Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -82,7 +82,7 @@ public:
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Think(f32 dt, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
static void LoadMazeSeeds();
@@ -99,7 +99,7 @@ private:
int xec_row;
ESide xf0_side;
TUniqueId xf4_gateEffectId;
f32 xf8_msgTimer;
float xf8_msgTimer;
TUniqueId xfc_actorId;
CVector3f x100_actorPos;
TUniqueId x10c_triggerId;