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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -53,7 +53,7 @@ public:
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T* operator->() { return &data(); }
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private:
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u8 m_data[sizeof(T)];
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uchar m_data[sizeof(T)];
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bool m_valid ATTRIBUTE_ALIGN(4);
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void assign(const T& item) {
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