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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -82,7 +82,7 @@ public:
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Think(f32 dt, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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static void LoadMazeSeeds();
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@@ -99,7 +99,7 @@ private:
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int xec_row;
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ESide xf0_side;
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TUniqueId xf4_gateEffectId;
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f32 xf8_msgTimer;
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float xf8_msgTimer;
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TUniqueId xfc_actorId;
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CVector3f x100_actorPos;
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TUniqueId x10c_triggerId;
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