mirror of https://github.com/PrimeDecomp/prime.git
parent
0185a7b1a8
commit
8f0b4b4770
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803E1878
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lbl_803E1878:
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.global __vt__15CBSLoopReaction
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__vt__15CBSLoopReaction:
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# ROM: 0x3DE878
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.4byte 0
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.4byte 0
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@ -31,8 +31,8 @@ __dt__15CBSLoopReactionFv:
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/* 8013C054 00138FB4 93 E1 00 0C */ stw r31, 0xc(r1)
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/* 8013C058 00138FB8 7C 7F 1B 79 */ or. r31, r3, r3
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/* 8013C05C 00138FBC 41 82 00 30 */ beq lbl_8013C08C
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/* 8013C060 00138FC0 3C 60 80 3E */ lis r3, lbl_803E1878@ha
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/* 8013C064 00138FC4 38 03 18 78 */ addi r0, r3, lbl_803E1878@l
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/* 8013C060 00138FC0 3C 60 80 3E */ lis r3, __vt__15CBSLoopReaction@ha
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/* 8013C064 00138FC4 38 03 18 78 */ addi r0, r3, __vt__15CBSLoopReaction@l
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/* 8013C068 00138FC8 90 1F 00 00 */ stw r0, 0(r31)
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/* 8013C06C 00138FCC 41 82 00 10 */ beq lbl_8013C07C
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/* 8013C070 00138FD0 3C 60 80 3E */ lis r3, __vt__10CBodyState@ha
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@ -734,11 +734,11 @@ lbl_8013CA00:
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.global __ct__15CBSLoopReactionFv
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__ct__15CBSLoopReactionFv:
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/* 8013CA20 00139980 3C A0 80 3E */ lis r5, __vt__10CBodyState@ha
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/* 8013CA24 00139984 3C 80 80 3E */ lis r4, lbl_803E1878@ha
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/* 8013CA24 00139984 3C 80 80 3E */ lis r4, __vt__15CBSLoopReaction@ha
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/* 8013CA28 00139988 38 C5 13 18 */ addi r6, r5, __vt__10CBodyState@l
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/* 8013CA2C 0013998C 38 00 FF FF */ li r0, -1
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/* 8013CA30 00139990 90 C3 00 00 */ stw r6, 0(r3)
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/* 8013CA34 00139994 38 A4 18 78 */ addi r5, r4, lbl_803E1878@l
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/* 8013CA34 00139994 38 A4 18 78 */ addi r5, r4, __vt__15CBSLoopReaction@l
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/* 8013CA38 00139998 38 80 00 00 */ li r4, 0
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/* 8013CA3C 0013999C 90 A3 00 00 */ stw r5, 0(r3)
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/* 8013CA40 001399A0 90 03 00 04 */ stw r0, 4(r3)
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@ -196,7 +196,7 @@ LIBS = [
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"MetroidPrime/BodyState/CBodyController",
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["MetroidPrime/BodyState/CBSLoopAttack", False],
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["MetroidPrime/Weapons/CTargetableProjectile", False],
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"MetroidPrime/BodyState/CBSLoopReaction",
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["MetroidPrime/BodyState/CBSLoopReaction", False],
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"MetroidPrime/CSteeringBehaviors",
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["MetroidPrime/BodyState/CBSGroundHit", False],
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"MetroidPrime/Enemies/CChozoGhost",
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@ -0,0 +1,23 @@
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#ifndef _CBSLOOPREACTION
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#define _CBSLOOPREACTION
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#include "MetroidPrime/BodyState/CBodyState.hpp"
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class CBSLoopReaction : public CBodyState {
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public:
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CBSLoopReaction();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController&) override {}
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private:
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pas::ELoopState x4_state;
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pas::EReactionType x8_reactionType;
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bool xc_24_loopHit : 1;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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bool PlayExitAnimation(CBodyController& bc, CStateManager& mgr) const;
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};
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#endif // _CBSLOOPREACTION
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@ -0,0 +1,143 @@
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#include "MetroidPrime/BodyState/CBSLoopReaction.hpp"
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#include "MetroidPrime/BodyState/CBodyController.hpp"
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#include "MetroidPrime/CAnimPlaybackParms.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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#include "Kyoto/Animation/CPASDatabase.hpp"
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CBSLoopReaction::CBSLoopReaction()
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: x4_state(pas::kLS_Invalid), x8_reactionType(pas::kRT_Invalid), xc_24_loopHit(false) {}
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void CBSLoopReaction::Start(CBodyController& bc, CStateManager& mgr) {
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CBodyStateCmdMgr& commandMgr = bc.CommandMgr();
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CBodyStateCmd* cmd = commandMgr.GetCmd(kBSC_LoopReaction);
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if (cmd) {
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x8_reactionType = static_cast< const CBCLoopReactionCmd* >(cmd)->GetReactionType();
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xc_24_loopHit = false;
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} else {
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cmd = commandMgr.GetCmd(kBSC_LoopHitReaction);
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x8_reactionType = static_cast< const CBCLoopHitReactionCmd* >(cmd)->GetReactionType();
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xc_24_loopHit = true;
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}
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x4_state = pas::kLS_Begin;
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const CPASAnimParmData parms(pas::kAS_LoopReaction, CPASAnimParm::FromEnum(x8_reactionType),
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CPASAnimParm::FromEnum(x4_state));
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rstl::pair< float, int > best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.Random(), -1);
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if (best.first > FLT_EPSILON) {
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const CAnimPlaybackParms playParms(best.second, -1, 1.f, true);
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bc.SetCurrentAnimation(playParms, false, false);
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} else {
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x4_state = pas::kLS_Loop;
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CPASAnimParmData loopParms(pas::kAS_LoopReaction, CPASAnimParm::FromEnum(x8_reactionType),
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CPASAnimParm::FromEnum(x4_state));
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bc.LoopBestAnimation(parms, *mgr.Random());
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}
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}
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pas::EAnimationState CBSLoopReaction::UpdateBody(float dt, CBodyController& bc,
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CStateManager& mgr) {
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pas::EAnimationState st = GetBodyStateTransition(dt, bc);
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if (st == pas::kAS_Invalid) {
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CBodyStateCmdMgr& commandMgr = bc.CommandMgr();
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switch (x4_state) {
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case pas::kLS_Begin:
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if (commandMgr.GetCmd(kBSC_ExitState)) {
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if (PlayExitAnimation(bc, mgr)) {
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x4_state = pas::kLS_End;
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} else {
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x4_state = pas::kLS_Invalid;
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st = pas::kAS_Locomotion;
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}
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} else {
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if (bc.IsAnimationOver()) {
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const CPASAnimParmData parms(pas::kAS_LoopReaction,
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CPASAnimParm::FromEnum(s32(x8_reactionType)),
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CPASAnimParm::FromEnum(1));
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bc.LoopBestAnimation(parms, *mgr.Random());
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x4_state = pas::kLS_Loop;
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} else if (commandMgr.GetTargetVector().IsNonZero()) {
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bc.FaceDirection(commandMgr.GetTargetVector(), dt);
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}
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}
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break;
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case pas::kLS_Loop:
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if (commandMgr.GetCmd(kBSC_ExitState)) {
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if (PlayExitAnimation(bc, mgr)) {
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x4_state = pas::kLS_End;
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} else {
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x4_state = pas::kLS_Invalid;
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st = pas::kAS_Locomotion;
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}
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} else if (commandMgr.GetTargetVector().IsNonZero()) {
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bc.FaceDirection(commandMgr.GetTargetVector(), dt);
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}
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break;
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case pas::kLS_End:
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if (bc.IsAnimationOver()) {
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x4_state = pas::kLS_Invalid;
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st = pas::kAS_Locomotion;
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}
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break;
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default:
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break;
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}
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}
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return st;
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}
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bool CBSLoopReaction::PlayExitAnimation(CBodyController& bc, CStateManager& mgr) const {
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const CPASDatabase& db = bc.GetPASDatabase();
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const CPASAnimParmData parms(pas::kAS_LoopReaction, CPASAnimParm::FromEnum(int(x8_reactionType)),
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CPASAnimParm::FromEnum(2));
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const rstl::pair< float, int > best = db.FindBestAnimation(parms, *mgr.Random(), -1);
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if (best.first > 0.f) {
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const CAnimPlaybackParms playParms(best.second, -1, 1.f, true);
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bc.SetCurrentAnimation(playParms, false, false);
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return true;
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}
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return false;
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}
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pas::EAnimationState CBSLoopReaction::GetBodyStateTransition(float dt, CBodyController& bc) {
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CBodyStateCmdMgr& commandMgr = bc.CommandMgr();
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if (commandMgr.GetCmd(kBSC_Hurled)) {
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return pas::kAS_Hurled;
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}
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if (commandMgr.GetCmd(kBSC_KnockDown)) {
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return pas::kAS_Fall;
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}
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if (commandMgr.GetCmd(kBSC_KnockBack)) {
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return pas::kAS_KnockBack;
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}
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if (!xc_24_loopHit && commandMgr.GetCmd(kBSC_Locomotion)) {
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return pas::kAS_Locomotion;
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}
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if (x4_state == pas::kLS_End) {
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if (commandMgr.GetCmd(kBSC_MeleeAttack)) {
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return pas::kAS_MeleeAttack;
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}
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if (commandMgr.GetCmd(kBSC_ProjectileAttack)) {
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return pas::kAS_ProjectileAttack;
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}
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if (commandMgr.GetCmd(kBSC_LoopAttack)) {
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return pas::kAS_LoopAttack;
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}
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if (commandMgr.GetCmd(kBSC_Step)) {
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return pas::kAS_Step;
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}
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if (commandMgr.GetMoveVector().IsNonZero()) {
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return pas::kAS_Locomotion;
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}
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if (commandMgr.GetFaceVector().IsNonZero()) {
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return pas::kAS_Turn;
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}
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}
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return pas::kAS_Invalid;
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}
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