mirror of https://github.com/PrimeDecomp/prime.git
Match and link CBSDie
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3c1358dab1
commit
8996496d00
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803E13A8
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lbl_803E13A8:
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.global __vt__6CBSDie
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__vt__6CBSDie:
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# ROM: 0x3DE3A8
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.4byte 0
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.4byte 0
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@ -31,8 +31,8 @@ __dt__6CBSDieFv:
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/* 80135658 001325B8 93 E1 00 0C */ stw r31, 0xc(r1)
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/* 8013565C 001325BC 7C 7F 1B 79 */ or. r31, r3, r3
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/* 80135660 001325C0 41 82 00 30 */ beq lbl_80135690
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/* 80135664 001325C4 3C 60 80 3E */ lis r3, lbl_803E13A8@ha
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/* 80135668 001325C8 38 03 13 A8 */ addi r0, r3, lbl_803E13A8@l
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/* 80135664 001325C4 3C 60 80 3E */ lis r3, __vt__6CBSDie@ha
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/* 80135668 001325C8 38 03 13 A8 */ addi r0, r3, __vt__6CBSDie@l
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/* 8013566C 001325CC 90 1F 00 00 */ stw r0, 0(r31)
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/* 80135670 001325D0 41 82 00 10 */ beq lbl_80135680
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/* 80135674 001325D4 3C 60 80 3E */ lis r3, __vt__10CBodyState@ha
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@ -232,11 +232,11 @@ lbl_801358F0:
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.global __ct__6CBSDieFv
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__ct__6CBSDieFv:
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/* 8013590C 0013286C 3C A0 80 3E */ lis r5, __vt__10CBodyState@ha
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/* 80135910 00132870 3C 80 80 3E */ lis r4, lbl_803E13A8@ha
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/* 80135910 00132870 3C 80 80 3E */ lis r4, __vt__6CBSDie@ha
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/* 80135914 00132874 38 05 13 18 */ addi r0, r5, __vt__10CBodyState@l
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/* 80135918 00132878 C0 02 99 B0 */ lfs f0, lbl_805AB6D0@sda21(r2)
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/* 8013591C 0013287C 90 03 00 00 */ stw r0, 0(r3)
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/* 80135920 00132880 38 84 13 A8 */ addi r4, r4, lbl_803E13A8@l
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/* 80135920 00132880 38 84 13 A8 */ addi r4, r4, __vt__6CBSDie@l
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/* 80135924 00132884 38 00 00 00 */ li r0, 0
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/* 80135928 00132888 90 83 00 00 */ stw r4, 0(r3)
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/* 8013592C 0013288C D0 03 00 04 */ stfs f0, 4(r3)
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@ -185,7 +185,7 @@ LIBS = [
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"MetroidPrime/BodyState/CBodyStateCmdMgr",
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["MetroidPrime/BodyState/CBodyStateInfo", False],
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"MetroidPrime/BodyState/CBSAttack",
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"MetroidPrime/BodyState/CBSDie",
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["MetroidPrime/BodyState/CBSDie", True],
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"MetroidPrime/BodyState/CBSFall",
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"MetroidPrime/BodyState/CBSGetup",
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"MetroidPrime/BodyState/CBSKnockBack",
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@ -0,0 +1,22 @@
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#ifndef _CBSDIE
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#define _CBSDIE
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#include "MetroidPrime/BodyState/CBodyState.hpp"
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class CBSDie : public CBodyState {
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public:
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CBSDie();
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~CBSDie();
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bool IsDead() const override;
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bool IsDying() const override;
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController&) override;
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private:
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float x4_remTime;
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bool x8_isDead;
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};
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#endif // _CBSDIE
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@ -24,9 +24,12 @@ public:
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void SetDeltaRotation(const CQuaternion& q);
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void SetCurrentAnimation(const CAnimPlaybackParms& parms, bool loop, bool noTrans);
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void FaceDirection(const CVector3f& v0, float dt);
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void EnableAnimation(bool enable);
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bool IsAnimationOver() const { return x300_24_animationOver; }
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pas::EFallState GetFallState() const; // { return x2f0_fallState; }
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pas::ELocomotionType GetLocomotionType() const { return x2ec_locomotionType; }
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bool IsAnimationOver() const { return x300_24_animationOver; }
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bool ShouldPlayDeathAnims() const { return x300_28_playDeathAnims; }
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private:
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CActor& x0_actor;
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@ -39,6 +42,10 @@ private:
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int x2f8_curAnim ;
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float x2fc_turnSpeed;
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bool x300_24_animationOver : 1;
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bool x300_25_active : 1;
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bool x300_26_frozen : 1;
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bool x300_27_hasBeenFrozen : 1;
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bool x300_28_playDeathAnims : 1;
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};
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#endif // _CBODYCONTROLLER
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@ -150,7 +150,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBodyStateCmdMgr.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBodyStateInfo.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSAttack.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSDie.o\
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$(BUILD_DIR)/src/MetroidPrime/BodyState/CBSDie.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSFall.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSGetup.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSKnockBack.o\
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@ -0,0 +1,53 @@
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#include "MetroidPrime/BodyState/CBSDie.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/CAnimPlaybackParms.hpp"
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#include "MetroidPrime/BodyState/CBodyController.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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#include "Kyoto/Animation/CPASDatabase.hpp"
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CBSDie::CBSDie() : x4_remTime(0.0f), x8_isDead(false) {}
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void CBSDie::Start(CBodyController& bc, CStateManager& mgr) override {
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const CPASDatabase& db = bc.GetPASDatabase();
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int fallState = bc.GetFallState();
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bool shouldReset = true;
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if (bc.ShouldPlayDeathAnims()) {
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const CPASAnimParmData parms(pas::kAS_Death, CPASAnimParm::FromEnum(fallState));
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const rstl::pair<float, int> best = db.FindBestAnimation(parms, *mgr.Random(), -1);
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if (best.first > 0.f) {
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const CAnimPlaybackParms playParms(best.second, -1, 1.f, true);
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bc.SetCurrentAnimation(playParms, false, false);
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x4_remTime = bc.GetAnimTimeRemaining();
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shouldReset = false;
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}
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}
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if (shouldReset) {
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bc.EnableAnimation(false);
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x4_remTime = bc.ShouldPlayDeathAnims() ? 3.f : 4.f;
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}
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x8_isDead = false;
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}
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pas::EAnimationState CBSDie::UpdateBody(float dt, CBodyController& bc,
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CStateManager& mgr) override {
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x4_remTime -= dt;
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if (x4_remTime <= 0.f) {
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bc.EnableAnimation(false);
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x8_isDead = true;
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}
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return pas::kAS_Invalid;
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}
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void CBSDie::Shutdown(CBodyController&) override {}
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bool CBSDie::IsDying() const override { return true; }
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bool CBSDie::IsDead() const override { return x8_isDead; }
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CBSDie::~CBSDie() {}
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