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Migrate s32->int, u32->uint; fix dolphin/types.h
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@@ -36,22 +36,22 @@ public:
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x120_particleDB.SetParticleEffectState(name, active, mgr);
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}
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s32 GetCharacterIndex() const { return x204_charIdx; }
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f32 GetAverageVelocity(s32 idx) const;
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int GetCharacterIndex() const { return x204_charIdx; }
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f32 GetAverageVelocity(int idx) const;
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const CBoolPOINode* GetBoolPOIList(s32& count) const {
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const CBoolPOINode* GetBoolPOIList(int& count) const {
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count = x20c_passedBoolCount;
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return mBoolPOINodes.data();
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}
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const CInt32POINode* GetInt32POIList(s32& count) const {
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const CInt32POINode* GetInt32POIList(int& count) const {
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count = x210_passedIntCount;
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return mInt32POINodes.data();
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}
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const CParticlePOINode* GetParticlePOIList(s32& count) const {
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const CParticlePOINode* GetParticlePOIList(int& count) const {
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count = x214_passedParticleCount;
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return mParticlePOINodes.data();
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}
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const CSoundPOINode* GetSoundPOIList(s32& count) const {
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const CSoundPOINode* GetSoundPOIList(int& count) const {
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count = x218_passedSoundCount;
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return mSoundPOINodes.data();
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}
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@@ -171,13 +171,13 @@ private:
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rstl::rc_ptr< CAnimTreeNode > x1f8_animRoot;
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rstl::rc_ptr< CTransitionManager > x1fc_transMgr;
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f32 x200_speedScale;
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s32 x204_charIdx;
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s32 x208_defaultAnim;
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s32 x20c_passedBoolCount;
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s32 x210_passedIntCount;
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s32 x214_passedParticleCount;
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s32 x218_passedSoundCount;
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s32 x21c_particleLightIdx;
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int x204_charIdx;
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int x208_defaultAnim;
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int x20c_passedBoolCount;
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int x210_passedIntCount;
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int x214_passedParticleCount;
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int x218_passedSoundCount;
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int x21c_particleLightIdx;
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bool x220_24_animating : 1;
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bool x220_25_loop : 1;
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bool x220_26_aligningPos : 1;
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@@ -189,7 +189,7 @@ private:
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CPoseAsTransforms x224_pose;
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CHierarchyPoseBuilder x2fc_poseBuilder;
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CAnimPlaybackParms x40c_playbackParms;
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rstl::reserved_vector< rstl::pair< s32, CAdditiveAnimPlayback >, 8 > x434_additiveAnims;
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rstl::reserved_vector< rstl::pair< int, CAdditiveAnimPlayback >, 8 > x434_additiveAnims;
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static rstl::reserved_vector< CBoolPOINode, 8 > mBoolPOINodes;
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static rstl::reserved_vector< CInt32POINode, 16 > mInt32POINodes;
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