mirror of https://github.com/PrimeDecomp/prime.git
"Match" CStateManager::BuildDynamicLightListForWorld
Former-commit-id: 5dd0d8e550
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@ -429,13 +429,14 @@ void CStateManager::BuildDynamicLightListForWorld() {
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}
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}
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const CObjectList& list = GetObjectListById(kOL_GameLight);
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const CObjectList& list = GetObjectListById(kOL_GameLight);
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if (list.size() == 0) {
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int listSize = list.size();
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if (listSize == 0) {
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return;
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return;
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}
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}
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if (x8e0_dynamicLights.capacity() != list.size()) {
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if (x8e0_dynamicLights.capacity() != listSize) {
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x8e0_dynamicLights = rstl::vector< CLight >();
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x8e0_dynamicLights = rstl::vector< CLight >();
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x8e0_dynamicLights.reserve(list.size());
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x8e0_dynamicLights.reserve(listSize);
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} else {
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} else {
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x8e0_dynamicLights.clear();
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x8e0_dynamicLights.clear();
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}
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}
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@ -445,6 +446,7 @@ void CStateManager::BuildDynamicLightListForWorld() {
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if (light && light->GetActive()) {
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if (light && light->GetActive()) {
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const CLight& l = light->GetLight();
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const CLight& l = light->GetLight();
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if (l.GetIntensity() > FLT_EPSILON && l.GetRadius() > FLT_EPSILON) {
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if (l.GetIntensity() > FLT_EPSILON && l.GetRadius() > FLT_EPSILON) {
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// TODO: This shouldn't be inlined, but currently is.
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x8e0_dynamicLights.push_back(l);
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x8e0_dynamicLights.push_back(l);
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}
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}
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}
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}
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