Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -25,7 +25,7 @@ class CGunController {
CGSFreeLook x4_freeLook;
// CGSComboFire x1c_comboFire;
// CGSFidget x30_fidget;
u8 x1c_pad[0x34];
uchar x1c_pad[0x34];
EGunState x50_gunState;
int x54_curAnimId;
bool x58_24_animDone : 1;