Replace int types in Retro code

Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
This commit is contained in:
2022-10-09 01:37:23 -04:00
parent f0ea5144ea
commit 7ca3a1c0bb
172 changed files with 1525 additions and 1514 deletions

View File

@@ -8,7 +8,7 @@ CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const rstl::string& nam
const CEntityInfo& info, const CTransform4f& xf,
const CModelData& mData, const CMaterialList& matList,
const CAABox& aabb, const SMoverData& moverData,
const CActorParameters& actParams, f32 stepUp, f32 stepDown)
const CActorParameters& actParams, float stepUp, float stepDown)
: CActor(uid, active, name, info, xf, mData, matList, actParams, kInvalidUniqueId)
, xe8_mass(moverData.x30_mass)
, xec_massRecip(moverData.x30_mass > 0.f ? 1.f / moverData.x30_mass : 1.f)