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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -36,7 +36,7 @@ public:
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private:
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rstl::optional_object< TLockedToken< CGenDescription > > x158_visorParticle;
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u16 x168_visorSfx;
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ushort x168_visorSfx;
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CProjectileWeapon x170_projectile;
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CVector3f x298_previousPos;
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float x2a4_projExtent;
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