mirror of https://github.com/PrimeDecomp/prime.git
Fix compilation
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a9f4b00047
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a6a103de01
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@ -3,8 +3,11 @@
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#include "types.h"
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#include "Kyoto/TToken.hpp"
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#include "Kyoto/Particles/CParticleGen.hpp"
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class CGenDescription;
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class CElementGen : public CParticleGen {
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public:
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enum EModelOrientationType { kMOT_Normal, kMOT_One };
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@ -21,6 +21,7 @@ class CAnimRes;
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class CFrustumPlanes;
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class CModel;
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class CModelFlags;
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class CStateManager;
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// TODO move
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#include "Kyoto/Math/CQuaternion.hpp"
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@ -2,23 +2,7 @@
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#include "types.h"
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// TODO CGunMotion?
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namespace SamusGun {
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enum EAnimationState {
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kAS_Wander,
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kAS_Fidget,
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kAS_Struck,
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kAS_FreeLook,
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kAS_ComboFire,
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kAS_Idle,
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kAS_BasePosition,
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};
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enum EFidgetType {
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kFT_Invalid = -1,
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kFT_Minor,
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kFT_Major,
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};
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} // namespace SamusGun
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#include "MetroidPrime/Weapons/GunController/CGunMotion.hpp"
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class CStateManager;
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@ -1,11 +1,33 @@
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#ifndef _CGUNMOTION_HPP
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#define _CGUNMOTION_HPP
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#include "MetroidPrime/CModelData.hpp"
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#include "Kyoto/CToken.hpp"
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#include "Kyoto/CObjectReference.hpp"
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#include "rstl/vector.hpp"
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class CVector3f;
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class CStateManager;
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namespace SamusGun {
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enum EAnimationState {
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kAS_Wander,
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kAS_Fidget,
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kAS_Struck,
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kAS_FreeLook,
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kAS_ComboFire,
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kAS_Idle,
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kAS_BasePosition,
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};
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enum EFidgetType {
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kFT_Invalid = -1,
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kFT_Minor,
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kFT_Major,
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};
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} // namespace SamusGun
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class CGunMotion {
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public:
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CGunMotion(CAssetId ancsId, const CVector3f& scale);
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@ -30,16 +30,30 @@ void CObjectList::AddObject(CEntity& ent) {
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void CObjectList::RemoveObject(TUniqueId uid) {}
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CEntity* CObjectList::GetObjectById() {}
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CEntity* CObjectList::GetObjectById() {
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return nullptr;
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}
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const CEntity* CObjectList::GetObjectById() const {}
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const CEntity* CObjectList::GetObjectById() const {
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return nullptr;
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}
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CEntity* CObjectList::GetValidObjectById(TUniqueId uid) {}
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CEntity* CObjectList::GetValidObjectById(TUniqueId uid) {
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return nullptr;
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}
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const CEntity* CObjectList::GetValidObjectById(TUniqueId uid) const {}
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const CEntity* CObjectList::GetValidObjectById(TUniqueId uid) const {
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return nullptr;
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}
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CEntity* CObjectList::operator[](int idx) {}
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CEntity* CObjectList::operator[](int idx) {
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return nullptr;
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}
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const CEntity* CObjectList::operator[](int idx) const {}
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const CEntity* CObjectList::operator[](int idx) const {
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return nullptr;
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}
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const CEntity* CObjectList::GetValidObjectByIndex(int idx) const {}
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const CEntity* CObjectList::GetValidObjectByIndex(int idx) const {
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return nullptr;
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}
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@ -0,0 +1 @@
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#include "MetroidPrime/Weapons/GunController/CGunMotion.hpp"
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