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Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
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@@ -8,7 +8,7 @@ CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const rstl::string& nam
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const CEntityInfo& info, const CTransform4f& xf,
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const CModelData& mData, const CMaterialList& matList,
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const CAABox& aabb, const SMoverData& moverData,
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const CActorParameters& actParams, f32 stepUp, f32 stepDown)
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const CActorParameters& actParams, float stepUp, float stepDown)
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: CActor(uid, active, name, info, xf, mData, matList, actParams, kInvalidUniqueId)
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, xe8_mass(moverData.x30_mass)
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, xec_massRecip(moverData.x30_mass > 0.f ? 1.f / moverData.x30_mass : 1.f)
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