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@@ -262,6 +262,9 @@ public:
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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}
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void SetRotation(const CQuaternion& rot) {
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SetTransform(rot.BuildTransform4f(GetTranslation()));
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}
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CVector3f GetTranslation() const { return x34_transform.GetTranslation(); }
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void SetTranslation(const CVector3f& vec);
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