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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -15,7 +15,7 @@ public:
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public:
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COctreeLeafCache(const CAreaOctTree& octTree);
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void AddLeaf(const CAreaOctTree::Node& node);
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u32 GetNumLeaves() const { return x4_nodeCache.size(); }
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uint GetNumLeaves() const { return x4_nodeCache.size(); }
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bool HasCacheOverflowed() const { return x908_24_overflow; }
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const CAreaOctTree& GetOctTree() const { return x0_octTree; }
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rstl::reserved_vector< CAreaOctTree::Node, 64 >::const_iterator begin() const {
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@@ -45,7 +45,7 @@ public:
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const CAABox& GetCacheBounds() const { return x0_aabb; }
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void SetCacheBounds(const CAABox& aabb) { x0_aabb = aabb; }
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void AddOctreeLeafCache(const CMetroidAreaCollider::COctreeLeafCache& leafCache);
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u32 GetNumCaches() const { return x18_leafCaches.size(); }
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uint GetNumCaches() const { return x18_leafCaches.size(); }
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const CMetroidAreaCollider::COctreeLeafCache& GetOctreeLeafCache(int idx) {
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return x18_leafCaches[idx];
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}
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