mirror of https://github.com/PrimeDecomp/prime.git
Implement all simple operators in CCharAnimTime
Former-commit-id: 44c34072f9
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@ -25,8 +25,8 @@ public:
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bool operator==(const CCharAnimTime& other) const;
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bool operator==(const CCharAnimTime& other) const;
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bool operator!=(const CCharAnimTime& other) const;
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bool operator!=(const CCharAnimTime& other) const;
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bool operator<(const CCharAnimTime& other) const;
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bool operator<(const CCharAnimTime& other) const;
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CCharAnimTime operator/(const CCharAnimTime& other) const;
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float operator/(const CCharAnimTime& other) const;
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CCharAnimTime operator*(const float& other) const;
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float operator*(const float& other) const;
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CCharAnimTime operator-(const CCharAnimTime& other) const;
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CCharAnimTime operator-(const CCharAnimTime& other) const;
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CCharAnimTime operator+(const CCharAnimTime& other) const;
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CCharAnimTime operator+(const CCharAnimTime& other) const;
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const CCharAnimTime& operator+=(const CCharAnimTime& other);
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const CCharAnimTime& operator+=(const CCharAnimTime& other);
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@ -9,22 +9,29 @@ CCharAnimTime::CCharAnimTime(CInputStream& in)
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CCharAnimTime::CCharAnimTime(float time) : x0_time(time) {
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CCharAnimTime::CCharAnimTime(float time) : x0_time(time) {
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if (time == 0.f) {
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if (time == 0.f) {
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x4_type = kT_ZeroSteady;
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x4_type = kT_ZeroSteady;
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return;
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} else {
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x4_type = kT_NonZero;
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}
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}
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x4_type = kT_NonZero;
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}
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}
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bool CCharAnimTime::operator<(const CCharAnimTime& other) const {}
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bool CCharAnimTime::operator<(const CCharAnimTime& other) const {}
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bool CCharAnimTime::operator==(const CCharAnimTime& other) const {}
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bool CCharAnimTime::operator==(const CCharAnimTime& other) const {}
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bool CCharAnimTime::operator!=(const CCharAnimTime& other) const {}
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bool CCharAnimTime::operator!=(const CCharAnimTime& other) const { return !(*this == other); }
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bool CCharAnimTime::operator>(const CCharAnimTime& other) const {}
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bool CCharAnimTime::operator>(const CCharAnimTime& other) const {
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return !(*this == other) && !(*this < other);
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}
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CCharAnimTime CCharAnimTime::operator/(const CCharAnimTime& other) const {}
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float CCharAnimTime::operator/(const CCharAnimTime& other) const {
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if (EqualsZero())
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return 0.f;
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CCharAnimTime CCharAnimTime::operator*(const float& other) const {}
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return x0_time / other.x0_time;
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}
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float CCharAnimTime::operator*(const float& other) const {}
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CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const {}
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CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const {}
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