Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -36,7 +36,7 @@ public:
private:
rstl::optional_object< TLockedToken< CGenDescription > > x158_visorParticle;
u16 x168_visorSfx;
ushort x168_visorSfx;
CProjectileWeapon x170_projectile;
CVector3f x298_previousPos;
float x2a4_projExtent;