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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -35,7 +35,7 @@ public:
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float x8_rotation;
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};
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static void SetGlobalSeed(u16 seed);
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static void SetGlobalSeed(ushort seed);
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CDecal(const TToken< CDecalDescription >& desc, const CTransform4f& xf);
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void RenderQuad(CQuadDecal& quad, const CDecalDescription::SQuadDescr& quadDesc) const;
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