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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -27,7 +27,7 @@ public:
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T& operator*() { return data(); }
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private:
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u8 x0_data[sizeof(T)];
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uchar x0_data[sizeof(T)];
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bool m_valid __attribute__((aligned(4)));
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void makeValid() { m_valid = true; }
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