mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-18 21:25:23 +00:00
Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
This commit is contained in:
@@ -25,7 +25,7 @@ class CGunController {
|
||||
CGSFreeLook x4_freeLook;
|
||||
// CGSComboFire x1c_comboFire;
|
||||
// CGSFidget x30_fidget;
|
||||
u8 x1c_pad[0x34];
|
||||
uchar x1c_pad[0x34];
|
||||
EGunState x50_gunState;
|
||||
int x54_curAnimId;
|
||||
bool x58_24_animDone : 1;
|
||||
|
||||
Reference in New Issue
Block a user