Add CGunMorph::CGunMorph

Former-commit-id: 7fac18cc48ca1376f20abb79bcebfd5be792de96
This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-06 20:03:33 +03:00
parent 569b210e37
commit 877d3ce2c7

View File

@ -588,7 +588,17 @@ TUniqueId CPlayerGun::GetTargetId(CStateManager& mgr) {
} }
CPlayerGun::CGunMorph::CGunMorph(float gunTransformTime, float holoHoldTime) CPlayerGun::CGunMorph::CGunMorph(float gunTransformTime, float holoHoldTime)
: x4_gunTransformTime(gunTransformTime), x10_holoHoldTime(fabs(holoHoldTime)) {} : x0_yLerp(0.f)
, x4_gunTransformTime(CMath::Sign(gunTransformTime))
, x8_remTime(0.f)
, xc_speed(0.1f)
, x10_holoHoldTime(fabs(holoHoldTime))
, x14_remHoldTime(2.f)
, x18_transitionFactor(1.f)
, x1c_dir(kD_Done)
, x20_gunState(kGS_OutWipeDone)
, x24_24_morphing(false)
, x24_25_weaponChanged(false) {}
void CPlayerGun::CGunMorph::StartWipe(CPlayerGun::CGunMorph::EDir) {} void CPlayerGun::CGunMorph::StartWipe(CPlayerGun::CGunMorph::EDir) {}