Cleanup, fixes & update README/CONTRIBUTING

Former-commit-id: 3baa1ae86f
This commit is contained in:
Luke Street 2023-10-11 17:20:51 -04:00
parent 045714e114
commit 8c621bd2c1
13 changed files with 67 additions and 291 deletions

3
.gitattributes vendored
View File

@ -8,3 +8,6 @@
*.bat text eol=crlf
*.sh text eol=lf
*.sha1 text eol=lf
# DTK keeps these files with LF
config/**/*.txt text eol=lf

View File

@ -11,26 +11,28 @@ jobs:
strategy:
fail-fast: false
matrix:
version: [0, 1, kor]
version: [GM8E01_00] # GM8E01_01, GM8E01_48
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Git config
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
- name: Prepare
run: cp -R /orig .
- name: Build
run: |
python configure.py --map --version ${{matrix.version}} --compilers /compilers/GC
python configure.py --map --version ${{matrix.version}} --compilers /compilers
ninja
- name: Upload progress
if: github.ref == 'refs/heads/main'
if: github.ref == 'refs/heads/main' && matrix.version == 'GM8E01_00'
continue-on-error: true
env:
PROGRESS_API_KEY: ${{secrets.PROGRESS_API_KEY}}
run: |
python tools/upload-progress.py -b https://progress.deco.mp/ -p prime -v ${{matrix.version}} \
build/mp1.${{matrix.version}}/main.dol.progress
python tools/upload_progress.py -b https://progress.decomp.club/ -p prime -v ${{matrix.version}} \
build/${{matrix.version}}/progress.json
- name: Upload map
uses: actions/upload-artifact@v3
with:
name: MetroidPrime-${{matrix.version}}.MAP
path: build/*/MetroidPrime.MAP
name: ${{matrix.version}}_maps
path: build/${{matrix.version}}/**/*.MAP

7
.gitignore vendored
View File

@ -8,18 +8,13 @@ ctx.c
tools/elf2dol
tools/elf2rel
tools/metroidbuildinfo
tools/mwcc_compiler/*
!tools/mwcc_compiler/.gitkeep
tools/mwcc_compiler
*.bat
include/lmgr326b.dll
.idea/
versions/
build.ninja
.ninja_deps
.ninja_log
dwarfD/
objdiff.json
orig/*/*
!orig/*/.gitkeep
tools/mwcc_compiler/*
!tools/mwcc_compiler/.gitkeep

View File

@ -18,13 +18,7 @@ Visual Studio Code is recommended.
[objdiff](https://github.com/encounter/objdiff) will be your primary diffing tool. You can fetch a binary from the latest GitHub Actions build, or build from source with `cargo run --release`.
objdiff configuration:
- Project dir: `prime`
- Target build dir: `prime/build/mp1.0/asm`
- Base build dir: `prime/build/mp1.0/src`
- Obj: Whatever .o you're currently working on (can select from asm or src build dirs)
- [x] Build target
- [x] Reverse function order (deferred)
Set the project directory to the repository root, and all settings will be loaded automatically. (Assuming you ran `python configure.py` and `objdiff.json` was generated.)
objdiff will automatically rebuild and reload the object on source changes, so you can quickly iterate on functions.

View File

@ -3,18 +3,20 @@ Metroid Prime [![Build Status]][actions] ![Code Progress] ![Data Progress]
[Build Status]: https://github.com/PrimeDecomp/prime/actions/workflows/build.yml/badge.svg
[actions]: https://github.com/PrimeDecomp/prime/actions/workflows/build.yml
[Code Progress]: https://img.shields.io/endpoint?label=Code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fprime%2F0%2Fdol%2F%3Fmode%3Dshield%26measure%3Dcode
[Data Progress]: https://img.shields.io/endpoint?label=Data&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fprime%2F0%2Fdol%2F%3Fmode%3Dshield%26measure%3Ddata
[Code Progress]: https://img.shields.io/endpoint?label=Code&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fprime%2FGM8E01_00%2Fdol%2F%3Fmode%3Dshield%26measure%3Dcode
[Data Progress]: https://img.shields.io/endpoint?label=Data&url=https%3A%2F%2Fprogress.deco.mp%2Fdata%2Fprime%2FGM8E01_00%2Fdol%2F%3Fmode%3Dshield%26measure%3Ddata
A decompilation of Metroid Prime.
A work-in-progress decompilation of Metroid Prime.
This repository builds the following DOLs:
This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
```
949c5ed7368aef547e0b0db1c3678f466e2afbff build/mp1.0/main.dol (USA 0-00)
860141f9671fc141ce8f55448643f713bc64b349 build/mp1.1/main.dol (USA 0-01)
52316d2a71c0d18c84f054fd6f1e58bdd7bf0ded build/mp1.kor/main.dol (KOR)
```
The following game versions are supported:
- `GM8E01_00` (USA v1.088)
<!--
- `GM8E01_01` (USA v1.093)
- `GM8E01_48` (KOR v1.097)
-->
If you'd like to contribute, see [CONTRIBUTING.md](CONTRIBUTING.md).
@ -23,14 +25,14 @@ Dependencies
Windows:
--------
- Install [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
- Install [devkitPro](https://github.com/devkitPro/installer/releases/latest) with GameCube development package.
- Open `C:\devkitPro\msys2\msys2.exe`
- Install GameCube development packages:
```
pacman -Sy --noconfirm --needed msys2-keyring
pacman -Su --noconfirm --needed gcc git gamecube-dev
````
On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds.
- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
- Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K).
- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
- Quick install via pip: `pip install ninja`
macOS:
------
@ -42,39 +44,47 @@ macOS:
```
brew install --cask --no-quarantine gcenx/wine/wine-crossover
```
- Install [devkitPro](https://github.com/devkitPro/pacman/releases/latest).
- Install GameCube development packages:
```
sudo dkp-pacman -Syu --noconfirm --needed gamecube-dev
After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using:
```sh
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
```
Linux:
------
- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
- Install wine from your package manager.
- Faster alternative: [WiBo](https://github.com/decompals/WiBo), a minimal 32-bit Windows binary wrapper.
Ensure the binary is in `PATH`.
- Install [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman).
- Install GameCube development packages:
```
sudo dkp-pacman -Syu --noconfirm --needed gamecube-dev
```
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), [WiBo](https://github.com/decompals/WiBo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
========
- Checkout the repository:
- Clone the repository:
```
git clone https://github.com/PrimeDecomp/prime.git
```
- Download [GC_WII_COMPILERS.zip](https://cdn.discordapp.com/attachments/727918646525165659/1129759991696457728/GC_WII_COMPILERS.zip)
- Extract the _contents_ of the `GC` directory to `tools/mwcc_compiler`.
- Resulting structure should be (for example) `tools/mwcc_compiler/1.3.2/mwcceppc.exe`
- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your game to `orig/GM8E01_00` (or the appropriate version).
![](assets/dolphin-extract.png)
- To save space, the only necessary files are the following. Any others can be deleted.
- `sys/main.dol`
- `files/NESemuP.rel`
- Configure:
```
python configure.py
```
To use a version other than `GM8E01_00` (USA), specify `--version GM8E01_01` or similar.
- Build:
```
ninja
```
Diffing
=======
Once the initial build succeeds, an `objdiff.json` should exist in the project root.
Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
![](assets/objdiff.png)

BIN
assets/dolphin-extract.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

BIN
assets/objdiff.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 140 KiB

View File

@ -29,7 +29,7 @@ DEFAULT_VERSION = 0
VERSIONS = [
"GM8E01_00", # mp-v1.088 NTSC-U
# "GM8E01_01", # mp-v1.093 NTSC-U
# "GM8E01_30", # mp-v1.097 NTSC-K
# "GM8E01_48", # mp-v1.097 NTSC-K
# "GM8P01_00", # mp-v1.110 PAL
# "GM8J01_00", # mp-v1.111 NTSC-J
# "GM8E01_02", # mp-v1.111 NTSC-U
@ -125,10 +125,10 @@ if not is_windows():
config.wrapper = args.wrapper
# Tool versions
config.compilers_tag = "1"
config.dtk_tag = "v0.5.6"
config.compilers_tag = "20230715"
config.dtk_tag = "v0.5.7"
config.sjiswrap_tag = "v1.1.1"
config.wibo_tag = "0.6.3"
config.wibo_tag = "0.6.4"
# Project
config.config_path = Path("config") / config.version / "config.yml"
@ -137,6 +137,7 @@ config.ldflags = [
"-fp hardware",
"-nodefaults",
]
config.progress_all = False
# Base flags, common to most GC/Wii games.
# Generally leave untouched, with overrides added below.
@ -155,7 +156,8 @@ cflags_base = [
"-nosyspath",
"-i include",
"-i libc",
"-DPRIME1" "-DVERSION={version_num}",
"-DPRIME1",
f"-DVERSION={version_num}",
"-DNONMATCHING=0",
]

View File

@ -1,9 +0,0 @@
def apply(config, args):
config["arch"] = "ppc"
config["objdump_executable"] = "/opt/devkitpro/devkitPPC/bin/powerpc-eabi-objdump"
config["objdump_flags"] = ["-M", "gekko"]
config["source_directories"] = ["."]
config["make_flags"] = [
"VERBOSE=1",
args.objfile.replace("src/", "asm/") # also build asm obj
]

View File

@ -1 +0,0 @@
v0.2.3

View File

@ -1,216 +0,0 @@
#!/usr/bin/env python3
################################################################################
# Description #
################################################################################
# calcprogress: Used to calculate the progress of the Metroid Prime decomp. #
# Prints to stdout for now, but eventually will have some form of storage, #
# i.e. CSV, so that it can be used for a webpage display. #
# #
# Usage: No arguments needed #
################################################################################
###############################################
# #
# Imports #
# #
###############################################
import os
import sys
import struct
import re
import math
import argparse
import json
###############################################
# #
# Constants #
# #
###############################################
MEM1_HI = 0x81200000
MEM1_LO = 0x80004000
MW_WII_SYMBOL_REGEX = r"^\s*"\
r"(?P<SectOfs>\w{8})\s+"\
r"(?P<Size>\w{6})\s+"\
r"(?P<VirtOfs>\w{8})\s+"\
r"(?P<FileOfs>\w{8})\s+"\
r"(\w{1,2})\s+"\
r"(?P<Symbol>[0-9A-Za-z_<>$@.*]*)\s*"\
r"(?P<Object>[\S ]*)"
MW_GC_SYMBOL_REGEX = r"^\s*"\
r"(?P<SectOfs>\w{8})\s+"\
r"(?P<Size>\w{6})\s+"\
r"(?P<VirtOfs>\w{8})\s+"\
r"(\w{1,2})\s+"\
r"(?P<Symbol>[0-9A-Za-z_<>$@.*]*)\s*"\
r"(?P<Object>[\S ]*)"
REGEX_TO_USE = MW_GC_SYMBOL_REGEX
TEXT_SECTIONS = ["init", "text"]
DATA_SECTIONS = [
"rodata", "data", "bss", "sdata", "sbss", "sdata2", "sbss2",
"ctors", "_ctors", "dtors", "ctors$99", "_ctors$99", "ctors$00", "dtors$99",
"extab", "extabindex", "extab_", "extabindex_", "_extab", "_exidx"
]
# DOL info
TEXT_SECTION_COUNT = 7
DATA_SECTION_COUNT = 11
SECTION_TEXT = 0
SECTION_DATA = 1
# Progress flavor
codeFrac = 1499 # total code "item" amount
dataFrac = 250 # total data "item" amount
codeItem = "energy" # code flavor item
dataItem = "missiles" # data flavor item
###############################################
# #
# Entrypoint #
# #
###############################################
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Calculate progress.")
parser.add_argument("dol", help="Path to DOL")
parser.add_argument("map", help="Path to map")
parser.add_argument("-o", "--output", help="JSON output file")
args = parser.parse_args()
# Sum up DOL section sizes
dol_handle = open(args.dol, "rb")
# Seek to virtual addresses
dol_handle.seek(0x48)
# Read virtual addresses
text_starts = list()
for i in range(TEXT_SECTION_COUNT):
text_starts.append(int.from_bytes(dol_handle.read(4), byteorder='big'))
data_starts = list()
for i in range(DATA_SECTION_COUNT):
data_starts.append(int.from_bytes(dol_handle.read(4), byteorder='big'))
# Read lengths
text_sizes = list()
for i in range(TEXT_SECTION_COUNT):
text_sizes.append(int.from_bytes(dol_handle.read(4), byteorder='big'))
data_sizes = list()
for i in range(DATA_SECTION_COUNT):
data_sizes.append(int.from_bytes(dol_handle.read(4), byteorder='big'))
# BSS address + length
bss_start = int.from_bytes(dol_handle.read(4), byteorder='big')
bss_size = int.from_bytes(dol_handle.read(4), byteorder='big')
bss_end = bss_start + bss_size
dol_code_size = 0
dol_data_size = 0
for i in range(DATA_SECTION_COUNT):
# Ignore sections inside BSS
if (data_starts[i] >= bss_start) and (data_starts[i] + data_sizes[i] <= bss_end): continue
dol_data_size += data_sizes[i]
dol_data_size += bss_size
for i in text_sizes:
dol_code_size += i
# Open map file
mapfile = open(args.map, "r")
symbols = mapfile.readlines()
decomp_code_size = 0
decomp_data_size = 0
section_type = None
# Find first section
first_section = 0
while (symbols[first_section].startswith(".") == False and "section layout" not in symbols[first_section]): first_section += 1
assert(first_section < len(symbols)), "Map file contains no sections!!!"
cur_object = None
cur_size = 0
j = 0
for i in range(first_section, len(symbols)):
# New section
if (symbols[i].startswith(".") == True or "section layout" in symbols[i]):
# Grab section name (i.e. ".init section layout" -> "init")
sectionName = re.search(r"\.*(?P<Name>\w+)\s", symbols[i]).group("Name")
# Determine type of section
section_type = SECTION_DATA if (sectionName in DATA_SECTIONS) else SECTION_TEXT
# Parse symbols until we hit the next section declaration
else:
if "UNUSED" in symbols[i]: continue
if "entry of" in symbols[i]:
if j == i - 1:
if section_type == SECTION_TEXT:
decomp_code_size -= cur_size
else:
decomp_data_size -= cur_size
cur_size = 0
#print(f"Line* {j}: {symbols[j]}")
#print(f"Line {i}: {symbols[i]}")
continue
assert(section_type != None), f"Symbol found outside of a section!!!\n{symbols[i]}"
match_obj = re.search(REGEX_TO_USE, symbols[i])
# Should be a symbol in ASM (so we discard it)
if (match_obj == None):
#print(f"Line {i}: {symbols[i]}")
continue
# Has the object file changed?
last_object = cur_object
cur_object = match_obj.group("Object").strip()
if last_object != cur_object or cur_object.endswith(" (asm)"): continue
# Is the symbol a file-wide section?
symb = match_obj.group("Symbol")
if (symb.startswith("*fill*")) or (symb.startswith(".") and symb[1:] in TEXT_SECTIONS or symb[1:] in DATA_SECTIONS): continue
# For sections that don't start with "."
if (symb in DATA_SECTIONS): continue
# If not, we accumulate the file size
cur_size = int(match_obj.group("Size"), 16)
j = i
if (section_type == SECTION_TEXT):
decomp_code_size += cur_size
else:
decomp_data_size += cur_size
# Calculate percentages
codeCompletionPcnt = (decomp_code_size / dol_code_size) # code completion percent
dataCompletionPcnt = (decomp_data_size / dol_data_size) # data completion percent
bytesPerCodeItem = dol_code_size / codeFrac # bytes per code item
bytesPerDataItem = dol_data_size / dataFrac # bytes per data item
codeCount = math.floor(decomp_code_size / bytesPerCodeItem)
dataCount = math.floor(decomp_data_size / bytesPerDataItem)
print("Progress:")
print(f"\tCode sections: {decomp_code_size} / {dol_code_size}\tbytes in src ({codeCompletionPcnt:%})")
print(f"\tData sections: {decomp_data_size} / {dol_data_size}\tbytes in src ({dataCompletionPcnt:%})")
print("\nYou have {} out of {} {} and collected {} out of {} {}.".format(codeCount, codeFrac, codeItem, dataCount, dataFrac, dataItem))
if args.output:
data = {
"dol": {
"code": decomp_code_size,
"code/total": dol_code_size,
"data": decomp_data_size,
"data/total": dol_data_size,
}
}
with open(args.output, "w") as f:
json.dump(data, f)

View File

@ -16,7 +16,6 @@ import os
import platform
import shutil
import stat
import sys
import urllib.request
import zipfile
@ -50,10 +49,7 @@ def wibo_url(tag):
def compilers_url(tag):
if tag == "1":
return "https://cdn.discordapp.com/attachments/727918646525165659/1129759991696457728/GC_WII_COMPILERS.zip"
else:
sys.exit("Unknown compilers tag %s" % tag)
return f"https://files.decomp.dev/compilers_{tag}.zip"
TOOLS = {