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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -88,20 +88,20 @@ private:
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float x138_;
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CTransform4f x13c_spinnerInitialXf;
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float x16c_;
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u16 x170_sfx1;
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u16 x172_sfx2;
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u16 x174_sfx3;
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ushort x170_sfx1;
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ushort x172_sfx2;
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ushort x174_sfx3;
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CSfxHandle x178_sfxHandle;
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uint x17c_;
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float x180_;
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TAverage< f32 > x184_;
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TAverage< float > x184_;
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float x194_;
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rstl::vector< SRingController > x198_ringControllers;
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ERingState x1a8_ringState;
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CVector3f x1ac_ringRotateTarget;
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bool x1b8_ringReverse;
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s32 x1bc_areaSaveId;
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s32 x1c0_layerIdx;
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int x1bc_areaSaveId;
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int x1c0_layerIdx;
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CPlayerState::EItemType x1c4_item;
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rstl::optional_object< CAABox > x1c8_touchBounds;
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bool x1e4_24_spinnerInitializedXf : 1;
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@@ -121,7 +121,7 @@ public:
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CScriptSpecialFunction(TUniqueId, const rstl::string&, const CEntityInfo&, const CTransform4f&,
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ESpecialFunction, const rstl::string&, float, float, float, float,
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const CVector3f&, const CColor&, bool, const CDamageInfo&, int, int,
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CPlayerState::EItemType, u16, u16, u16);
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CPlayerState::EItemType, ushort, ushort, ushort);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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@@ -149,7 +149,7 @@ public:
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void DeleteEmitter(CSfxHandle& handle);
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int GetSpecialEnding(const CStateManager&) const;
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void AddOrUpdateEmitter(float pitch, CSfxHandle& handle, u16 id, CVector3f pos, u8 vol);
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void AddOrUpdateEmitter(float pitch, CSfxHandle& handle, ushort id, CVector3f pos, uchar vol);
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};
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#endif // _CSCRIPTSPECIALFUNCTION
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