const;
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void SetSteam(f32 targetAlpha, f32 alphaInDur, f32 alphaOutDur, CAssetId txtr,
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void SetSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId txtr,
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bool affectsThermal);
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void Update(f32 dt);
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f32 GetAlpha() const { return x20_alpha; }
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void Update(float dt);
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float GetAlpha() const { return x20_alpha; }
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bool AffectsThermal() const { return x28_affectsThermal; }
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};
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NPlayer::EPlayerMovementState x258_movementState;
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rstl::vector< CToken > x25c_ballTransitionsRes;
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TUniqueId x26c_attachedActor;
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f32 x270_attachedActorTime;
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float x270_attachedActorTime;
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CPlayerEnergyDrain x274_energyDrain;
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f32 x288_startingJumpTimeout;
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f32 x28c_sjTimer;
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f32 x290_minJumpTimeout;
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f32 x294_jumpCameraTimer;
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float x288_startingJumpTimeout;
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float x28c_sjTimer;
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float x290_minJumpTimeout;
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float x294_jumpCameraTimer;
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uint x298_jumpPresses;
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f32 x29c_fallCameraTimer;
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f32 x2a0_;
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float x29c_fallCameraTimer;
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float x2a0_;
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bool x2a4_cancelCameraPitch;
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f32 x2a8_timeSinceJump;
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float x2a8_timeSinceJump;
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ESurfaceRestraints x2ac_surfaceRestraint;
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uint x2b0_outOfWaterTicks;
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rstl::reserved_vector< f32, 6 > x2b4_accelerationTable;
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rstl::reserved_vector< float, 6 > x2b4_accelerationTable;
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uint x2d0_curAcceleration;
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f32 x2d4_accelerationChangeTimer;
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float x2d4_accelerationChangeTimer;
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CAABox x2d8_fpBounds;
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f32 x2f0_ballTransHeight;
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float x2f0_ballTransHeight;
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EPlayerCameraState x2f4_cameraState;
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EPlayerMorphBallState x2f8_morphBallState;
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EPlayerMorphBallState x2fc_spawnedMorphBallState;
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f32 x300_fallingTime;
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float x300_fallingTime;
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EPlayerOrbitState x304_orbitState;
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EPlayerOrbitType x308_orbitType;
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EPlayerOrbitRequest x30c_orbitRequest;
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TUniqueId x310_orbitTargetId;
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CVector3f x314_orbitPoint;
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CVector3f x320_orbitVector;
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f32 x32c_orbitModeTimer;
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float x32c_orbitModeTimer;
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EPlayerZoneInfo x330_orbitZoneMode;
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EPlayerZoneType x334_orbitType;
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uint x338_;
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TUniqueId x33c_orbitNextTargetId;
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bool m_deferredOrbitObject;
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f32 x340_;
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float x340_;
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rstl::vector< TUniqueId > x344_nearbyOrbitObjects;
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rstl::vector< TUniqueId > x354_onScreenOrbitObjects;
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rstl::vector< TUniqueId > x364_offScreenOrbitObjects;
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bool x374_orbitLockEstablished;
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f32 x378_orbitPreventionTimer;
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float x378_orbitPreventionTimer;
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bool x37c_sidewaysDashing;
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f32 x380_strafeInputAtDash;
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f32 x384_dashTimer;
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f32 x388_dashButtonHoldTime;
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float x380_strafeInputAtDash;
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float x384_dashTimer;
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float x388_dashButtonHoldTime;
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bool x38c_doneSidewaysDashing;
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uint x390_orbitSource;
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bool x394_orbitingEnemy;
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f32 x398_dashSpeedMultiplier;
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float x398_dashSpeedMultiplier;
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bool x39c_noStrafeDashBlend;
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f32 x3a0_dashDuration;
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f32 x3a4_strafeDashBlendDuration;
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float x3a0_dashDuration;
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float x3a4_strafeDashBlendDuration;
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EPlayerScanState x3a8_scanState;
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f32 x3ac_scanningTime;
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f32 x3b0_curScanTime;
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float x3ac_scanningTime;
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float x3b0_curScanTime;
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TUniqueId x3b4_scanningObject;
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EGrappleState x3b8_grappleState;
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f32 x3bc_grappleSwingTimer;
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float x3bc_grappleSwingTimer;
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CVector3f x3c0_grappleSwingAxis;
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f32 x3cc_;
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f32 x3d0_;
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f32 x3d4_;
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f32 x3d8_grappleJumpTimeout;
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float x3cc_;
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float x3d0_;
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float x3d4_;
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float x3d8_grappleJumpTimeout;
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bool x3dc_inFreeLook;
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bool x3dd_lookButtonHeld;
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bool x3de_lookAnalogHeld;
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f32 x3e0_curFreeLookCenteredTime;
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f32 x3e4_freeLookYawAngle;
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f32 x3e8_horizFreeLookAngleVel;
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f32 x3ec_freeLookPitchAngle;
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f32 x3f0_vertFreeLookAngleVel;
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float x3e0_curFreeLookCenteredTime;
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float x3e4_freeLookYawAngle;
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float x3e8_horizFreeLookAngleVel;
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float x3ec_freeLookPitchAngle;
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float x3f0_vertFreeLookAngleVel;
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TUniqueId x3f4_aimTarget;
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CVector3f x3f8_targetAimPosition;
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TReservedAverage< CVector3f, 10 > x404_aimTargetAverage;
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CVector3f x480_assistedTargetAim;
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f32 x48c_aimTargetTimer;
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float x48c_aimTargetTimer;
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rstl::single_ptr< CPlayerGun > x490_gun;
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f32 x494_gunAlpha;
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float x494_gunAlpha;
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EGunHolsterState x498_gunHolsterState;
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f32 x49c_gunHolsterRemTime;
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float x49c_gunHolsterRemTime;
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rstl::single_ptr< CFailsafeTest > x4a0_failsafeTest;
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TReservedAverage< f32, 20 > x4a4_moveSpeedAvg;
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f32 x4f8_moveSpeed;
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f32 x4fc_flatMoveSpeed;
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TReservedAverage< float, 20 > x4a4_moveSpeedAvg;
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float x4f8_moveSpeed;
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float x4fc_flatMoveSpeed;
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CVector3f x500_lookDir;
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CVector3f x50c_moveDir;
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CVector3f x518_leaveMorphDir;
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CVector3f x524_lastPosForDirCalc;
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CVector3f x530_gunDir;
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f32 x53c_timeMoving;
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float x53c_timeMoving;
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CVector3f x540_controlDir;
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CVector3f x54c_controlDirFlat;
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bool x558_wasDamaged;
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f32 x55c_damageAmt;
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f32 x560_prevDamageAmt;
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float x55c_damageAmt;
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float x560_prevDamageAmt;
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CVector3f x564_damageLocation;
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f32 x570_immuneTimer;
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f32 x574_morphTime;
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f32 x578_morphDuration;
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float x570_immuneTimer;
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float x574_morphTime;
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float x578_morphDuration;
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uint x57c_;
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uint x580_;
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int x584_ballTransitionAnim;
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f32 x588_alpha;
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f32 x58c_transitionVel;
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float x588_alpha;
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float x58c_transitionVel;
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bool x590_leaveMorphballAllowed;
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TReservedAverage< CTransform4f, 4 > x594_transisionBeamXfs;
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TReservedAverage< CTransform4f, 4 > x658_transitionModelXfs;
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TReservedAverage< f32, 4 > x71c_transitionModelAlphas;
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TReservedAverage< float, 4 > x71c_transitionModelAlphas;
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rstl::vector< rstl::auto_ptr< CModelData > > x730_transitionModels;
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f32 x740_staticTimer;
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f32 x744_staticOutSpeed;
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f32 x748_staticInSpeed;
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f32 x74c_visorStaticAlpha;
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f32 x750_frozenTimeout;
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s32 x754_iceBreakJumps;
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f32 x758_frozenTimeoutBias;
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s32 x75c_additionalIceBreakJumps;
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float x740_staticTimer;
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float x744_staticOutSpeed;
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float x748_staticInSpeed;
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float x74c_visorStaticAlpha;
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float x750_frozenTimeout;
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int x754_iceBreakJumps;
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float x758_frozenTimeoutBias;
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int x75c_additionalIceBreakJumps;
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bool x760_controlsFrozen;
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f32 x764_controlsFrozenTimeout;
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float x764_controlsFrozenTimeout;
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rstl::single_ptr< CMorphBall > x768_morphball;
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rstl::single_ptr< CPlayerCameraBob > x76c_cameraBob;
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CSfxHandle x770_damageLoopSfx;
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f32 x774_samusVoiceTimeout;
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float x774_samusVoiceTimeout;
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CSfxHandle x778_dashSfx;
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CSfxHandle x77c_samusVoiceSfx;
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int x780_samusVoicePriority;
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f32 x784_damageSfxTimer;
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u16 x788_damageLoopSfxId;
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f32 x78c_footstepSfxTimer;
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float x784_damageSfxTimer;
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ushort x788_damageLoopSfxId;
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float x78c_footstepSfxTimer;
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EFootstepSfx x790_footstepSfxSel;
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CVector3f x794_lastVelocity;
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CVisorSteam x7a0_visorSteam;
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@@ -354,8 +354,8 @@ private:
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CPlayerState::EBeamId x7ec_beam;
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rstl::single_ptr< CModelData > x7f0_ballTransitionBeamModel;
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CTransform4f x7f4_gunWorldXf;
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f32 x824_transitionFilterTimer;
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f32 x828_distanceUnderWater;
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float x824_transitionFilterTimer;
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float x828_distanceUnderWater;
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bool x82c_inLava;
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TUniqueId x82e_ridingPlatform;
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TUniqueId x830_playerHint;
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@@ -389,28 +389,28 @@ private:
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bool x9c6_31_overrideRadarRadius : 1;
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bool x9c7_24_noDamageLoopSfx : 1;
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bool x9c7_25_outOfBallLookAtHintActor : 1;
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f32 x9c8_eyeZBias;
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f32 x9cc_stepCameraZBias;
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float x9c8_eyeZBias;
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float x9cc_stepCameraZBias;
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uint x9d0_bombJumpCount;
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s32 x9d4_bombJumpCheckDelayFrames;
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int x9d4_bombJumpCheckDelayFrames;
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CVector3f x9d8_controlDirOverrideDir;
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rstl::reserved_vector< TUniqueId, 5 > x9e4_orbitDisableList;
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f32 x9f4_deathTime;
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f32 x9f8_controlDirInterpTime;
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f32 x9fc_controlDirInterpDur;
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float x9f4_deathTime;
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float x9f8_controlDirInterpTime;
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float x9fc_controlDirInterpDur;
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TUniqueId xa00_deathPowerBomb;
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f32 xa04_preThinkDt;
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float xa04_preThinkDt;
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CAssetId xa08_steamTextureId;
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CAssetId xa0c_iceTextureId;
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uint xa10_envDmgCounter;
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f32 xa14_envDmgCameraShakeTimer;
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f32 xa18_phazonDamageLag;
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f32 xa1c_threatOverride;
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f32 xa20_radarXYRadiusOverride;
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f32 xa24_radarZRadiusOverride;
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f32 xa28_attachedActorStruggle;
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float xa14_envDmgCameraShakeTimer;
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float xa18_phazonDamageLag;
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float xa1c_threatOverride;
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float xa20_radarXYRadiusOverride;
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float xa24_radarZRadiusOverride;
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float xa28_attachedActorStruggle;
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int xa2c_damageLoopSfxDelayTicks;
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f32 xa30_samusExhaustedVoiceTimer;
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float xa30_samusExhaustedVoiceTimer;
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};
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CHECK_SIZEOF(CPlayer, 0xa38)
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