Improve CPlayerState::Get/SetScanTime

This commit is contained in:
Henrique Gemignani Passos Lima 2022-12-09 15:04:42 -03:00
parent 9faedfc547
commit 8c3bb41887
1 changed files with 1 additions and 7 deletions

View File

@ -372,18 +372,12 @@ void CPlayerState::InitializeScanTimes() {
float CPlayerState::GetScanTime(CAssetId res) const {
rstl::vector< rstl::pair< CAssetId, float > >::const_iterator it = rstl::find_by_key(x170_scanTimes, res);
if (it != x170_scanTimes.end())
return 0.f;
return it->second;
}
void CPlayerState::SetScanTime(CAssetId res, float time) {
rstl::vector< rstl::pair< CAssetId, float > >::iterator it = rstl::find_by_key_nc(x170_scanTimes, res);
if (it != x170_scanTimes.end())
it->second = time;
it->second = time;
}
void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, const float& dt) {