Start CPlayer

This commit is contained in:
Luke Street 2024-09-25 23:54:05 -06:00
parent a3b1ac162f
commit c4f5b352fa
37 changed files with 1222 additions and 168 deletions

View File

@ -289,7 +289,7 @@ __ct__11CObjectListF15EGameObjectList = .text:0x80010038; // type:function size:
__ct__Q211CObjectList16SObjectListEntryFv = .text:0x8001012C; // type:function size:0x18 scope:weak __ct__Q211CObjectList16SObjectListEntryFv = .text:0x8001012C; // type:function size:0x18 scope:weak
__dt__7CPlayerFv = .text:0x80010144; // type:function size:0x730 scope:global __dt__7CPlayerFv = .text:0x80010144; // type:function size:0x730 scope:global
fn_80010874 = .text:0x80010874; // type:function size:0x58 fn_80010874 = .text:0x80010874; // type:function size:0x58
__dt__10CMorphBallFv = .text:0x800108CC; // type:function size:0x1CC scope:global __dt__Q27CPlayer12CInputFilterFv = .text:0x800108CC; // type:function size:0x1CC scope:global
IsTransparent__7CPlayerCFv = .text:0x80010A98; // type:function size:0x18 scope:global IsTransparent__7CPlayerCFv = .text:0x80010A98; // type:function size:0x18 scope:global
IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010AB0; // type:function size:0x7C scope:global IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010AB0; // type:function size:0x7C scope:global
FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010B2C; // type:function size:0x12C scope:global FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010B2C; // type:function size:0x12C scope:global
@ -399,15 +399,15 @@ GetFirstPersonCameraTransform__7CPlayerCFR13CStateManager = .text:0x800190CC; //
UpdateGunTransform__7CPlayerFRC9CVector3fR13CStateManager = .text:0x800190F4; // type:function size:0x464 scope:global UpdateGunTransform__7CPlayerFRC9CVector3fR13CStateManager = .text:0x800190F4; // type:function size:0x464 scope:global
UpdateAssistedAiming__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80019558; // type:function size:0x3E8 scope:global UpdateAssistedAiming__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80019558; // type:function size:0x3E8 scope:global
UpdateAimTargetPrediction__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80019940; // type:function size:0x294 scope:global UpdateAimTargetPrediction__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80019940; // type:function size:0x294 scope:global
GetAverage__31TReservedAverage<9CVector3f,20>CFv = .text:0x80019BD4; // type:function size:0x74 scope:global GetAverage__31TReservedAverage<9CVector3f,10>CFv = .text:0x80019BD4; // type:function size:0x74 scope:global
fn_80019C48 = .text:0x80019C48; // type:function size:0x15C AddValue__31TReservedAverage<9CVector3f,10>FRC9CVector3f = .text:0x80019C48; // type:function size:0x15C
ResetAimTargetPrediction__7CPlayerF9TUniqueId = .text:0x80019DA4; // type:function size:0x7C scope:global SetAimTargetId__7CPlayerF9TUniqueId = .text:0x80019DA4; // type:function size:0x7C scope:global
UpdateGunState__7CPlayerFRC11CFinalInputR13CStateManager = .text:0x80019E20; // type:function size:0x28C scope:global UpdateGunState__7CPlayerFRC11CFinalInputR13CStateManager = .text:0x80019E20; // type:function size:0x28C scope:global
DrawGun__7CPlayerFR13CStateManager = .text:0x8001A0AC; // type:function size:0x6C scope:global DrawGun__7CPlayerFR13CStateManager = .text:0x8001A0AC; // type:function size:0x6C scope:global
ResetGun__7CPlayerFR13CStateManager = .text:0x8001A118; // type:function size:0x54 scope:global ResetGun__7CPlayerFR13CStateManager = .text:0x8001A118; // type:function size:0x54 scope:global
HolsterGun__7CPlayerFR13CStateManager = .text:0x8001A16C; // type:function size:0xA8 scope:global HolsterGun__7CPlayerFR13CStateManager = .text:0x8001A16C; // type:function size:0xA8 scope:global
IsMorphBallTransitioning__7CPlayerCFv = .text:0x8001A214; // type:function size:0x28 scope:global IsMorphBallTransitioning__7CPlayerCFv = .text:0x8001A214; // type:function size:0x28 scope:global
__ct__7CPlayerF9TUniqueIdRC12CTransform4fRC6CAABoxUi9CVector3fffffRC13CMaterialList = .text:0x8001A23C; // type:function size:0xBFC scope:global __ct__7CPlayerF9TUniqueIdRC12CTransform4fRC6CAABoxUiRC9CVector3fffffRC13CMaterialList = .text:0x8001A23C; // type:function size:0xBFC scope:global
None__16CActorParametersFv = .text:0x8001AE38; // type:function size:0x20 scope:global None__16CActorParametersFv = .text:0x8001AE38; // type:function size:0x20 scope:global
MakePlayerAnimres__FUiRC9CVector3f = .text:0x8001AE58; // type:function size:0x38 scope:global MakePlayerAnimres__FUiRC9CVector3f = .text:0x8001AE58; // type:function size:0x38 scope:global
SetMaterial__19CCollisionPrimitiveFRC13CMaterialList = .text:0x8001AE90; // type:function size:0x14 scope:global SetMaterial__19CCollisionPrimitiveFRC13CMaterialList = .text:0x8001AE90; // type:function size:0x14 scope:global
@ -6265,7 +6265,7 @@ ComputeBallMovement__10CMorphBallFRC11CFinalInputR13CStateManagerf = .text:0x800
ForwardInput__10CMorphBallCFRC11CFinalInput = .text:0x800F8D8C; // type:function size:0x6C scope:global ForwardInput__10CMorphBallCFRC11CFinalInput = .text:0x800F8D8C; // type:function size:0x6C scope:global
GetBallTouchRadius__10CMorphBallCFv = .text:0x800F8DF8; // type:function size:0xC scope:global GetBallTouchRadius__10CMorphBallCFv = .text:0x800F8DF8; // type:function size:0xC scope:global
GetBallRadius__10CMorphBallCFv = .text:0x800F8E04; // type:function size:0xC scope:global GetBallRadius__10CMorphBallCFv = .text:0x800F8E04; // type:function size:0xC scope:global
fn_800F8E10 = .text:0x800F8E10; // type:function size:0x764 __dt__10CMorphBallFv = .text:0x800F8E10; // type:function size:0x764
__ct__10CMorphBallFR7CPlayerf = .text:0x800F9574; // type:function size:0xE98 scope:global __ct__10CMorphBallFR7CPlayerf = .text:0x800F9574; // type:function size:0xE98 scope:global
fn_800FA40C = .text:0x800FA40C; // type:function size:0x2C fn_800FA40C = .text:0x800FA40C; // type:function size:0x2C
fn_800FA438 = .text:0x800FA438; // type:function size:0x7C fn_800FA438 = .text:0x800FA438; // type:function size:0x7C
@ -6650,7 +6650,7 @@ __ct__12CBloodFlowerF9TUniqueIdRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>
__ct__9TEditorIdFR12CInputStream = .text:0x8011A460; // type:function size:0x38 scope:global __ct__9TEditorIdFR12CInputStream = .text:0x8011A460; // type:function size:0x38 scope:global
__sinit_TGameTypes_cpp = .text:0x8011A498; // type:function size:0x20 scope:local __sinit_TGameTypes_cpp = .text:0x8011A498; // type:function size:0x20 scope:local
GetMaximumCollisionVelocity__13CPhysicsActorCFv = .text:0x8011A4B8; // type:function size:0x8 scope:global GetMaximumCollisionVelocity__13CPhysicsActorCFv = .text:0x8011A4B8; // type:function size:0x8 scope:global
SetMaximumCollisionVelocity__13CPhysicsActorFf = .text:0x8011A4C0; // type:function size:0x8 scope:global SetMaxVelocityAfterCollision__13CPhysicsActorFf = .text:0x8011A4C0; // type:function size:0x8 scope:global
GetCollisionAccuracyModifier__13CPhysicsActorCFv = .text:0x8011A4C8; // type:function size:0x8 scope:global GetCollisionAccuracyModifier__13CPhysicsActorCFv = .text:0x8011A4C8; // type:function size:0x8 scope:global
SetCollisionAccuracyModifier__13CPhysicsActorFf = .text:0x8011A4D0; // type:function size:0x8 scope:global SetCollisionAccuracyModifier__13CPhysicsActorFf = .text:0x8011A4D0; // type:function size:0x8 scope:global
GetCoefficientOfRestitutionModifier__13CPhysicsActorCFv = .text:0x8011A4D8; // type:function size:0x8 scope:global GetCoefficientOfRestitutionModifier__13CPhysicsActorCFv = .text:0x8011A4D8; // type:function size:0x8 scope:global
@ -7979,7 +7979,7 @@ BeginGrapple__7CPlayerFR9CVector3fR13CStateManager = .text:0x8017B020; // type:f
BreakGrapple__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B0C4; // type:function size:0xD8 scope:global BreakGrapple__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B0C4; // type:function size:0xD8 scope:global
SetOrbitRequest__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B19C; // type:function size:0xB8 scope:global SetOrbitRequest__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B19C; // type:function size:0xB8 scope:global
SetOrbitRequestForTarget__7CPlayerF9TUniqueId19EPlayerOrbitRequestR13CStateManager = .text:0x8017B254; // type:function size:0x54 scope:global SetOrbitRequestForTarget__7CPlayerF9TUniqueId19EPlayerOrbitRequestR13CStateManager = .text:0x8017B254; // type:function size:0x54 scope:global
InGrappleJumpCooldown__7CPlayerCFv = .text:0x8017B2A8; // type:function size:0x38 scope:global CheckPostGrapple__7CPlayerCFv = .text:0x8017B2A8; // type:function size:0x38 scope:global
PreventFallingCameraPitch__7CPlayerFv = .text:0x8017B2E0; // type:function size:0x1C scope:global PreventFallingCameraPitch__7CPlayerFv = .text:0x8017B2E0; // type:function size:0x1C scope:global
OrbitCarcass__7CPlayerFR13CStateManager = .text:0x8017B2FC; // type:function size:0x3C scope:global OrbitCarcass__7CPlayerFR13CStateManager = .text:0x8017B2FC; // type:function size:0x3C scope:global
OrbitPoint__7CPlayerFQ27CPlayer16EPlayerOrbitTypeR13CStateManager = .text:0x8017B338; // type:function size:0x60 scope:global OrbitPoint__7CPlayerFQ27CPlayer16EPlayerOrbitTypeR13CStateManager = .text:0x8017B338; // type:function size:0x60 scope:global
@ -16710,11 +16710,11 @@ lbl_803CBEA2 = .rodata:0x803CBEA2; // type:object size:0x186
lbl_803CC028 = .rodata:0x803CC028; // type:object size:0x8 lbl_803CC028 = .rodata:0x803CC028; // type:object size:0x8
@stringBase0 = .rodata:0x803CC030; // type:object size:0x3EA scope:local data:string_table @stringBase0 = .rodata:0x803CC030; // type:object size:0x3EA scope:local data:string_table
lbl_803CC420 = .rodata:0x803CC420; // type:object size:0x18 lbl_803CC420 = .rodata:0x803CC420; // type:object size:0x18
skPlayerLandSfxSoft__7CPlayer = .rodata:0x803CC438; // type:object size:0x30 scope:global skPlayerLandSfxSoft = .rodata:0x803CC438; // type:object size:0x30 scope:local data:short
skPlayerLandSfxHard__7CPlayer = .rodata:0x803CC468; // type:object size:0x30 scope:global skPlayerLandSfxHard = .rodata:0x803CC468; // type:object size:0x30 scope:local data:short
skLeftStepSounds_7CPlayer = .rodata:0x803CC498; // type:object size:0x30 scope:global skLeftStepSounds = .rodata:0x803CC498; // type:object size:0x30 scope:local data:short
skRightStepSounds_7CPlayer = .rodata:0x803CC4C8; // type:object size:0x30 scope:global skRightStepSounds = .rodata:0x803CC4C8; // type:object size:0x30 scope:local data:short
lbl_803CC4F8 = .rodata:0x803CC4F8; // type:object size:0x48 @stringBase0 = .rodata:0x803CC4F8; // type:object size:0x47 scope:local data:string_table
lbl_803CC540 = .rodata:0x803CC540; // type:object size:0x48 data:4byte lbl_803CC540 = .rodata:0x803CC540; // type:object size:0x48 data:4byte
MetroidBuildInfo = .rodata:0x803CC588; // type:object size:0x3C scope:global data:string MetroidBuildInfo = .rodata:0x803CC588; // type:object size:0x3C scope:global data:string
lbl_803CC5C4 = .rodata:0x803CC5C4; // type:object size:0xC data:2byte lbl_803CC5C4 = .rodata:0x803CC5C4; // type:object size:0xC data:2byte
@ -17042,7 +17042,7 @@ lbl_803CEC89 = .rodata:0x803CEC89; // type:object size:0x19 data:string
lbl_803CECA2 = .rodata:0x803CECA2; // type:object size:0x19 data:string lbl_803CECA2 = .rodata:0x803CECA2; // type:object size:0x19 data:string
lbl_803CECBB = .rodata:0x803CECBB; // type:object size:0x13D lbl_803CECBB = .rodata:0x803CECBB; // type:object size:0x13D
lbl_803CEDF8 = .rodata:0x803CEDF8; // type:object size:0x8 lbl_803CEDF8 = .rodata:0x803CEDF8; // type:object size:0x8
lbl_803CEE00 = .rodata:0x803CEE00; // type:object size:0x20 lbl_803CEE00 = .rodata:0x803CEE00; // type:object size:0x1C
lbl_803CEE20 = .rodata:0x803CEE20; // type:object size:0x18 lbl_803CEE20 = .rodata:0x803CEE20; // type:object size:0x18
lbl_803CEE38 = .rodata:0x803CEE38; // type:object size:0x8 lbl_803CEE38 = .rodata:0x803CEE38; // type:object size:0x8
lbl_803CEE40 = .rodata:0x803CEE40; // type:object size:0x10 data:4byte lbl_803CEE40 = .rodata:0x803CEE40; // type:object size:0x10 data:4byte
@ -17745,13 +17745,13 @@ lbl_803D68D0 = .rodata:0x803D68D0; // type:object size:0x8
lbl_803D68D8 = .rodata:0x803D68D8; // type:object size:0x8 lbl_803D68D8 = .rodata:0x803D68D8; // type:object size:0x8
lbl_803D68E0 = .rodata:0x803D68E0; // type:object size:0x18 lbl_803D68E0 = .rodata:0x803D68E0; // type:object size:0x18
lbl_803D68F8 = .rodata:0x803D68F8; // type:object size:0x50 lbl_803D68F8 = .rodata:0x803D68F8; // type:object size:0x50
lbl_803D6948 = .rodata:0x803D6948; // type:object size:0x68 lbl_803D6948 = .rodata:0x803D6948; // type:object size:0x63
lbl_803D69B0 = .rodata:0x803D69B0; // type:object size:0x18 lbl_803D69B0 = .rodata:0x803D69B0; // type:object size:0x18
lbl_803D69C8 = .rodata:0x803D69C8; // type:object size:0x18 data:4byte lbl_803D69C8 = .rodata:0x803D69C8; // type:object size:0x18 data:4byte
lbl_803D69E0 = .rodata:0x803D69E0; // type:object size:0x8 lbl_803D69E0 = .rodata:0x803D69E0; // type:object size:0x8
lbl_803D69E8 = .rodata:0x803D69E8; // type:object size:0x18 lbl_803D69E8 = .rodata:0x803D69E8; // type:object size:0x18
@stringBase0 = .rodata:0x803D6A00; // type:object size:0x1C scope:local data:string_table @stringBase0 = .rodata:0x803D6A00; // type:object size:0x1C scope:local data:string_table
lbl_803D6A20 = .rodata:0x803D6A20; // type:object size:0x28 lbl_803D6A20 = .rodata:0x803D6A20; // type:object size:0x23
@stringBase0 = .rodata:0x803D6A48; // type:object size:0x7 scope:local data:string_table @stringBase0 = .rodata:0x803D6A48; // type:object size:0x7 scope:local data:string_table
lbl_803D6A50 = .rodata:0x803D6A50; // type:object size:0xC data:4byte lbl_803D6A50 = .rodata:0x803D6A50; // type:object size:0xC data:4byte
lbl_803D6A5C = .rodata:0x803D6A5C; // type:object size:0xC data:4byte lbl_803D6A5C = .rodata:0x803D6A5C; // type:object size:0xC data:4byte
@ -17813,11 +17813,11 @@ vtxDescList$288 = .rodata:0x803D73B8; // type:object size:0x10 scope:local
lbl_803D73C8 = .rodata:0x803D73C8; // type:object size:0x20 lbl_803D73C8 = .rodata:0x803D73C8; // type:object size:0x20
@stringBase0 = .rodata:0x803D73E8; // type:object size:0x7 scope:local data:string_table @stringBase0 = .rodata:0x803D73E8; // type:object size:0x7 scope:local data:string_table
lbl_803D73F0 = .rodata:0x803D73F0; // type:object size:0x10 data:4byte lbl_803D73F0 = .rodata:0x803D73F0; // type:object size:0x10 data:4byte
@stringBase0 = .rodata:0x803D7400; // type:object size:0x8 scope:local data:string_table @stringBase0 = .rodata:0x803D7400; // type:object size:0x7 scope:local data:string_table
gkCRC32Table = .rodata:0x803D7408; // type:object size:0x400 scope:local gkCRC32Table = .rodata:0x803D7408; // type:object size:0x400 scope:local
@stringBase0 = .rodata:0x803D7808; // type:object size:0x18 scope:local data:string_table @stringBase0 = .rodata:0x803D7808; // type:object size:0x18 scope:local data:string_table
lbl_803D7820 = .rodata:0x803D7820; // type:object size:0x20 lbl_803D7820 = .rodata:0x803D7820; // type:object size:0x20
lbl_803D7840 = .rodata:0x803D7840; // type:object size:0x8 lbl_803D7840 = .rodata:0x803D7840; // type:object size:0x7 data:string
lbl_803D7848 = .rodata:0x803D7848; // type:object size:0x20 lbl_803D7848 = .rodata:0x803D7848; // type:object size:0x20
lbl_803D7868 = .rodata:0x803D7868; // type:object size:0x20 lbl_803D7868 = .rodata:0x803D7868; // type:object size:0x20
lbl_803D7888 = .rodata:0x803D7888; // type:object size:0x18 data:4byte lbl_803D7888 = .rodata:0x803D7888; // type:object size:0x18 data:4byte
@ -17878,7 +17878,7 @@ skInvalidString = .rodata:0x803D8310; // type:object size:0x10 scope:local data:
lbl_803D8328 = .rodata:0x803D8328; // type:object size:0x8 lbl_803D8328 = .rodata:0x803D8328; // type:object size:0x8
lbl_803D8330 = .rodata:0x803D8330; // type:object size:0x8 lbl_803D8330 = .rodata:0x803D8330; // type:object size:0x8
@stringBase0 = .rodata:0x803D8338; // type:object size:0x7 scope:local data:string_table @stringBase0 = .rodata:0x803D8338; // type:object size:0x7 scope:local data:string_table
lbl_803D8340 = .rodata:0x803D8340; // type:object size:0x8 lbl_803D8340 = .rodata:0x803D8340; // type:object size:0x7 data:string
@stringBase0 = .rodata:0x803D8348; // type:object size:0x7 scope:local data:string_table @stringBase0 = .rodata:0x803D8348; // type:object size:0x7 scope:local data:string_table
lbl_803D8350 = .rodata:0x803D8350; // type:object size:0x18 lbl_803D8350 = .rodata:0x803D8350; // type:object size:0x18
lbl_803D8368 = .rodata:0x803D8368; // type:object size:0x18 lbl_803D8368 = .rodata:0x803D8368; // type:object size:0x18
@ -18230,7 +18230,7 @@ lbl_803DFD78 = .data:0x803DFD78; // type:object size:0x88
__vt__19CScriptCameraShaker = .data:0x803DFE00; // type:object size:0x20 scope:global __vt__19CScriptCameraShaker = .data:0x803DFE00; // type:object size:0x20 scope:global
__vt__20CScriptActorKeyframe = .data:0x803DFE20; // type:object size:0x20 scope:global __vt__20CScriptActorKeyframe = .data:0x803DFE20; // type:object size:0x20 scope:global
__vt__14CBCScriptedCmd = .data:0x803DFE40; // type:object size:0xC scope:weak __vt__14CBCScriptedCmd = .data:0x803DFE40; // type:object size:0xC scope:weak
lbl_803DFE50 = .data:0x803DFE50; // type:object size:0x20 lbl_803DFE50 = .data:0x803DFE50; // type:object size:0x1C
lbl_803DFE70 = .data:0x803DFE70; // type:object size:0x80 lbl_803DFE70 = .data:0x803DFE70; // type:object size:0x80
__vt__7CWeapon = .data:0x803DFEF0; // type:object size:0x6C scope:global __vt__7CWeapon = .data:0x803DFEF0; // type:object size:0x6C scope:global
jumptable_803DFF5C = .data:0x803DFF5C; // type:object size:0x24 scope:local jumptable_803DFF5C = .data:0x803DFF5C; // type:object size:0x24 scope:local
@ -18860,7 +18860,7 @@ __vt__14CVEAngleSphere = .data:0x803EF748; // type:object size:0x10 scope:global
__vt__15CEmitterElement = .data:0x803EF758; // type:object size:0x10 scope:global __vt__15CEmitterElement = .data:0x803EF758; // type:object size:0x10 scope:global
__vt__9CVESphere = .data:0x803EF768; // type:object size:0x10 scope:global __vt__9CVESphere = .data:0x803EF768; // type:object size:0x10 scope:global
__vt__16CEESimpleEmitter = .data:0x803EF778; // type:object size:0x10 scope:global __vt__16CEESimpleEmitter = .data:0x803EF778; // type:object size:0x10 scope:global
__vt__52TObjOwnerDerivedFromIObj<Q212CMidiManager9CMidiData> = .data:0x803EF788; // type:object size:0x10 scope:global __vt__52TObjOwnerDerivedFromIObj<Q212CMidiManager9CMidiData> = .data:0x803EF788; // type:object size:0xC scope:global
__vt__17CImageInstruction = .data:0x803EF798; // type:object size:0x20 scope:global __vt__17CImageInstruction = .data:0x803EF798; // type:object size:0x20 scope:global
__vt__17CParticleElectric = .data:0x803EF7B8; // type:object size:0x78 scope:global __vt__17CParticleElectric = .data:0x803EF7B8; // type:object size:0x78 scope:global
__vt__44TObjOwnerDerivedFromIObj<16CDependencyGroup> = .data:0x803EF830; // type:object size:0xC scope:weak __vt__44TObjOwnerDerivedFromIObj<16CDependencyGroup> = .data:0x803EF830; // type:object size:0xC scope:weak
@ -19045,8 +19045,8 @@ __lconv = .data:0x803F2D20; // type:object size:0x38 scope:global data:4byte
@1428 = .data:0x803F2E60; // type:object size:0xE0 scope:local @1428 = .data:0x803F2E60; // type:object size:0xE0 scope:local
@1427 = .data:0x803F2F40; // type:object size:0x44 scope:local @1427 = .data:0x803F2F40; // type:object size:0x44 scope:local
@1693 = .data:0x803F2F88; // type:object size:0x50 scope:local @1693 = .data:0x803F2F88; // type:object size:0x50 scope:local
kf$395 = .data:0x803F2FD8; // type:object size:0x1C scope:local kf$395 = .data:0x803F2FD8; // type:object size:0x1A scope:local
midi2TimeTab = .data:0x803F2FF4; // type:object size:0x204 scope:local midi2TimeTab = .data:0x803F2FF4; // type:object size:0x200 scope:local
mask$603 = .data:0x803F31F8; // type:object size:0x20 scope:local mask$603 = .data:0x803F31F8; // type:object size:0x20 scope:local
dirty$604 = .data:0x803F3218; // type:object size:0x10 scope:local dirty$604 = .data:0x803F3218; // type:object size:0x10 scope:local
mask$608 = .data:0x803F3228; // type:object size:0x20 scope:local mask$608 = .data:0x803F3228; // type:object size:0x20 scope:local
@ -19119,13 +19119,18 @@ sMainSpace = .bss:0x80457560; // type:object size:0x168 scope:local
lbl_804576C8 = .bss:0x804576C8; // type:object size:0xD0 lbl_804576C8 = .bss:0x804576C8; // type:object size:0xD0
lbl_80457798 = .bss:0x80457798; // type:object size:0x160 lbl_80457798 = .bss:0x80457798; // type:object size:0x160
@27 = .bss:0x804578F8; // type:object size:0xC scope:local @27 = .bss:0x804578F8; // type:object size:0xC scope:local
lbl_80457908 = .bss:0x80457908; // type:object size:0xC0 data:float ...bss.0 = .bss:0x80457908; // type:label scope:local
lbl_804579C8 = .bss:0x804579C8; // type:object size:0x20 data:4byte testRayStart = .bss:0x80457908; // type:object size:0xC data:float
testRayNormal = .bss:0x80457914; // type:object size:0xC data:float
testRayResult = .bss:0x80457920; // type:object size:0x30
testBoxResult = .bss:0x80457950; // type:object size:0x60
testBox = .bss:0x804579B0; // type:object size:0x18 data:float
skVisorToItemMapping = .bss:0x804579C8; // type:object size:0x20 data:4byte
lbl_804579E8 = .bss:0x804579E8; // type:object size:0x10 data:float lbl_804579E8 = .bss:0x804579E8; // type:object size:0x10 data:float
lbl_804579F8 = .bss:0x804579F8; // type:object size:0x18 data:4byte lbl_804579F8 = .bss:0x804579F8; // type:object size:0x18 data:4byte
lbl_80457A10 = .bss:0x80457A10; // type:object size:0x838 sAllocSpace$2944 = .bss:0x80457A10; // type:object size:0x838
lbl_80458248 = .bss:0x80458248; // type:object size:0x108 sAllocSpace$2964 = .bss:0x80458248; // type:object size:0x108
lbl_80458350 = .bss:0x80458350; // type:object size:0x1E58 sAllocSpace$2980 = .bss:0x80458350; // type:object size:0x1E58
lbl_8045A1A8 = .bss:0x8045A1A8; // type:object size:0xF98 lbl_8045A1A8 = .bss:0x8045A1A8; // type:object size:0xF98
lbl_8045B140 = .bss:0x8045B140; // type:object size:0x40 lbl_8045B140 = .bss:0x8045B140; // type:object size:0x40
lbl_8045B180 = .bss:0x8045B180; // type:object size:0x5C lbl_8045B180 = .bss:0x8045B180; // type:object size:0x5C
@ -19252,7 +19257,7 @@ lbl_804BFFAC = .bss:0x804BFFAC; // type:object size:0x14
sStaticSkinningData__8Skinning = .bss:0x804BFFC0; // type:object size:0x8000C scope:local align:32 sStaticSkinningData__8Skinning = .bss:0x804BFFC0; // type:object size:0x8000C scope:local align:32
sSkinningBuffer__8Skinning = .bss:0x8053FFCC; // type:object size:0x28 scope:local data:byte sSkinningBuffer__8Skinning = .bss:0x8053FFCC; // type:object size:0x28 scope:local data:byte
sAllocations__8Skinning = .bss:0x8053FFF4; // type:object size:0x1C scope:local sAllocations__8Skinning = .bss:0x8053FFF4; // type:object size:0x1C scope:local
lbl_80540010 = .bss:0x80540010; // type:object size:0x10 lbl_80540010 = .bss:0x80540010; // type:object size:0xC
lbl_80540020 = .bss:0x80540020; // type:object size:0x500 align:32 lbl_80540020 = .bss:0x80540020; // type:object size:0x500 align:32
lbl_80540520 = .bss:0x80540520; // type:object size:0x30 lbl_80540520 = .bss:0x80540520; // type:object size:0x30
lbl_80540550 = .bss:0x80540550; // type:object size:0x30 lbl_80540550 = .bss:0x80540550; // type:object size:0x30
@ -22456,7 +22461,7 @@ lbl_805A9E08 = .sdata2:0x805A9E08; // type:object size:0x1 data:byte
lbl_805A9E09 = .sdata2:0x805A9E09; // type:object size:0x1 data:byte lbl_805A9E09 = .sdata2:0x805A9E09; // type:object size:0x1 data:byte
lbl_805A9E0C = .sdata2:0x805A9E0C; // type:object size:0x4 data:float lbl_805A9E0C = .sdata2:0x805A9E0C; // type:object size:0x4 data:float
lbl_805A9E10 = .sdata2:0x805A9E10; // type:object size:0x4 data:float lbl_805A9E10 = .sdata2:0x805A9E10; // type:object size:0x4 data:float
lbl_805A9E14 = .sdata2:0x805A9E14; // type:object size:0x4 data:4byte kGunLocator = .sdata2:0x805A9E14; // type:object size:0x4 data:4byte
skDefaultHudFadeOutSpeed__7CPlayer = .sdata2:0x805A9E18; // type:object size:0x4 scope:global data:float skDefaultHudFadeOutSpeed__7CPlayer = .sdata2:0x805A9E18; // type:object size:0x4 scope:global data:float
skDefaultHudFadeInSpeed__7CPlayer = .sdata2:0x805A9E1C; // type:object size:0x4 scope:global data:float skDefaultHudFadeInSpeed__7CPlayer = .sdata2:0x805A9E1C; // type:object size:0x4 scope:global data:float
lbl_805A9E20 = .sdata2:0x805A9E20; // type:object size:0x4 data:float lbl_805A9E20 = .sdata2:0x805A9E20; // type:object size:0x4 data:float
@ -23718,7 +23723,7 @@ lbl_805AB448 = .sdata2:0x805AB448; // type:object size:0x4 data:float
lbl_805AB44C = .sdata2:0x805AB44C; // type:object size:0x4 data:float lbl_805AB44C = .sdata2:0x805AB44C; // type:object size:0x4 data:float
lbl_805AB450 = .sdata2:0x805AB450; // type:object size:0x4 data:float lbl_805AB450 = .sdata2:0x805AB450; // type:object size:0x4 data:float
lbl_805AB454 = .sdata2:0x805AB454; // type:object size:0x4 data:float lbl_805AB454 = .sdata2:0x805AB454; // type:object size:0x4 data:float
lbl_805AB458 = .sdata2:0x805AB458; // type:object size:0x8 data:float lbl_805AB458 = .sdata2:0x805AB458; // type:object size:0x4 data:float
lbl_805AB460 = .sdata2:0x805AB460; // type:object size:0x8 data:float lbl_805AB460 = .sdata2:0x805AB460; // type:object size:0x8 data:float
lbl_805AB468 = .sdata2:0x805AB468; // type:object size:0x4 data:4byte lbl_805AB468 = .sdata2:0x805AB468; // type:object size:0x4 data:4byte
lbl_805AB46C = .sdata2:0x805AB46C; // type:object size:0x4 data:4byte lbl_805AB46C = .sdata2:0x805AB46C; // type:object size:0x4 data:4byte
@ -26657,7 +26662,7 @@ lbl_805AE92C = .sdata2:0x805AE92C; // type:object size:0x4 data:float
lbl_805AE930 = .sdata2:0x805AE930; // type:object size:0x8 align:8 data:double lbl_805AE930 = .sdata2:0x805AE930; // type:object size:0x8 align:8 data:double
@23 = .sdata2:0x805AE938; // type:object size:0x4 scope:local data:float @23 = .sdata2:0x805AE938; // type:object size:0x4 scope:local data:float
@24 = .sdata2:0x805AE93C; // type:object size:0x4 scope:local data:float @24 = .sdata2:0x805AE93C; // type:object size:0x4 scope:local data:float
lbl_805AE940 = .sdata2:0x805AE940; // type:object size:0x8 data:float lbl_805AE940 = .sdata2:0x805AE940; // type:object size:0x4 data:float
kInput_AnalogOnThreshhold__11CFinalInput = .sdata2:0x805AE948; // type:object size:0x4 scope:global data:float kInput_AnalogOnThreshhold__11CFinalInput = .sdata2:0x805AE948; // type:object size:0x4 scope:global data:float
kInput_AnalogTriggerOnThreshhold__11CFinalInput = .sdata2:0x805AE94C; // type:object size:0x4 scope:global data:float kInput_AnalogTriggerOnThreshhold__11CFinalInput = .sdata2:0x805AE94C; // type:object size:0x4 scope:global data:float
@358 = .sdata2:0x805AE950; // type:object size:0x4 scope:local data:float @358 = .sdata2:0x805AE950; // type:object size:0x4 scope:local data:float
@ -27060,7 +27065,7 @@ lbl_805AF360 = .sdata2:0x805AF360; // type:object size:0x4 data:float
lbl_805AF364 = .sdata2:0x805AF364; // type:object size:0x4 data:float lbl_805AF364 = .sdata2:0x805AF364; // type:object size:0x4 data:float
lbl_805AF368 = .sdata2:0x805AF368; // type:object size:0x4 data:float lbl_805AF368 = .sdata2:0x805AF368; // type:object size:0x4 data:float
lbl_805AF36C = .sdata2:0x805AF36C; // type:object size:0x4 data:float lbl_805AF36C = .sdata2:0x805AF36C; // type:object size:0x4 data:float
lbl_805AF370 = .sdata2:0x805AF370; // type:object size:0x8 data:float lbl_805AF370 = .sdata2:0x805AF370; // type:object size:0x4 data:float
@113 = .sdata2:0x805AF378; // type:object size:0x4 scope:local data:float @113 = .sdata2:0x805AF378; // type:object size:0x4 scope:local data:float
@114 = .sdata2:0x805AF380; // type:object size:0x8 scope:local align:8 data:double @114 = .sdata2:0x805AF380; // type:object size:0x8 scope:local align:8 data:double
@115 = .sdata2:0x805AF388; // type:object size:0x8 scope:local align:8 data:double @115 = .sdata2:0x805AF388; // type:object size:0x8 scope:local align:8 data:double

View File

@ -289,7 +289,7 @@ __ct__11CObjectListF15EGameObjectList = .text:0x800100B4; // type:function size:
__ct__Q211CObjectList16SObjectListEntryFv = .text:0x800101A8; // type:function size:0x18 scope:weak __ct__Q211CObjectList16SObjectListEntryFv = .text:0x800101A8; // type:function size:0x18 scope:weak
__dt__7CPlayerFv = .text:0x800101C0; // type:function size:0x730 scope:global __dt__7CPlayerFv = .text:0x800101C0; // type:function size:0x730 scope:global
fn_80010874 = .text:0x800108F0; // type:function size:0x58 scope:global fn_80010874 = .text:0x800108F0; // type:function size:0x58 scope:global
__dt__10CMorphBallFv = .text:0x80010948; // type:function size:0x1CC scope:global __dt__Q27CPlayer12CInputFilterFv = .text:0x80010948; // type:function size:0x1CC scope:global
IsTransparent__7CPlayerCFv = .text:0x80010B14; // type:function size:0x18 scope:global IsTransparent__7CPlayerCFv = .text:0x80010B14; // type:function size:0x18 scope:global
IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010B2C; // type:function size:0x7C scope:global IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010B2C; // type:function size:0x7C scope:global
FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010BA8; // type:function size:0x12C scope:global FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010BA8; // type:function size:0x12C scope:global
@ -399,15 +399,15 @@ GetFirstPersonCameraTransform__7CPlayerCFR13CStateManager = .text:0x80019148; //
UpdateGunTransform__7CPlayerFRC9CVector3fR13CStateManager = .text:0x80019170; // type:function size:0x464 scope:global UpdateGunTransform__7CPlayerFRC9CVector3fR13CStateManager = .text:0x80019170; // type:function size:0x464 scope:global
UpdateAssistedAiming__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x800195D4; // type:function size:0x3E8 scope:global UpdateAssistedAiming__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x800195D4; // type:function size:0x3E8 scope:global
UpdateAimTargetPrediction__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x800199BC; // type:function size:0x294 scope:global UpdateAimTargetPrediction__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x800199BC; // type:function size:0x294 scope:global
GetAverage__31TReservedAverage<9CVector3f,20>CFv = .text:0x80019C50; // type:function size:0x74 scope:global GetAverage__31TReservedAverage<9CVector3f,10>CFv = .text:0x80019C50; // type:function size:0x74 scope:global
fn_80019C48 = .text:0x80019CC4; // type:function size:0x15C scope:global AddValue__31TReservedAverage<9CVector3f,10>FRC9CVector3f = .text:0x80019CC4; // type:function size:0x15C scope:global
ResetAimTargetPrediction__7CPlayerF9TUniqueId = .text:0x80019E20; // type:function size:0x7C scope:global SetAimTargetId__7CPlayerF9TUniqueId = .text:0x80019E20; // type:function size:0x7C scope:global
UpdateGunState__7CPlayerFRC11CFinalInputR13CStateManager = .text:0x80019E9C; // type:function size:0x28C scope:global UpdateGunState__7CPlayerFRC11CFinalInputR13CStateManager = .text:0x80019E9C; // type:function size:0x28C scope:global
DrawGun__7CPlayerFR13CStateManager = .text:0x8001A128; // type:function size:0x6C scope:global DrawGun__7CPlayerFR13CStateManager = .text:0x8001A128; // type:function size:0x6C scope:global
ResetGun__7CPlayerFR13CStateManager = .text:0x8001A194; // type:function size:0x54 scope:global ResetGun__7CPlayerFR13CStateManager = .text:0x8001A194; // type:function size:0x54 scope:global
HolsterGun__7CPlayerFR13CStateManager = .text:0x8001A1E8; // type:function size:0xA8 scope:global HolsterGun__7CPlayerFR13CStateManager = .text:0x8001A1E8; // type:function size:0xA8 scope:global
IsMorphBallTransitioning__7CPlayerCFv = .text:0x8001A290; // type:function size:0x28 scope:global IsMorphBallTransitioning__7CPlayerCFv = .text:0x8001A290; // type:function size:0x28 scope:global
__ct__7CPlayerF9TUniqueIdRC12CTransform4fRC6CAABoxUi9CVector3fffffRC13CMaterialList = .text:0x8001A2B8; // type:function size:0xBFC scope:global __ct__7CPlayerF9TUniqueIdRC12CTransform4fRC6CAABoxUiRC9CVector3fffffRC13CMaterialList = .text:0x8001A2B8; // type:function size:0xBFC scope:global
None__16CActorParametersFv = .text:0x8001AEB4; // type:function size:0x20 scope:global None__16CActorParametersFv = .text:0x8001AEB4; // type:function size:0x20 scope:global
MakePlayerAnimres__FUiRC9CVector3f = .text:0x8001AED4; // type:function size:0x38 scope:global MakePlayerAnimres__FUiRC9CVector3f = .text:0x8001AED4; // type:function size:0x38 scope:global
SetMaterial__19CCollisionPrimitiveFRC13CMaterialList = .text:0x8001AF0C; // type:function size:0x14 scope:global SetMaterial__19CCollisionPrimitiveFRC13CMaterialList = .text:0x8001AF0C; // type:function size:0x14 scope:global
@ -6267,7 +6267,7 @@ ComputeBallMovement__10CMorphBallFRC11CFinalInputR13CStateManagerf = .text:0x800
ForwardInput__10CMorphBallCFRC11CFinalInput = .text:0x800F8E08; // type:function size:0x6C scope:global ForwardInput__10CMorphBallCFRC11CFinalInput = .text:0x800F8E08; // type:function size:0x6C scope:global
GetBallTouchRadius__10CMorphBallCFv = .text:0x800F8E74; // type:function size:0xC scope:global GetBallTouchRadius__10CMorphBallCFv = .text:0x800F8E74; // type:function size:0xC scope:global
GetBallRadius__10CMorphBallCFv = .text:0x800F8E80; // type:function size:0xC scope:global GetBallRadius__10CMorphBallCFv = .text:0x800F8E80; // type:function size:0xC scope:global
fn_800F8E10 = .text:0x800F8E8C; // type:function size:0x764 scope:global __dt__10CMorphBallFv = .text:0x800F8E8C; // type:function size:0x764 scope:global
__ct__10CMorphBallFR7CPlayerf = .text:0x800F95F0; // type:function size:0xE98 scope:global __ct__10CMorphBallFR7CPlayerf = .text:0x800F95F0; // type:function size:0xE98 scope:global
fn_800FA40C = .text:0x800FA488; // type:function size:0x2C scope:global fn_800FA40C = .text:0x800FA488; // type:function size:0x2C scope:global
fn_800FA438 = .text:0x800FA4B4; // type:function size:0x7C scope:global fn_800FA438 = .text:0x800FA4B4; // type:function size:0x7C scope:global
@ -6652,7 +6652,7 @@ __ct__12CBloodFlowerF9TUniqueIdRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>
__ct__9TEditorIdFR12CInputStream = .text:0x8011A4DC; // type:function size:0x38 scope:global __ct__9TEditorIdFR12CInputStream = .text:0x8011A4DC; // type:function size:0x38 scope:global
__sinit_TGameTypes_cpp = .text:0x8011A514; // type:function size:0x20 scope:local __sinit_TGameTypes_cpp = .text:0x8011A514; // type:function size:0x20 scope:local
GetMaximumCollisionVelocity__13CPhysicsActorCFv = .text:0x8011A534; // type:function size:0x8 scope:global GetMaximumCollisionVelocity__13CPhysicsActorCFv = .text:0x8011A534; // type:function size:0x8 scope:global
SetMaximumCollisionVelocity__13CPhysicsActorFf = .text:0x8011A53C; // type:function size:0x8 scope:global SetMaxVelocityAfterCollision__13CPhysicsActorFf = .text:0x8011A53C; // type:function size:0x8 scope:global
GetCollisionAccuracyModifier__13CPhysicsActorCFv = .text:0x8011A544; // type:function size:0x8 scope:global GetCollisionAccuracyModifier__13CPhysicsActorCFv = .text:0x8011A544; // type:function size:0x8 scope:global
SetCollisionAccuracyModifier__13CPhysicsActorFf = .text:0x8011A54C; // type:function size:0x8 scope:global SetCollisionAccuracyModifier__13CPhysicsActorFf = .text:0x8011A54C; // type:function size:0x8 scope:global
GetCoefficientOfRestitutionModifier__13CPhysicsActorCFv = .text:0x8011A554; // type:function size:0x8 scope:global GetCoefficientOfRestitutionModifier__13CPhysicsActorCFv = .text:0x8011A554; // type:function size:0x8 scope:global
@ -7983,7 +7983,7 @@ BeginGrapple__7CPlayerFR9CVector3fR13CStateManager = .text:0x8017B09C; // type:f
BreakGrapple__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B140; // type:function size:0xD8 scope:global BreakGrapple__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B140; // type:function size:0xD8 scope:global
SetOrbitRequest__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B218; // type:function size:0xB8 scope:global SetOrbitRequest__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B218; // type:function size:0xB8 scope:global
SetOrbitRequestForTarget__7CPlayerF9TUniqueId19EPlayerOrbitRequestR13CStateManager = .text:0x8017B2D0; // type:function size:0x54 scope:global SetOrbitRequestForTarget__7CPlayerF9TUniqueId19EPlayerOrbitRequestR13CStateManager = .text:0x8017B2D0; // type:function size:0x54 scope:global
InGrappleJumpCooldown__7CPlayerCFv = .text:0x8017B324; // type:function size:0x38 scope:global CheckPostGrapple__7CPlayerCFv = .text:0x8017B324; // type:function size:0x38 scope:global
PreventFallingCameraPitch__7CPlayerFv = .text:0x8017B35C; // type:function size:0x1C scope:global PreventFallingCameraPitch__7CPlayerFv = .text:0x8017B35C; // type:function size:0x1C scope:global
OrbitCarcass__7CPlayerFR13CStateManager = .text:0x8017B378; // type:function size:0x3C scope:global OrbitCarcass__7CPlayerFR13CStateManager = .text:0x8017B378; // type:function size:0x3C scope:global
OrbitPoint__7CPlayerFQ27CPlayer16EPlayerOrbitTypeR13CStateManager = .text:0x8017B3B4; // type:function size:0x60 scope:global OrbitPoint__7CPlayerFQ27CPlayer16EPlayerOrbitTypeR13CStateManager = .text:0x8017B3B4; // type:function size:0x60 scope:global
@ -19152,9 +19152,9 @@ lbl_80457908 = .bss:0x80457AE8; // type:object size:0xC0 scope:local data:float
lbl_804579C8 = .bss:0x80457BA8; // type:object size:0x20 scope:local data:4byte lbl_804579C8 = .bss:0x80457BA8; // type:object size:0x20 scope:local data:4byte
lbl_804579E8 = .bss:0x80457BC8; // type:object size:0x10 scope:local data:float lbl_804579E8 = .bss:0x80457BC8; // type:object size:0x10 scope:local data:float
lbl_804579F8 = .bss:0x80457BD8; // type:object size:0x18 scope:local data:4byte lbl_804579F8 = .bss:0x80457BD8; // type:object size:0x18 scope:local data:4byte
lbl_80457A10 = .bss:0x80457BF0; // type:object size:0x838 scope:local sAllocSpace$2944 = .bss:0x80457BF0; // type:object size:0x838 scope:local
lbl_80458248 = .bss:0x80458428; // type:object size:0x108 scope:local sAllocSpace$2964 = .bss:0x80458428; // type:object size:0x108 scope:local
lbl_80458350 = .bss:0x80458530; // type:object size:0x1E58 scope:local sAllocSpace$2980 = .bss:0x80458530; // type:object size:0x1E58 scope:local
lbl_8045A1A8 = .bss:0x8045A388; // type:object size:0xF98 scope:local lbl_8045A1A8 = .bss:0x8045A388; // type:object size:0xF98 scope:local
lbl_8045B140 = .bss:0x8045B320; // type:object size:0x40 scope:local lbl_8045B140 = .bss:0x8045B320; // type:object size:0x40 scope:local
lbl_8045B180 = .bss:0x8045B360; // type:object size:0x5C scope:local lbl_8045B180 = .bss:0x8045B360; // type:object size:0x5C scope:local

View File

@ -38,14 +38,12 @@ public:
const char* mInfo; const char* mInfo;
}; };
class Comparison { class Comparison {};
};
CCollisionPrimitive(const CMaterialList& list); CCollisionPrimitive(const CMaterialList& list);
virtual uint GetTableIndex() const = 0; virtual uint GetTableIndex() const = 0;
virtual void SetMaterial(const CMaterialList&); virtual void SetMaterial(const CMaterialList& other) { x8_material = other; }
virtual const CMaterialList& GetMaterial() const; virtual const CMaterialList& GetMaterial() const;
virtual CAABox CalculateAABox(const CTransform4f&) const = 0; virtual CAABox CalculateAABox(const CTransform4f&) const = 0;
virtual CAABox CalculateLocalAABox() const = 0; virtual CAABox CalculateLocalAABox() const = 0;

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@ -16,7 +16,7 @@ public:
}; };
CRayCastResult(float time, const CVector3f& point, const CPlane& plane, const CMaterialList& list) CRayCastResult(float time, const CVector3f& point, const CPlane& plane, const CMaterialList& list)
: x0_time(time), x4_point(point), x10_plane(plane), x20_valid(kI_Valid), x28_material(list) {} : x0_time(time), x4_point(point), x10_plane(plane), x20_valid(kI_Valid), x28_material(list) {}
CRayCastResult(EInvalid invalid) CRayCastResult(EInvalid invalid = kI_Invalid)
: x0_time(0) : x0_time(0)
, x4_point(CVector3f(0.f, 0.f, 0.f)) , x4_point(CVector3f(0.f, 0.f, 0.f))
, x10_plane(CPlane(0.f, CUnitVector3f(1.f, 0.f, 0.f, CUnitVector3f::kN_Yes))) , x10_plane(CPlane(0.f, CUnitVector3f(1.f, 0.f, 0.f, CUnitVector3f::kN_Yes)))

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@ -210,8 +210,8 @@ public:
static void SetDuration(CSfxHandle handle, float duration); static void SetDuration(CSfxHandle handle, float duration);
static ushort GetReverbAmount(); static ushort GetReverbAmount();
static CSfxHandle SfxStart(const ushort id, const short vol, const short pan, static CSfxHandle SfxStart(const ushort id, const short vol = 127, const short pan = 64,
const bool useAcoustics = false, const short prio = kMaxPriority, const bool useAcoustics = false, const short prio = kMedPriority,
const bool looped = false, const int areaId = kAllAreas); const bool looped = false, const int areaId = kAllAreas);
static void SfxStop(CSfxHandle handle); static void SfxStop(CSfxHandle handle);
static void SfxVolume(CSfxHandle handle, uchar volume); static void SfxVolume(CSfxHandle handle, uchar volume);

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@ -55,9 +55,15 @@ public:
} }
inline float MagSquared() const { return GetX() * GetX() + GetY() * GetY() + GetZ() * GetZ(); } inline float MagSquared() const { return GetX() * GetX() + GetY() * GetY() + GetZ() * GetZ(); }
static CVector3f Cross(const CVector3f& lhs, const CVector3f& rhs) { static CVector3f Cross(const CVector3f& lhs, const CVector3f& rhs) {
const float x = (lhs.GetY() * rhs.GetZ()) - (rhs.GetY() * lhs.GetZ()); const float lX = lhs.mX;
const float y = (lhs.GetZ() * rhs.GetX()) - (rhs.GetZ() * lhs.GetX()); const float lY = lhs.mY;
const float z = (lhs.GetX() * rhs.GetY()) - (rhs.GetX() * lhs.GetY()); const float lZ = lhs.mZ;
const float rX = rhs.mX;
const float rY = rhs.mY;
const float rZ = rhs.mZ;
float z = lX * rY - rX * lY;
float y = lZ * rX - rZ * lX;
float x = lY * rZ - rY * lZ;
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
@ -92,16 +98,9 @@ public:
mZ *= v; mZ *= v;
return *this; return *this;
} }
CVector3f& operator/=(const float v) { CVector3f& operator/=(const float v) { return *this *= (1.f / v); }
mX /= v;
mY /= v;
mZ /= v;
return *this;
}
CVector2f ToVec2f() const { CVector2f ToVec2f() const { return CVector2f(mX, mY); }
return CVector2f(mX, mY);
}
static float Dot(const CVector3f& a, const CVector3f& b) { static float Dot(const CVector3f& a, const CVector3f& b) {
return (a.GetX() * b.GetX()) + (a.GetY() * b.GetY()) + (a.GetZ() * b.GetZ()); return (a.GetX() * b.GetX()) + (a.GetY() * b.GetY()) + (a.GetZ() * b.GetZ());
@ -176,11 +175,13 @@ inline CVector3f operator*(const float f, const CVector3f& vec) {
} }
inline CVector3f operator/(const CVector3f& vec, const float f) { inline CVector3f operator/(const CVector3f& vec, const float f) {
float x = vec.GetX() / f; float n = (1.f / f);
float y = vec.GetY() / f; float x = vec.GetX() * n;
float z = vec.GetZ() / f; float y = vec.GetY() * n;
float z = vec.GetZ() * n;
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
inline CVector3f operator-(const CVector3f& vec) { inline CVector3f operator-(const CVector3f& vec) {
return CVector3f(-vec.GetX(), -vec.GetY(), -vec.GetZ()); return CVector3f(-vec.GetX(), -vec.GetY(), -vec.GetZ());
} }

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@ -7,7 +7,14 @@
#include "rstl/vector.hpp" #include "rstl/vector.hpp"
template < typename T > template < typename T >
T GetAverageValue(const T* ptr, int count); // TODO T GetAverageValue(const T* ptr, int count) {
const T* end = ptr + count;
T ret = *ptr++;
for (; ptr < end; ++ptr) {
ret = ret + *ptr;
}
return ret / count;
}
template < typename T > template < typename T >
class TAverage : rstl::vector< T > { class TAverage : rstl::vector< T > {

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@ -15,14 +15,28 @@ public:
TReservedAverage(const T& value) { TReservedAverage(const T& value) {
// resize(value, N); TODO // resize(value, N); TODO
} }
void AddValue(const T& value) { void AddValue(const T& value);
this->push_back(value);
for (int i = this->size() - 1; i > 0; --i) {
this->operator[](i) = this->operator[](i - 1);
}
this->operator[](0) = value;
}
rstl::optional_object< T > GetAverage() const; rstl::optional_object< T > GetAverage() const;
}; };
template < typename T, int N >
/* inline */ void TReservedAverage< T, N >::AddValue(const T& value) {
if (this->size() < this->capacity()) {
this->push_back(value);
}
for (int i = this->size() - 1; i > 0; --i) {
this->operator[](i) = this->operator[](i - 1);
}
this->operator[](0) = value;
}
template < typename T, int N >
rstl::optional_object< T > TReservedAverage< T, N >::GetAverage() const {
if (this->empty()) {
return rstl::optional_object_null();
} else {
return GetAverageValue(this->data(), this->size());
}
}
#endif // _TRESERVEDAVERAGE #endif // _TRESERVEDAVERAGE

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@ -133,7 +133,7 @@ public:
float GetFadeInTime() const { return x5c_fadeInTime; } float GetFadeInTime() const { return x5c_fadeInTime; }
float GetFadeOutTime() const { return x60_fadeOutTime; } float GetFadeOutTime() const { return x60_fadeOutTime; }
static CActorParameters None(); static CActorParameters None() { return CActorParameters(); }
private: private:
CLightParameters x0_lighting; CLightParameters x0_lighting;

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@ -27,7 +27,13 @@ public:
, x14_canLoop(loop) , x14_canLoop(loop)
, x18_defaultAnim(defaultAnim) {} , x18_defaultAnim(defaultAnim) {}
// name? CAssetId GetId() const { return x0_ancsId; }
// or GetBodyType__8CAnimResCFv ?
int GetCharacterNodeId() const { return x4_charIdx; }
const CVector3f& GetScale() const { return x8_scale; }
int GetDefaultAnim() const { return x18_defaultAnim; }
bool CanLoop() const { return x14_canLoop; }
static const int kDefaultCharIdx; static const int kDefaultCharIdx;
}; };
CHECK_SIZEOF(CAnimRes, 0x1c) CHECK_SIZEOF(CAnimRes, 0x1c)

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@ -66,7 +66,15 @@ public:
CModelData(); CModelData();
CModelData(const CAnimRes&); CModelData(const CAnimRes&);
CModelData(const CStaticRes&); CModelData(const CStaticRes&);
CModelData(const CModelData& other); CModelData(const CModelData& other)
: x0_scale(other.x0_scale)
, xc_animData(other.xc_animData)
, x14_24_renderSorted(other.x14_24_renderSorted)
, x14_25_sortThermal(other.x14_25_sortThermal)
, x18_ambientColor(other.x18_ambientColor)
, x1c_normalModel(other.x1c_normalModel)
, x2c_xrayModel(other.x2c_xrayModel)
, x3c_infraModel(other.x3c_infraModel) {}
~CModelData(); ~CModelData();
CAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree); CAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree);

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@ -129,13 +129,14 @@ public:
void SetAngularImpulseWR(const CAxisAngle& angularImpulse) { void SetAngularImpulseWR(const CAxisAngle& angularImpulse) {
x180_angularImpulse = angularImpulse; x180_angularImpulse = angularImpulse;
} }
void SetLastNonCollidingState(const CMotionState& state) { x1f4_lastNonCollidingState = state; }
float GetCoefficientOfRestitutionModifier() const; float GetCoefficientOfRestitutionModifier() const;
void SetCoefficientOfRestitutionModifier(float modifier); void SetCoefficientOfRestitutionModifier(float modifier);
float GetCollisionAccuracyModifier() const; float GetCollisionAccuracyModifier() const;
void SetCollisionAccuracyModifier(float modifier); void SetCollisionAccuracyModifier(float modifier);
float GetMaximumCollisionVelocity() const; float GetMaximumCollisionVelocity() const;
void SetMaximumCollisionVelocity(float velocity); void SetMaxVelocityAfterCollision(float velocity);
CPhysicsState GetPhysicsState() const; CPhysicsState GetPhysicsState() const;
void SetPhysicsState(const CPhysicsState& state); void SetPhysicsState(const CPhysicsState& state);
@ -155,7 +156,7 @@ public:
CVector3f GetMoveToORImpulseWR(const CVector3f& impulse, float d) const; CVector3f GetMoveToORImpulseWR(const CVector3f& impulse, float d) const;
CVector3f GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const; CVector3f GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const;
void RotateToWR(const CQuaternion&, float); void RotateToWR(const CQuaternion&, float);
void MoveInOneFrameOR(const CVector3f& trans, float d); void MoveInOneFrameOR(const CVector3f& trans, float d);
void RotateInOneFrameOR(const CQuaternion&, float); void RotateInOneFrameOR(const CQuaternion&, float);

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@ -24,7 +24,7 @@ public:
void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; } void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
// UpdateElevation__18CFirstPersonCameraFR13CStateManager // UpdateElevation__18CFirstPersonCameraFR13CStateManager
// UpdateTransform__18CFirstPersonCameraFR13CStateManagerf // UpdateTransform__18CFirstPersonCameraFR13CStateManagerf
// GetGunFollowTransform__18CFirstPersonCameraCFv const CTransform4f& GetGunFollowTransform() const;
// SetLockCamera__18CFirstPersonCameraFb // SetLockCamera__18CFirstPersonCameraFb
void CancelCinematicOffset(); void CancelCinematicOffset();

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@ -2,8 +2,11 @@
#define _CGRAPPLEARM #define _CGRAPPLEARM
#include "types.h" #include "types.h"
#include "rstl/single_ptr.hpp"
#include "Kyoto/Audio/CSfxHandle.hpp" #include "Kyoto/Audio/CSfxHandle.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "rstl/single_ptr.hpp"
class CVector3f; class CVector3f;
class CStateManager; class CStateManager;
@ -34,6 +37,8 @@ public:
void EnterStruck(CStateManager&, float, bool, bool); void EnterStruck(CStateManager&, float, bool, bool);
void DisconnectGrappleBeam(); void DisconnectGrappleBeam();
void SetTransform(const CTransform4f& xf) { *(CTransform4f*)(&x0_pad[0x220]) = xf; }
// EArmState GetAnimState() const { return x334_animState; } // EArmState GetAnimState() const { return x334_animState; }
bool GetActive() const { return x3b2_24_active; } bool GetActive() const { return x3b2_24_active; }
bool BeamActive() const { return x3b2_25_beamActive; } bool BeamActive() const { return x3b2_25_beamActive; }
@ -42,8 +47,8 @@ public:
bool IsSuitLoading() const { return x3b2_29_suitLoading; } bool IsSuitLoading() const { return x3b2_29_suitLoading; }
private: private:
uchar x0_pad[0x328]; uchar x0_pad[0x328]; // TODO
rstl::single_ptr<CGunController> x328_gunController; rstl::single_ptr< CGunController > x328_gunController;
CSfxHandle x32c_grappleLoopSfx; CSfxHandle x32c_grappleLoopSfx;
CSfxHandle x330_swooshSfx; CSfxHandle x330_swooshSfx;
EArmState x334_animState; EArmState x334_animState;

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@ -1,16 +1,33 @@
#ifndef _CMORPHBALL #ifndef _CMORPHBALL
#define _CMORPHBALL #define _CMORPHBALL
class CMorphBall { #include "Kyoto/TOneStatic.hpp"
#include "Kyoto/TReservedAverage.hpp"
#include "Collision/CCollidableSphere.hpp"
#include "Collision/CCollisionInfoList.hpp"
class CElementGen;
class CGenDescription;
class CModelData;
class CMorphBallShadow;
class CParticleSwoosh;
class CPlayer;
class CRainSplashGenerator;
class CStateManager;
class CSwooshDescription;
class CToken;
class CWorldShadow;
class CMorphBall : public TOneStatic< CMorphBall > {
public: public:
enum EBallBoostState { kBBS_BoostAvailable, kBBS_BoostDisabled }; enum EBallBoostState { kBBS_BoostAvailable, kBBS_BoostDisabled };
enum ESpiderBallState { kSBS_Inactive, kSBS_Active }; enum ESpiderBallState { kSBS_Inactive, kSBS_Active };
enum EBombJumpState { kBJS_BombJumpAvailable, kBJS_BombJumpDisabled }; enum EBombJumpState { kBJS_BombJumpAvailable, kBJS_BombJumpDisabled };
// CMorphBall(CPlayer&, float);
~CMorphBall();
float GetBallRadius() const; float GetBallRadius() const;
EBallBoostState GetBallBoostState() const; // { return x1e3c_boostState; } EBallBoostState GetBallBoostState() const; // { return x1e3c_boostState; }
@ -18,7 +35,142 @@ public:
EBombJumpState GetBombJumpState() const; // { return x1e40_bombJumpState; } EBombJumpState GetBombJumpState() const; // { return x1e40_bombJumpState; }
void SetBombJumpState(EBombJumpState state); void SetBombJumpState(EBombJumpState state);
void LoadMorphBallModel(CStateManager& mgr); void LoadMorphBallModel(CStateManager& mgr);
void Update(float dt, CStateManager& mgr);
void StopSounds();
void UpdateEffects(float dt, CStateManager& mgr);
private:
struct CSpiderBallElectricityManager {
uint x0_effectIdx;
uint x4_lifetime;
uint x8_curFrame;
CSpiderBallElectricityManager(uint effectIdx, uint lifetime)
: x0_effectIdx(effectIdx), x4_lifetime(lifetime) {}
};
CPlayer& x0_player;
int x4_loadedModelId;
uint x8_ballGlowColorIdx;
float xc_radius;
CVector3f x10_boostControlForce;
CVector3f x1c_controlForce;
bool x28_tireMode;
float x2c_tireLeanAngle;
float x30_ballTiltAngle;
CCollidableSphere x38_collisionSphere;
rstl::single_ptr< CModelData > x58_ballModel;
uint x5c_ballModelShader;
rstl::single_ptr< CModelData > x60_spiderBallGlassModel;
uint x64_spiderBallGlassModelShader;
rstl::single_ptr< CModelData > x68_lowPolyBallModel;
uint x6c_lowPolyBallModelShader;
rstl::single_ptr< CModelData > x70_frozenBallModel;
CCollisionInfoList x74_collisionInfos;
char xc78_[0x187c - 0xc78];
ESpiderBallState x187c_spiderBallState;
CVector3f x1880_playerToSpiderNormal;
float x188c_spiderPullMovement;
CVector3f x1890_spiderTrackPoint;
CVector3f x189c_spiderInterpBetweenPoints;
CVector3f x18a8_spiderBetweenPoints;
float x18b4_linVelDamp;
float x18b8_angVelDamp;
bool x18bc_spiderNearby;
bool x18bd_touchingSpider;
bool x18be_spiderBallSwinging;
bool x18bf_spiderSwingInAir;
bool x18c0_isSpiderSurface;
CTransform4f x18c4_spiderSurfaceTransform;
float x18f4_spiderSurfacePivotAngle;
float x18f8_spiderSurfacePivotTargetAngle;
float x18fc_refPullVel;
float x1900_playerToSpiderTrackDist;
float x1904_swingControlDir;
float x1908_swingControlTime;
CVector2f x190c_normSpiderSurfaceForces;
float x1914_spiderTrackForceMag;
float x1918_spiderViewControlMag;
float x191c_damageTimer;
bool x1920_spiderForcesReset;
CTransform4f x1924_surfaceToWorld;
bool x1954_isProjectile;
rstl::vector< CToken > x1958_animationTokens;
TToken< CSwooshDescription > x1968_slowBlueTailSwoosh;
TToken< CSwooshDescription > x1970_slowBlueTailSwoosh2;
TToken< CSwooshDescription > x1978_jaggyTrail;
TToken< CGenDescription > x1980_wallSpark;
TToken< CGenDescription > x1988_ballInnerGlow;
TToken< CGenDescription > x1990_spiderBallMagnetEffect;
TToken< CGenDescription > x1998_boostBallGlow;
TToken< CSwooshDescription > x19a0_spiderElectric;
TToken< CGenDescription > x19a8_morphBallTransitionFlash;
TToken< CGenDescription > x19b0_effect_morphBallIceBreak;
rstl::single_ptr< CParticleSwoosh > x19b8_slowBlueTailSwooshGen;
rstl::single_ptr< CParticleSwoosh > x19bc_slowBlueTailSwooshGen2;
rstl::single_ptr< CParticleSwoosh > x19c0_slowBlueTailSwoosh2Gen;
rstl::single_ptr< CParticleSwoosh > x19c4_slowBlueTailSwoosh2Gen2;
rstl::single_ptr< CParticleSwoosh > x19c8_jaggyTrailGen;
rstl::single_ptr< CElementGen > x19cc_wallSparkGen;
rstl::single_ptr< CElementGen > x19d0_ballInnerGlowGen;
rstl::single_ptr< CElementGen > x19d4_spiderBallMagnetEffectGen;
rstl::single_ptr< CElementGen > x19d8_boostBallGlowGen;
rstl::single_ptr< CElementGen > x19dc_morphBallTransitionFlashGen;
rstl::single_ptr< CElementGen > x19e0_effect_morphBallIceBreakGen;
rstl::reserved_vector< rstl::pair< rstl::single_ptr< CParticleSwoosh >, bool >, 48 >
x19e4_spiderElectricGens;
rstl::list< CSpiderBallElectricityManager > x1b68_activeSpiderElectricList;
CRandom16 x1b80_rand;
rstl::reserved_vector< TToken< CGenDescription >, 8 > x1b84_wakeEffects;
rstl::reserved_vector< rstl::auto_ptr< CElementGen >, 8 > x1bc8_wakeEffectGens;
int x1c0c_wakeEffectIdx;
TUniqueId x1c10_ballInnerGlowLight;
rstl::single_ptr< CWorldShadow > x1c14_worldShadow;
rstl::single_ptr< CActorLights > x1c18_actorLights;
rstl::single_ptr< CRainSplashGenerator > x1c1c_rainSplashGen;
float x1c20_tireFactor;
float x1c24_maxTireFactor;
float x1c28_tireInterpSpeed;
bool x1c2c_tireInterpolating;
float x1c30_boostOverLightFactor;
float x1c34_boostLightFactor;
float x1c38_spiderLightFactor;
TReservedAverage< CQuaternion, 5 > x1c3c_ballOrientAvg;
TReservedAverage< CVector3f, 5 > x1c90_ballPosAvg;
TReservedAverage< float, 15 > x1cd0_liftSpeedAvg;
TReservedAverage< CVector3f, 15 > x1d10_liftControlForceAvg;
uint x1dc8_failsafeCounter;
CVector3f x1dcc_;
CVector3f x1dd8_;
bool x1de4_24_inBoost : 1;
bool x1de4_25_boostEnabled : 1;
float x1de8_boostChargeTime;
float x1dec_timeNotInBoost;
float x1df0_;
float x1df4_boostDrainTime;
bool x1df8_24_inHalfPipeMode : 1;
bool x1df8_25_inHalfPipeModeInAir : 1;
bool x1df8_26_touchedHalfPipeRecently : 1;
bool x1df8_27_ballCloseToCollision : 1;
float x1dfc_touchHalfPipeCooldown;
float x1e00_disableControlCooldown;
float x1e04_touchHalfPipeRecentCooldown;
CVector3f x1e08_prevHalfPipeNormal;
CVector3f x1e14_halfPipeNormal;
uint x1e20_ballAnimIdx;
CSfxHandle x1e24_boostSfxHandle;
CSfxHandle x1e28_wallHitSfxHandle;
CSfxHandle x1e2c_rollSfxHandle;
CSfxHandle x1e30_spiderSfxHandle;
ushort x1e34_rollSfx;
ushort x1e36_landSfx;
uint x1e38_wallSparkFrameCountdown;
EBallBoostState x1e3c_boostState;
EBombJumpState x1e40_bombJumpState;
float x1e44_damageEffect;
float x1e48_damageEffectDecaySpeed;
float x1e4c_damageTime;
rstl::single_ptr< CMorphBallShadow > x1e50_shadow;
}; };
CHECK_SIZEOF(CMorphBall, 0x1e58);
#endif // _CMORPHBALL #endif // _CMORPHBALL

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@ -15,7 +15,6 @@
#include "rstl/vector.hpp" #include "rstl/vector.hpp"
class CPlayerGun; class CPlayerGun;
class CFailsafeTest;
class CMorphBall; class CMorphBall;
class CPlayerCameraBob; class CPlayerCameraBob;
@ -45,7 +44,7 @@ enum EPlayerOrbitRequest {
kOR_LostGrappleLineOfSight, kOR_LostGrappleLineOfSight,
}; };
class CPlayer : public CPhysicsActor { class CPlayer : public CPhysicsActor, public TOneStatic< CPlayer > {
struct CVisorSteam { struct CVisorSteam {
float x0_curTargetAlpha; float x0_curTargetAlpha;
float x4_curAlphaInDur; float x4_curAlphaInDur;
@ -60,11 +59,11 @@ class CPlayer : public CPhysicsActor {
bool x28_affectsThermal; bool x28_affectsThermal;
public: public:
CVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId tex) CVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId tex);
: x0_curTargetAlpha(targetAlpha) // : x0_curTargetAlpha(targetAlpha)
, x4_curAlphaInDur(alphaInDur) // , x4_curAlphaInDur(alphaInDur)
, x8_curAlphaOutDur(alphaOutDur) // , x8_curAlphaOutDur(alphaOutDur)
, xc_tex(tex) {} // , xc_tex(tex) {}
CAssetId GetTextureId() const { return xc_tex; } CAssetId GetTextureId() const { return xc_tex; }
void SetSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId txtr, void SetSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId txtr,
bool affectsThermal); bool affectsThermal);
@ -79,11 +78,12 @@ class CPlayer : public CPhysicsActor {
void AddSample(int, const CVector3f&, const CVector3f&, const CVector2f&); void AddSample(int, const CVector3f&, const CVector3f&, const CVector2f&);
bool Passes(); bool Passes();
void Reset(); void Reset();
private: private:
rstl::reserved_vector<int, 20> x0_; rstl::reserved_vector< int, 20 > x0_;
rstl::reserved_vector<CVector3f, 20> x54_; rstl::reserved_vector< CVector3f, 20 > x54_;
rstl::reserved_vector<CVector3f, 20> x148_; rstl::reserved_vector< CVector3f, 20 > x148_;
rstl::reserved_vector<CVector2f, 20> x23c_; rstl::reserved_vector< CVector2f, 20 > x23c_;
}; };
public: public:
@ -156,6 +156,10 @@ public:
kGH_Holstering, kGH_Holstering,
}; };
CPlayer(TUniqueId uid, const CTransform4f& xf, const CAABox& aabb, CAssetId resId,
const CVector3f& playerScale, float mass, float stepUp, float stepDown, float ballRadius,
const CMaterialList& ml);
// CEntity // CEntity
~CPlayer() override; ~CPlayer() override;
void Accept(IVisitor& visitor) override; void Accept(IVisitor& visitor) override;
@ -211,11 +215,39 @@ public:
void SetOrbitRequestForTarget(TUniqueId id, EPlayerOrbitRequest req, CStateManager& mgr); void SetOrbitRequestForTarget(TUniqueId id, EPlayerOrbitRequest req, CStateManager& mgr);
void AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId); void AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId);
void RemoveOrbitDisableSource(TUniqueId uid); void RemoveOrbitDisableSource(TUniqueId uid);
void ResetAimTargetPrediction(TUniqueId target); void SetAimTargetId(TUniqueId target);
void DoSfxEffects(CSfxHandle sfx); void DoSfxEffects(CSfxHandle sfx);
void UnFreeze(CStateManager& mgr); void UnFreeze(CStateManager& mgr);
void UpdateCinematicState(CStateManager& mgr); void UpdateCinematicState(CStateManager& mgr);
bool IsMorphBallTransitioning() const; bool IsMorphBallTransitioning() const;
void InitialiseAnimation();
void LoadAnimationTokens();
void HolsterGun(CStateManager& mgr);
void ResetGun(CStateManager& mgr);
void DrawGun(CStateManager& mgr);
bool CheckPostGrapple() const;
void UpdateGunState(const CFinalInput& input, CStateManager& mgr);
void UpdateAimTargetPrediction(const CTransform4f& xf, CStateManager& mgr);
void UpdateAssistedAiming(const CTransform4f& xf, CStateManager& mgr);
void UpdateGunTransform(const CVector3f& gunPos, CStateManager& mgr);
const CTransform4f& GetFirstPersonCameraTransform(CStateManager& mgr) const;
void UpdateDebugCamera(CStateManager& mgr);
void UpdateArmAndGunTransforms(float dt, CStateManager& mgr);
void UpdateGrappleArmTransform(const CVector3f& offset, CStateManager& mgr, float dt);
void ForceGunOrientation(const CTransform4f& xf, CStateManager& mgr);
void Update(float dt, CStateManager& mgr);
void UpdateMorphBallTransition(float dt, CStateManager& mgr);
void ApplySubmergedPitchBend(CSfxHandle sfx);
void UpdateAimTarget(CStateManager& mgr);
void UpdateAimTargetTimer(float dt);
void UpdateOrbitModeTimer(float dt);
void UpdateOrbitPreventionTimer(float dt);
void UpdateGunAlpha();
void UpdateVisorTransition(float dt, CStateManager& mgr);
void UpdatePlayerSounds(float dt);
bool ShouldSampleFailsafe(CStateManager& mgr);
bool IsEnergyLow(CStateManager& mgr);
bool StartSamusVoiceSfx(ushort sfx, short vol, int prio);
CPlayerGun* PlayerGun() { return x490_gun.get(); } CPlayerGun* PlayerGun() { return x490_gun.get(); }
const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); } const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
@ -237,10 +269,12 @@ public:
EGrappleState GetGrappleState() const { return x3b8_grappleState; } EGrappleState GetGrappleState() const { return x3b8_grappleState; }
bool IsInFreeLook() const { return x3dc_inFreeLook; } bool IsInFreeLook() const { return x3dc_inFreeLook; }
bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; } bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; }
TUniqueId GetAimTargetId() const { return x3f4_aimTarget; }
EPlayerCameraState GetCameraState() const { return x2f4_cameraState; } EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
void SetCameraState(EPlayerCameraState state, CStateManager& mgr); void SetCameraState(EPlayerCameraState state, CStateManager& mgr);
EGunHolsterState GetGunHolsterState() const { return x498_gunHolsterState; } EGunHolsterState GetGunHolsterState() const { return x498_gunHolsterState; }
NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; } NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; }
const CVector3f& GetAssistedTargetAim() const { return x480_assistedTargetAim; }
void Teleport(const CTransform4f& xf, CStateManager& mgr, bool resetBallCam); void Teleport(const CTransform4f& xf, CStateManager& mgr, bool resetBallCam);
void SetSpawnedMorphBallState(EPlayerMorphBallState state, CStateManager& mgr); void SetSpawnedMorphBallState(EPlayerMorphBallState state, CStateManager& mgr);
@ -342,7 +376,7 @@ private:
float x494_gunAlpha; float x494_gunAlpha;
EGunHolsterState x498_gunHolsterState; EGunHolsterState x498_gunHolsterState;
float x49c_gunHolsterRemTime; float x49c_gunHolsterRemTime;
rstl::single_ptr< CFailsafeTest > x4a0_failsafeTest; rstl::single_ptr< CInputFilter > x4a0_inputFilter;
TReservedAverage< float, 20 > x4a4_moveSpeedAvg; TReservedAverage< float, 20 > x4a4_moveSpeedAvg;
float x4f8_moveSpeed; float x4f8_moveSpeed;
float x4fc_flatMoveSpeed; float x4fc_flatMoveSpeed;
@ -395,10 +429,7 @@ private:
CVector3f x794_lastVelocity; CVector3f x794_lastVelocity;
CVisorSteam x7a0_visorSteam; CVisorSteam x7a0_visorSteam;
CPlayerState::EPlayerSuit x7cc_transitionSuit; CPlayerState::EPlayerSuit x7cc_transitionSuit;
rstl::auto_ptr< CAnimRes > x7d0_animRes; CAnimRes x7d0_animRes;
CVector3f x7d8_beamScale;
bool x7e4_;
uint x7e8_;
CPlayerState::EBeamId x7ec_beam; CPlayerState::EBeamId x7ec_beam;
rstl::single_ptr< CModelData > x7f0_ballTransitionBeamModel; rstl::single_ptr< CModelData > x7f0_ballTransitionBeamModel;
CTransform4f x7f4_gunWorldXf; CTransform4f x7f4_gunWorldXf;

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@ -6,12 +6,13 @@
#include "Kyoto/Math/CTransform4f.hpp" #include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector2f.hpp" #include "Kyoto/Math/CVector2f.hpp"
#include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TOneStatic.hpp"
#include "rstl/reserved_vector.hpp" #include "rstl/reserved_vector.hpp"
class CStateManager; class CStateManager;
class CPlayerCameraBob { class CPlayerCameraBob : public TOneStatic< CPlayerCameraBob > {
public: public:
enum ECameraBobType { enum ECameraBobType {
kCBT_Zero, kCBT_Zero,
@ -29,7 +30,37 @@ public:
kCBS_Unspecified, kCBS_Unspecified,
}; };
CPlayerCameraBob(ECameraBobType type, const CVector2f& vec, float bobPeriod); static float kCameraBobExtentX;
static float kCameraBobExtentY;
static float kCameraBobPeriod;
static float kOrbitBobScale;
static float kMaxOrbitBobScale;
static float kSlowSpeedPeriodScale;
static float kTargetMagnitudeTrackingRate;
static float kLandingBobSpringConstant;
static float lbl_805A7398;
static float lbl_805A739C;
static float kLandingBobSpringConstant2;
static float lbl_805A73A4;
static float kViewWanderRadius;
static float kViewWanderSpeedMin;
static float kViewWanderSpeedMax;
static float kViewWanderRollVariation;
static float kGunBobMagnitude;
static float kHelmetBobMagnitude;
static float kLandingBobDamping;
static float kLandingBobDamping2;
static float kCameraDamping;
static float lbl_805A73C0;
static float lbl_805A73C4;
static float lbl_805A73C8;
static float lbl_805A73CC;
static float lbl_805A73D0;
static float lbl_805A73D4;
CPlayerCameraBob(ECameraBobType type,
const CVector2f& vec = CVector2f(kCameraBobExtentX, kCameraBobExtentY),
float bobPeriod = kCameraBobPeriod);
CTransform4f GetViewWanderTransform() const; CTransform4f GetViewWanderTransform() const;
CVector3f GetHelmetBobTranslation() const; CVector3f GetHelmetBobTranslation() const;
@ -85,35 +116,6 @@ private:
CTransform4f xd0_viewWanderXf; CTransform4f xd0_viewWanderXf;
float x100_wanderMagnitude; float x100_wanderMagnitude;
float x104_targetWanderMagnitude; float x104_targetWanderMagnitude;
public:
static float kCameraBobExtentX;
static float kCameraBobExtentY;
static float kCameraBobPeriod;
static float kOrbitBobScale;
static float kMaxOrbitBobScale;
static float kSlowSpeedPeriodScale;
static float kTargetMagnitudeTrackingRate;
static float kLandingBobSpringConstant;
static float lbl_805A7398;
static float lbl_805A739C;
static float kLandingBobSpringConstant2;
static float lbl_805A73A4;
static float kViewWanderRadius;
static float kViewWanderSpeedMin;
static float kViewWanderSpeedMax;
static float kViewWanderRollVariation;
static float kGunBobMagnitude;
static float kHelmetBobMagnitude;
static float kLandingBobDamping;
static float kLandingBobDamping2;
static float kCameraDamping;
static float lbl_805A73C0;
static float lbl_805A73C4;
static float lbl_805A73C8;
static float lbl_805A73CC;
static float lbl_805A73D0;
static float lbl_805A73D4;
}; };
CHECK_SIZEOF(CPlayerCameraBob, 0x108) CHECK_SIZEOF(CPlayerCameraBob, 0x108)

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@ -20,6 +20,15 @@ private:
}; };
class CPlayerEnergyDrain { class CPlayerEnergyDrain {
public:
CPlayerEnergyDrain(uint numSources);
void AddEnergyDrainSource(TUniqueId id, float intensity);
void RemoveEnergyDrainSource(TUniqueId id);
float GetEnergyDrainIntensity() const;
float GetEnergyDrainTime() const { return x10_energyDrainTime; }
void ProcessEnergyDrain(const CStateManager& mgr, float dt);
private: private:
rstl::vector< CEnergyDrainSource > x0_sources; rstl::vector< CEnergyDrainSource > x0_sources;
float x10_energyDrainTime; float x10_energyDrainTime;

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@ -171,8 +171,9 @@ public:
void SetFidgetAnimBits(int, bool); void SetFidgetAnimBits(int, bool);
void AsyncLoadSuit(CStateManager&); void AsyncLoadSuit(CStateManager&);
void ReturnToRestPose(); void ReturnToRestPose();
void DropPowerBomb(CStateManager&) const; TUniqueId DropPowerBomb(CStateManager&) const;
void SetPhazonBeamFeedback(bool); void SetPhazonBeamFeedback(bool);
void SetAssistAimTransform(const CTransform4f& xf) { x478_assistAimXf = xf; }
float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; } float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; }
@ -181,6 +182,9 @@ public:
int GetStateFlags() const { return x2f8_stateFlags; } int GetStateFlags() const { return x2f8_stateFlags; }
void SetStateFlags(int flags) { x2f8_stateFlags = flags; } void SetStateFlags(int flags) { x2f8_stateFlags = flags; }
bool IsCharging() const { return x834_24_charging; } bool IsCharging() const { return x834_24_charging; }
void SetTransform(CTransform4f xf) { x3e8_xf = xf; }
CGrappleArm& GetGrappleArm() const { return *x740_grappleArm.get(); }
bool IsFidgeting() const { return x833_24_notFidgeting; }
private: private:
class CGunMorph { class CGunMorph {

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@ -123,7 +123,7 @@ public:
void UpdateVisorTransition(float dt); void UpdateVisorTransition(float dt);
void StartTransitionToVisor(EPlayerVisor visor); void StartTransitionToVisor(EPlayerVisor visor);
void ResetVisor(); void ResetVisor();
bool IsPlayerAlive() const { return x0_24_alive; } bool IsAlive() const { return x0_24_alive; }
bool ItemEnabled(EItemType type) const; bool ItemEnabled(EItemType type) const;
void DisableItem(EItemType type); void DisableItem(EItemType type);

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@ -54,6 +54,7 @@ struct TUniqueId {
bool operator==(const TUniqueId& other) const { return value == other.value; } bool operator==(const TUniqueId& other) const { return value == other.value; }
bool operator!=(const TUniqueId& other) const { return value != other.value; } bool operator!=(const TUniqueId& other) const { return value != other.value; }
bool operator<(const TUniqueId& other) const { return value < other.value; } bool operator<(const TUniqueId& other) const { return value < other.value; }
operator bool() const { return *this != kInvalidUniqueId; }
private: private:
}; };

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@ -155,7 +155,7 @@ public:
float GetGravityDamageReduction() const { return x304_gravityDamageReduction; } float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; } float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
private: // private:
float x4_maxTranslationalAcceleration[8]; float x4_maxTranslationalAcceleration[8];
float x24_maxRotationalAcceleration[8]; float x24_maxRotationalAcceleration[8];
float x44_translationFriction[8]; float x44_translationFriction[8];

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@ -91,7 +91,7 @@ public:
const SWeaponInfo& GetBeamInfo(int beam) const; const SWeaponInfo& GetBeamInfo(int beam) const;
private: // private:
float x4_upLookAngle; float x4_upLookAngle;
float x8_downLookAngle; float x8_downLookAngle;
float xc_verticalSpread; float xc_verticalSpread;

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@ -1,21 +1,24 @@
#ifndef _CTWEAKPLAYERRES #ifndef _CTWEAKPLAYERRES
#define _CTWEAKPLAYERRES #define _CTWEAKPLAYERRES
#include <MetroidPrime/Tweaks/ITweakObject.hpp> #include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
#include "Kyoto/SObjectTag.hpp" #include "Kyoto/SObjectTag.hpp"
struct CTweakPlayerRes : public ITweakObject, public TOneStatic<CTweakPlayerRes> { struct CTweakPlayerRes : public ITweakObject, public TOneStatic< CTweakPlayerRes > {
public: public:
/* /*
CAssetId x4_saveStationIcon; CAssetId x4_saveStationIcon;
CAssetId x8_missileStationIcon; CAssetId x8_missileStationIcon;
CAssetId xc_elevatorIcon; CAssetId xc_elevatorIcon;
CAssetId x10_minesBreakFirstTopIcon; CAssetId x10_minesBreakFirstTopIcon;
CAssetId x14_minesBreakFirstBottomIcon; CAssetId x14_minesBreakFirstBottomIcon;
*/ */
char cls[0xf0]; char cls[0xf0];
CTweakPlayerRes(CInputStream& in); CTweakPlayerRes(CInputStream& in);
CAssetId GetBallTransitionBeamResId(CPlayerState::EBeamId id) const;
}; };
extern CTweakPlayerRes* gpTweakPlayerRes; extern CTweakPlayerRes* gpTweakPlayerRes;

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@ -80,7 +80,7 @@ _MATH_INLINE float fmodf(float x, float m) { return (float)fmod((double)x, (doub
float tanf(float x); float tanf(float x);
double asin(double x); double asin(double x);
double acos(double x); double acos(double x);
float acosf(float x); _MATH_INLINE float acosf(float x) { return (float)acos((double)x); }
double log(double x); double log(double x);
double exp(double x); double exp(double x);

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@ -159,5 +159,5 @@ CVector3f CLight::GetNormalIndependentLightingAtPoint(const CVector3f& point) co
return floatCol; return floatCol;
float dist = rstl::max_val((x0_pos - point).Magnitude(), gkEpsilon32); float dist = rstl::max_val((x0_pos - point).Magnitude(), gkEpsilon32);
return floatCol * (1.f / (dist * (x2c_distQ * dist) + (x28_distL * dist + x24_distC))); return floatCol / (dist * (x2c_distQ * dist) + (x28_distL * dist + x24_distC));
} }

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@ -172,7 +172,7 @@ bool CMVEImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const
return false; return false;
} }
CVector3f dvs = (1.f / dvm) * dv; CVector3f dvs = dv / dvm;
float b; float b;
x8_magScale->GetValue(frame, b); x8_magScale->GetValue(frame, b);
pVel += b * dvs; pVel += b * dvs;
@ -213,7 +213,7 @@ bool CMVELinearImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& pPos)
return false; return false;
} }
CVector3f dvs = (1.f / dvm) * dv; CVector3f dvs = dv / dvm;
float b; float b;
x8_magScale->GetValue(frame, b); x8_magScale->GetValue(frame, b);
pVel = b * dvs; pVel = b * dvs;
@ -254,7 +254,7 @@ bool CMVEExponentialImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& p
return false; return false;
} }
CVector3f dvs = (1.f / dvm) * dv; CVector3f dvs = dv / dvm;
float b; float b;
x8_magScale->GetValue(frame, b); x8_magScale->GetValue(frame, b);
pVel += dvm * (b * dvs); pVel += dvm * (b * dvs);
@ -285,10 +285,10 @@ bool CMVESwirl::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
xc_filterGain->GetValue(frame, c); xc_filterGain->GetValue(frame, c);
x10_tangentialVelocity->GetValue(frame, d); x10_tangentialVelocity->GetValue(frame, d);
CVector3f cross = CVector3f::Cross(b, posToHelix); // CVector3f cross = ;
pVel = c * ( pVel = c * (
b * CVector3f::Dot(b, pVel) + b * CVector3f::Dot(b, pVel) +
d * cross d * CVector3f::Cross(b, posToHelix)
) + (1.f - c) * pVel; ) + (1.f - c) * pVel;
return false; return false;
} }

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@ -192,7 +192,7 @@ void CBodyController::UnFreeze() {
x0_actor->SetVolume(127); x0_actor->SetVolume(127);
CPhysicsActor* act = TCastToPtr< CPhysicsActor >(GetOwner()); CPhysicsActor* act = TCastToPtr< CPhysicsActor >(GetOwner());
act->SetConstantForceWR(x314_backedUpForce); act->SetConstantForceWR(x314_backedUpForce);
act->SetVelocityWR(x314_backedUpForce * (1.f / act->GetMass())); act->SetVelocityWR(x314_backedUpForce / act->GetMass());
} }
float CBodyController::GetPercentageFrozen() const { float CBodyController::GetPercentageFrozen() const {

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@ -234,17 +234,17 @@ void CPhysicsActor::UseCollisionImpulses() {
} }
void CPhysicsActor::MoveToWR(const CVector3f& trans, float d) { void CPhysicsActor::MoveToWR(const CVector3f& trans, float d) {
xfc_constantForce = (trans - GetTransform().GetTranslation()) * GetMass() * (1.f / d); xfc_constantForce = (trans - GetTransform().GetTranslation()) * GetMass() / d;
ComputeDerivedQuantities(); ComputeDerivedQuantities();
} }
void CPhysicsActor::MoveToInOneFrameWR(const CVector3f& trans, float d) { void CPhysicsActor::MoveToInOneFrameWR(const CVector3f& trans, float d) {
x18c_moveImpulse += (trans - GetTranslation()) * GetMass() * (1.f / d); x18c_moveImpulse += (trans - GetTranslation()) * GetMass() / d;
} }
CVector3f CPhysicsActor::GetMoveToORImpulseWR(const CVector3f& trans, float d) const { CVector3f CPhysicsActor::GetMoveToORImpulseWR(const CVector3f& trans, float d) const {
CVector3f impulse = GetTransform().Rotate(trans); CVector3f impulse = GetTransform().Rotate(trans);
return (GetMass() * impulse) * (1.f / d); return (GetMass() * impulse) / d;
} }
CVector3f CPhysicsActor::GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const { CVector3f CPhysicsActor::GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const {
@ -396,6 +396,6 @@ void CPhysicsActor::SetCollisionAccuracyModifier(float modifier) {
float CPhysicsActor::GetMaximumCollisionVelocity() const { return x238_maximumCollisionVelocity; } float CPhysicsActor::GetMaximumCollisionVelocity() const { return x238_maximumCollisionVelocity; }
void CPhysicsActor::SetMaximumCollisionVelocity(float velocity) { void CPhysicsActor::SetMaxVelocityAfterCollision(float velocity) {
x238_maximumCollisionVelocity = velocity; x238_maximumCollisionVelocity = velocity;
} }

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@ -65,7 +65,7 @@ void CVisorFlare::Update(float dt, const CVector3f& pos, const CActor* act, CSta
CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr).GetTranslation(); CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr).GetTranslation();
CVector3f camDiff = pos - camPos; CVector3f camDiff = pos - camPos;
float mag = camDiff.Magnitude(); float mag = camDiff.Magnitude();
camDiff *= (1.f / mag); camDiff /= mag;
CMaterialFilter nearMaterialList = CMaterialFilter::MakeInclude(CMaterialList(kMT_Occluder)); CMaterialFilter nearMaterialList = CMaterialFilter::MakeInclude(CMaterialList(kMT_Occluder));
TEntityList nearVec; TEntityList nearVec;

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@ -342,7 +342,7 @@ void CBallCamera::UpdateColliders(const CTransform4f& xf,
} }
colliderList[idx].SetRealPosition(worldPos); colliderList[idx].SetRealPosition(worldPos);
colliderList[idx].SetPosition(localPos); colliderList[idx].SetPosition(localPos);
CVector3f scaledWorldColliderPos = centerToCollider * mag * (1.f / tolerance); CVector3f scaledWorldColliderPos = centerToCollider * mag / tolerance;
scaledWorldColliderPos *= x308_speedFactor; scaledWorldColliderPos *= x308_speedFactor;
scaledWorldColliderPos += x31c_predictedLookPos; scaledWorldColliderPos += x31c_predictedLookPos;
colliderList[idx].SetLookAtPosition(scaledWorldColliderPos); colliderList[idx].SetLookAtPosition(scaledWorldColliderPos);

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@ -0,0 +1,805 @@
#include "MetroidPrime/Player/CPlayer.hpp"
#include "MetroidPrime/CActorParameters.hpp"
#include "MetroidPrime/CControlMapper.hpp"
#include "MetroidPrime/CWorld.hpp"
#include "MetroidPrime/Cameras/CCameraManager.hpp"
#include "MetroidPrime/Cameras/CFirstPersonCamera.hpp"
#include "MetroidPrime/Player/CGrappleArm.hpp"
#include "MetroidPrime/Player/CMorphBall.hpp"
#include "MetroidPrime/Player/CPlayerCameraBob.hpp"
#include "MetroidPrime/Player/CPlayerGun.hpp"
#include "MetroidPrime/SFX/LavaWorld.h"
#include "MetroidPrime/SFX/MiscSamus.h"
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayerRes.hpp"
#include "Kyoto/Audio/CSfxManager.hpp"
#include "Kyoto/Audio/CStreamAudioManager.hpp"
#include "Kyoto/Math/CRelAngle.hpp"
#include "Collision/CCollisionInfo.hpp"
#include "Collision/CRayCastResult.hpp"
#include "rstl/math.hpp"
static CVector3f testRayStart(0.f, 0.f, 0.f);
static CVector3f testRayNormal(0.f, 0.f, 1.f);
static CRayCastResult testRayResult;
static CCollisionInfo testBoxResult;
static CAABox testBox(CAABox::Identity());
typedef rstl::pair< CPlayerState::EItemType, ControlMapper::ECommands > TVisorToItemMapping;
static TVisorToItemMapping skVisorToItemMapping[4] = {
TVisorToItemMapping(CPlayerState::kIT_CombatVisor, ControlMapper::kC_NoVisor),
TVisorToItemMapping(CPlayerState::kIT_XRayVisor, ControlMapper::kC_XrayVisor),
TVisorToItemMapping(CPlayerState::kIT_ThermalVisor, ControlMapper::kC_EnviroVisor),
TVisorToItemMapping(CPlayerState::kIT_ScanVisor, ControlMapper::kC_ThermoVisor),
};
static const ushort skPlayerLandSfxSoft[24] = {
0xFFFF,
SFXsam_landstone_00,
SFXsam_landmetl_00,
SFXsam_landgrass_00,
SFXsam_landice_00,
0xFFFF,
SFXsam_landgrate_00,
SFXsam_landphazon_00,
SFXsam_landdirt_00,
SFXlav_landlava_00,
SFXsam_landlavastone_00,
SFXsam_landsnow_00,
SFXsam_landmud_00,
0xFFFF,
SFXsam_landgrass_00,
SFXsam_landmetl_00,
SFXsam_landmetl_00,
SFXsam_landdirt_00,
0xFFFF,
0xFFFF,
0xFFFF,
0xFFFF,
SFXsam_landwood_00,
SFXsam_b_landorg_00,
};
static const ushort skPlayerLandSfxHard[24] = {
0xFFFF,
SFXsam_landstone_02,
SFXsam_b_landmetl_02,
SFXsam_landgrass_02,
SFXsam_landice_02,
0xFFFF,
SFXsam_landgrate_02,
SFXsam_landphazon_02,
SFXsam_landdirt_02,
SFXlav_landlava_02,
SFXsam_landlavastone_02,
SFXsam_landsnow_02,
SFXsam_landmud_02,
0xFFFF,
SFXsam_landgrass_02,
SFXsam_b_landmetl_02,
SFXsam_b_landmetl_02,
SFXsam_landdirt_02,
0xFFFF,
0xFFFF,
0xFFFF,
0xFFFF,
SFXsam_landwood_02,
SFXsam_landorg_02,
};
static const ushort skLeftStepSounds[24] = {
0xFFFF,
SFXsam_wlkstone_00,
SFXsam_wlkmetal_00,
SFXsam_b_wlkgrass_00,
SFXsam_wlkice_00,
0xFFFF,
SFXsam_wlkgrate_00,
SFXsam_wlkphazon_00,
SFXsam_wlkdirt_00,
SFXlav_wlklava_00,
SFXsam_wlklavastone_00,
SFXsam_wlksnow_00,
SFXsam_wlkmud_00,
0xFFFF,
SFXsam_b_wlkorg_00,
SFXsam_wlkmetal_00,
SFXsam_wlkmetal_00,
SFXsam_wlkdirt_00,
0xFFFF,
0xFFFF,
0xFFFF,
0xFFFF,
SFXsam_wlkwood_00,
SFXsam_b_wlkorg_00,
};
static const ushort skRightStepSounds[24] = {
0xFFFF,
SFXsam_wlkstone_01,
SFXsam_wlkmetal_01,
SFXsam_b_wlkgrass_01,
SFXsam_wlkice_01,
0xFFFF,
SFXsam_wlkgrate_01,
SFXsam_wlkphazon_01,
SFXsam_wlkdirt_01,
SFXlav_wlklava_01,
SFXsam_wlklavastone_01,
SFXsam_wlksnow_01,
SFXsam_wlkmud_01,
0xFFFF,
SFXsam_b_wlkorg_01,
SFXsam_wlkmetal_01,
SFXsam_wlkmetal_01,
SFXsam_wlkdirt_01,
0xFFFF,
0xFFFF,
0xFFFF,
0xFFFF,
SFXsam_wlkwood_01,
SFXsam_b_wlkorg_01,
};
static const char* const kGunLocator = "GUN_LCTR";
CAnimRes MakePlayerAnimres(CAssetId resId, const CVector3f& scale) {
return CAnimRes(resId, CAnimRes::kDefaultCharIdx, scale, 0, true);
}
CPlayer::CPlayer(TUniqueId uid, const CTransform4f& xf, const CAABox& aabb, CAssetId resId,
const CVector3f& playerScale, float mass, float stepUp, float stepDown,
float ballRadius, const CMaterialList& ml)
: CPhysicsActor(uid, true, rstl::string_l("CPlayer"),
CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf,
MakePlayerAnimres(resId, playerScale), ml, aabb, SMoverData(mass),
CActorParameters::None(), stepUp, stepDown)
, x258_movementState(NPlayer::kMS_OnGround)
, x25c_ballTransitionsRes()
, x26c_attachedActor(kInvalidUniqueId)
, x270_attachedActorTime(0.f)
, x274_energyDrain(4)
, x288_startingJumpTimeout(0.f)
, x28c_sjTimer(0.f)
, x290_minJumpTimeout(0.f)
, x294_jumpCameraTimer(0.f)
, x298_jumpPresses(0)
, x29c_fallCameraTimer(0.f)
, x2a0_(0.f)
, x2a4_cancelCameraPitch(false)
, x2a8_timeSinceJump(1000.f)
, x2ac_surfaceRestraint(kSR_Normal)
, x2b0_outOfWaterTicks(2)
, x2b4_accelerationTable()
, x2d0_curAcceleration(1)
, x2d4_accelerationChangeTimer(0.f)
, x2d8_fpBounds(aabb)
, x2f0_ballTransHeight(1.f)
, x2f4_cameraState(kCS_FirstPerson)
, x2f8_morphBallState(kMS_Unmorphed)
, x2fc_spawnedMorphBallState(kMS_Unmorphed)
, x300_fallingTime(0.f)
, x304_orbitState(kOS_NoOrbit)
, x308_orbitType(kOT_Close)
, x30c_orbitRequest(kOR_Default)
, x310_orbitTargetId(kInvalidUniqueId)
, x314_orbitPoint(0.f, 0.f, 0.f)
, x320_orbitVector(0.f, 0.f, 0.f)
, x32c_orbitModeTimer(0.f)
, x330_orbitZoneMode(kZI_Targeting)
, x334_orbitType(kZT_Ellipse)
, x338_(1)
, x33c_orbitNextTargetId(kInvalidUniqueId)
, x340_(0.f)
, x344_nearbyOrbitObjects()
, x354_onScreenOrbitObjects()
, x364_offScreenOrbitObjects()
, x374_orbitLockEstablished(false)
, x378_orbitPreventionTimer(0.f)
, x37c_sidewaysDashing(false)
, x380_strafeInputAtDash(0.f)
, x384_dashTimer(0.f)
, x388_dashButtonHoldTime(0.f)
, x38c_doneSidewaysDashing(false)
, x390_orbitSource(2)
, x394_orbitingEnemy(false)
, x398_dashSpeedMultiplier(1.5f)
, x39c_noStrafeDashBlend(false)
, x3a0_dashDuration(0.5f)
, x3a4_strafeDashBlendDuration(0.449f)
, x3a8_scanState(kSS_NotScanning)
, x3ac_scanningTime(0.f)
, x3b0_curScanTime(0.f)
, x3b4_scanningObject(kInvalidUniqueId)
, x3b8_grappleState(kGS_None)
, x3bc_grappleSwingTimer(0.f)
, x3c0_grappleSwingAxis(0.f, 1.f, 0.f)
, x3cc_(0.f)
, x3d0_(0.f)
, x3d4_(0.f)
, x3d8_grappleJumpTimeout(0.f)
, x3dc_inFreeLook(false)
, x3dd_lookButtonHeld(false)
, x3de_lookAnalogHeld(false)
, x3e0_curFreeLookCenteredTime(0.f)
, x3e4_freeLookYawAngle(0.f)
, x3e8_horizFreeLookAngleVel(0.f)
, x3ec_freeLookPitchAngle(0.f)
, x3f0_vertFreeLookAngleVel(0.f)
, x3f4_aimTarget(kInvalidUniqueId)
, x3f8_targetAimPosition(CVector3f::Zero())
, x404_aimTargetAverage()
, x480_assistedTargetAim(CVector3f::Zero())
, x48c_aimTargetTimer(0.f)
, x490_gun(rs_new CPlayerGun(uid))
, x494_gunAlpha(1.f)
, x498_gunHolsterState(kGH_Drawn)
, x49c_gunHolsterRemTime(gpTweakPlayerGun->x40_gunNotFiringTime)
, x4a0_inputFilter(rs_new CInputFilter())
, x4a4_moveSpeedAvg()
, x4f8_moveSpeed(0.f)
, x4fc_flatMoveSpeed(0.f)
, x500_lookDir(GetTransform().GetColumn(kDY))
, x50c_moveDir(GetTransform().GetColumn(kDY))
, x518_leaveMorphDir(GetTransform().GetColumn(kDY))
, x524_lastPosForDirCalc(GetTransform().GetTranslation())
, x530_gunDir(GetTransform().GetColumn(kDY))
, x53c_timeMoving(0.f)
, x540_controlDir(GetTransform().GetColumn(kDY))
, x54c_controlDirFlat(GetTransform().GetColumn(kDY))
, x558_wasDamaged(false)
, x55c_damageAmt(0.f)
, x560_prevDamageAmt(0.f)
, x564_damageLocation(CVector3f::Zero())
, x570_immuneTimer(0.f)
, x574_morphTime(0.f)
, x578_morphDuration(0.f)
, x57c_(0)
, x580_(0)
, x584_ballTransitionAnim(-1)
, x588_alpha(1.f)
, x58c_transitionVel(0.f)
, x590_leaveMorphballAllowed(true)
, x594_transisionBeamXfs()
, x658_transitionModelXfs()
, x71c_transitionModelAlphas()
, x730_transitionModels()
, x740_staticTimer(0.f)
, x744_staticOutSpeed(0.f)
, x748_staticInSpeed(0.f)
, x74c_visorStaticAlpha(1.f)
, x750_frozenTimeout(0.f)
, x754_iceBreakJumps(0)
, x758_frozenTimeoutBias(0.f)
, x75c_additionalIceBreakJumps(0)
, x760_controlsFrozen(false)
, x764_controlsFrozenTimeout(0.f)
, x768_morphball()
, x76c_cameraBob(rs_new CPlayerCameraBob(CPlayerCameraBob::kCBT_One))
, x770_damageLoopSfx()
, x774_samusVoiceTimeout(0.f)
, x778_dashSfx()
, x77c_samusVoiceSfx()
, x780_samusVoicePriority(0)
, x784_damageSfxTimer(0.f)
, x788_damageLoopSfxId(0)
, x78c_footstepSfxTimer(0.f)
, x790_footstepSfxSel(kFS_None)
, x794_lastVelocity(CVector3f::Zero())
, x7a0_visorSteam(0.f, 0.f, 0.f, kInvalidAssetId)
, x7cc_transitionSuit(CPlayerState::kPS_Invalid)
, x7d0_animRes(resId, CAnimRes::kDefaultCharIdx, playerScale, 0, true)
, x7ec_beam(CPlayerState::kBI_Power)
, x7f0_ballTransitionBeamModel()
, x7f4_gunWorldXf(CTransform4f::Identity())
, x824_transitionFilterTimer(0.f)
, x828_distanceUnderWater(0.f)
, x82c_inLava(false)
, x82e_ridingPlatform(kInvalidUniqueId)
, x830_playerHint(kInvalidUniqueId)
, x834_playerHintPriority(1000)
, x838_playerHints()
, x93c_playerHintsToRemove()
, x980_playerHintsToAdd()
, x9c4_24_visorChangeRequested(false)
, x9c4_25_showCrosshairs(false)
, x9c4_26_(true)
, x9c4_27_canEnterMorphBall(true)
, x9c4_28_canLeaveMorphBall(true)
, x9c4_29_spiderBallControlXY(false)
, x9c4_30_controlDirOverride(false)
, x9c4_31_inWaterMovement(false)
, x9c5_24_(false)
, x9c5_25_splashUpdated(false)
, x9c5_26_(false)
, x9c5_27_camSubmerged(false)
, x9c5_28_slidingOnWall(false)
, x9c5_29_hitWall(false)
#if NONMATCHING
, x9c5_30_selectFluidBallSound(false)
#endif
, x9c5_31_stepCameraZBiasDirty(true)
, x9c6_24_extendTargetDistance(false)
, x9c6_25_interpolatingControlDir(false)
, x9c6_26_outOfBallLookAtHint(false)
, x9c6_27_aimingAtProjectile(false)
, x9c6_28_aligningGrappleSwingTurn(false)
, x9c6_29_disableInput(false)
#if NONMATCHING
, x9c6_30_newScanScanning(false)
#endif
, x9c6_31_overrideRadarRadius(false)
, x9c7_25_outOfBallLookAtHintActor(false)
#if NONMATCHING
, x9c7_24_noDamageLoopSfx(false)
#endif
, x9c8_eyeZBias(0.f)
, x9cc_stepCameraZBias(0.f)
, x9d0_bombJumpCount(0)
, x9d4_bombJumpCheckDelayFrames(0)
, x9d8_controlDirOverrideDir(0.f, 1.f, 0.f)
, x9e4_orbitDisableList()
, x9f4_deathTime(0.f)
, x9f8_controlDirInterpTime(0.f)
, x9fc_controlDirInterpDur(0.f)
, xa00_deathPowerBomb(kInvalidUniqueId)
, xa04_preThinkDt(0.f)
, xa08_steamTextureId(kInvalidAssetId)
#if NONMATCHING
, xa0c_iceTextureId(kInvalidAssetId)
#endif
, xa10_envDmgCounter(0)
, xa14_envDmgCameraShakeTimer(0.f)
, xa18_phazonDamageLag(0.f)
, xa1c_threatOverride(0.f)
, xa20_radarXYRadiusOverride(1.f)
, xa24_radarZRadiusOverride(1.f)
, xa28_attachedActorStruggle(0.f)
, xa2c_damageLoopSfxDelayTicks(2)
, xa30_samusExhaustedVoiceTimer(4.f) {
CModelData ballTransitionBeamModelData(
CStaticRes(gpTweakPlayerRes->GetBallTransitionBeamResId(x7ec_beam), playerScale));
CModelData* ptr;
if (ballTransitionBeamModelData.IsNull()) {
ptr = nullptr;
} else {
ptr = rs_new CModelData(ballTransitionBeamModelData);
}
x7f0_ballTransitionBeamModel = ptr;
x730_transitionModels.reserve(3);
x768_morphball = rs_new CMorphBall(*this, ballRadius);
SetInertiaTensorScalar(GetMass());
SetLastNonCollidingState(GetMotionState());
x490_gun->SetTransform(GetTransform());
x490_gun->GetGrappleArm().SetTransform(GetTransform());
InitialiseAnimation();
CAABox bounds = GetModelData()->GetBounds(CTransform4f::Identity());
x2f0_ballTransHeight = bounds.GetMaxPoint().GetZ() - bounds.GetMinPoint().GetZ();
SetCalculateLighting(true);
ActorLights()->SetCastShadows(true);
x50c_moveDir.SetZ(0.f);
if (x50c_moveDir.CanBeNormalized()) {
x50c_moveDir.Normalize();
}
x2b4_accelerationTable.push_back(20.f);
x2b4_accelerationTable.push_back(80.f);
x2b4_accelerationTable.push_back(80.f);
x2b4_accelerationTable.push_back(270.f);
SetMaxVelocityAfterCollision(25.f);
x354_onScreenOrbitObjects.reserve(64);
x344_nearbyOrbitObjects.reserve(64);
x364_offScreenOrbitObjects.reserve(64);
ModelData()->SetScale(playerScale);
x7f0_ballTransitionBeamModel->SetScale(playerScale);
LoadAnimationTokens();
}
bool CPlayer::IsMorphBallTransitioning() const {
switch (x2f8_morphBallState) {
case kMS_Morphing:
case kMS_Unmorphing:
return true;
default:
return false;
}
}
void CPlayer::HolsterGun(CStateManager& mgr) {
if (x498_gunHolsterState == kGH_Holstered || x498_gunHolsterState == kGH_Holstering) {
return;
}
float time = gpTweakPlayerGun->x3c_gunHolsterTime;
if (x2f8_morphBallState == kMS_Morphing) {
time = 0.1f;
}
if (x498_gunHolsterState == kGH_Drawing) {
x49c_gunHolsterRemTime = time * (1.f - x49c_gunHolsterRemTime / 0.45f);
} else {
x49c_gunHolsterRemTime = time;
}
x498_gunHolsterState = kGH_Holstering;
x490_gun->CancelFiring(mgr);
SetAimTargetId(kInvalidUniqueId);
}
void CPlayer::ResetGun(CStateManager& mgr) {
x498_gunHolsterState = kGH_Holstered;
x49c_gunHolsterRemTime = 0.f;
x490_gun->CancelFiring(mgr);
SetAimTargetId(kInvalidUniqueId);
}
void CPlayer::DrawGun(CStateManager& mgr) {
if (x498_gunHolsterState != kGH_Holstered || CheckPostGrapple()) {
return;
}
x498_gunHolsterState = kGH_Drawing;
x49c_gunHolsterRemTime = 0.45f;
x490_gun->ResetIdle(mgr);
}
void CPlayer::UpdateGunState(const CFinalInput& input, CStateManager& mgr) {
float dt = input.Time();
switch (x498_gunHolsterState) {
case kGH_Drawn: {
bool needsHolster = false;
if (gpTweakPlayer->GetGunButtonTogglesHolster()) {
if (ControlMapper::GetPressInput(ControlMapper::kC_ToggleHolster, input)) {
needsHolster = true;
}
if (!ControlMapper::GetDigitalInput(ControlMapper::kC_FireOrBomb, input) &&
!ControlMapper::GetDigitalInput(ControlMapper::kC_MissileOrPowerBomb, input) &&
gpTweakPlayer->x229_31_gunNotFiringHolstersGun) {
x49c_gunHolsterRemTime -= dt;
if (x49c_gunHolsterRemTime <= 0.f) {
needsHolster = true;
}
}
} else {
if (!ControlMapper::GetDigitalInput(ControlMapper::kC_FireOrBomb, input) &&
!ControlMapper::GetDigitalInput(ControlMapper::kC_MissileOrPowerBomb, input) &&
x490_gun->IsFidgeting()) {
if (gpTweakPlayer->x229_31_gunNotFiringHolstersGun) {
x49c_gunHolsterRemTime -= dt;
}
} else {
x49c_gunHolsterRemTime = gpTweakPlayerGun->x40_gunNotFiringTime;
}
}
if (needsHolster) {
HolsterGun(mgr);
}
break;
}
case kGH_Drawing: {
if (x49c_gunHolsterRemTime > 0.f) {
x49c_gunHolsterRemTime -= dt;
} else {
x498_gunHolsterState = kGH_Drawn;
x49c_gunHolsterRemTime = gpTweakPlayerGun->x40_gunNotFiringTime;
}
break;
}
case kGH_Holstered: {
bool needsDraw = false;
if (ControlMapper::GetDigitalInput(ControlMapper::kC_FireOrBomb, input) ||
ControlMapper::GetDigitalInput(ControlMapper::kC_MissileOrPowerBomb, input) ||
x3b8_grappleState == kGS_None) {
needsDraw = true;
} else if (gpTweakPlayer->x229_30_gunButtonTogglesHolster &&
ControlMapper::GetPressInput(ControlMapper::kC_ToggleHolster, input)) {
needsDraw = true;
}
if (x3b8_grappleState != kGS_None ||
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::kPV_Scan ||
mgr.GetPlayerState()->GetTransitioningVisor() == CPlayerState::kPV_Scan) {
needsDraw = false;
}
if (needsDraw) {
DrawGun(mgr);
}
break;
}
case kGH_Holstering:
if (x49c_gunHolsterRemTime > 0.f) {
x49c_gunHolsterRemTime -= dt;
} else {
x498_gunHolsterState = kGH_Holstered;
}
break;
default:
break;
}
}
void CPlayer::SetAimTargetId(TUniqueId target) {
if (target == kInvalidUniqueId || x3f4_aimTarget != target) {
x404_aimTargetAverage.clear();
}
x3f4_aimTarget = target;
}
void CPlayer::UpdateAimTargetPrediction(const CTransform4f& xf, CStateManager& mgr) {
if (GetAimTargetId() == kInvalidUniqueId) {
return;
}
const CActor* target = TCastToConstPtr< CActor >(mgr.GetObjectById(GetAimTargetId()));
if (!target) {
return;
}
x9c6_27_aimingAtProjectile = TCastToConstPtr< CGameProjectile >(target) != nullptr;
CVector3f instantTarget = target->GetAimPosition(mgr, 0.f);
CVector3f gunToTarget = instantTarget - xf.GetTranslation();
float timeToTarget = gunToTarget.Magnitude() / x490_gun->GetBeamVelocity();
CVector3f predictTarget = target->GetAimPosition(mgr, timeToTarget);
CVector3f predictOffset = predictTarget - instantTarget;
x3f8_targetAimPosition = instantTarget;
if (predictOffset.Magnitude() < 0.1f) {
x404_aimTargetAverage.AddValue(CVector3f::Zero());
} else {
x404_aimTargetAverage.AddValue(predictTarget - instantTarget);
}
if (x404_aimTargetAverage.GetAverage() && !x9c6_27_aimingAtProjectile) {
x480_assistedTargetAim = instantTarget + *x404_aimTargetAverage.GetAverage();
} else {
x480_assistedTargetAim = predictTarget;
}
}
void CPlayer::UpdateAssistedAiming(const CTransform4f& xf, CStateManager& mgr) {
CTransform4f assistXf = xf;
if (const CActor* target = TCastToConstPtr< CActor >(mgr.GetObjectById(GetAimTargetId()))) {
CVector3f gunToTarget = x480_assistedTargetAim - xf.GetTranslation();
CVector3f gunToTargetFlat = gunToTarget.DropZ();
float gunToTargetFlatMag = gunToTargetFlat.Magnitude();
CVector3f gunDirFlat = xf.GetColumn(kDY);
gunDirFlat.SetZ(0.f);
float gunDirFlatMag = gunDirFlat.Magnitude();
if (gunToTargetFlat.CanBeNormalized() && gunDirFlat.CanBeNormalized()) {
gunToTargetFlat /= gunToTargetFlatMag;
gunDirFlat /= gunDirFlatMag;
float az1 = atan2f(gunToTarget.GetZ(), gunToTargetFlatMag);
float az2 = atan2f(xf.GetColumn(kDY).GetZ(), gunDirFlatMag);
float vAngleDelta = az1 - az2;
bool hasVAngleDelta = true;
if (!x9c6_27_aimingAtProjectile &&
fabsf(vAngleDelta) > gpTweakPlayer->x268_aimAssistVerticalAngle) {
if (gpTweakPlayer->x22a_28_assistedAimingIgnoreVertical) {
vAngleDelta = 0.f;
hasVAngleDelta = false;
} else if (vAngleDelta > 0.f) {
vAngleDelta = gpTweakPlayer->x268_aimAssistVerticalAngle;
} else {
vAngleDelta = -gpTweakPlayer->x268_aimAssistVerticalAngle;
}
}
bool targetToLeft = CVector3f::Cross(gunDirFlat, gunToTargetFlat).GetZ() > 0.f;
float hAngleDelta = acosf(CMath::Limit(CVector3f::Dot(gunToTargetFlat, gunDirFlat), 1.f));
bool hasHAngleDelta = true;
if (!x9c6_27_aimingAtProjectile &&
fabsf(hAngleDelta) > gpTweakPlayer->x264_aimAssistHorizontalAngle) {
hAngleDelta = gpTweakPlayer->x264_aimAssistHorizontalAngle;
if (gpTweakPlayer->x22a_27_assistedAimingIgnoreHorizontal) {
hAngleDelta = 0.f;
hasHAngleDelta = false;
}
}
if (targetToLeft) {
hAngleDelta = -hAngleDelta;
}
if (!hasVAngleDelta || !hasHAngleDelta) {
vAngleDelta = 0.f;
hAngleDelta = 0.f;
}
gunToTarget = CVector3f(sinf(hAngleDelta) * cosf(vAngleDelta),
cosf(hAngleDelta) * cosf(vAngleDelta), sinf(vAngleDelta));
gunToTarget = xf.Rotate(gunToTarget);
assistXf = CTransform4f::LookAt(CVector3f::Zero(), gunToTarget);
}
}
x490_gun->SetAssistAimTransform(assistXf);
}
void CPlayer::UpdateGunTransform(const CVector3f& gunPos, CStateManager& mgr) {
#if !NONMATCHING
CTransform4f xf = GetTransform();
#endif
float eyeHeight = GetEyeHeight();
CTransform4f camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
CTransform4f gunXf = camXf;
CVector3f viewGunPos;
if (x2f8_morphBallState == kMS_Morphing) {
viewGunPos = camXf * CVector3f(gunPos - CVector3f(0.f, 0.f, eyeHeight));
} else {
viewGunPos = GetEyePosition() + camXf.Rotate(gunPos - CVector3f(0.f, 0.f, eyeHeight));
}
gunXf.SetTranslation(viewGunPos);
CUnitVector3f rightDir(camXf.GetColumn(kDX));
switch (x498_gunHolsterState) {
case kGH_Drawing: {
float liftAngle = CMath::Limit(x49c_gunHolsterRemTime / 0.45f, 1.f);
if (liftAngle > 0.01f) {
CQuaternion quat = CQuaternion::AxisAngle(
rightDir, CRelAngle::FromRadians(-liftAngle * gpTweakPlayerGun->x44_fixedVerticalAim));
gunXf = quat.BuildTransform4f() * camXf.GetRotation();
gunXf.SetTranslation(viewGunPos);
}
break;
}
case kGH_Holstered: {
CQuaternion quat = CQuaternion::AxisAngle(
rightDir, CRelAngle::FromRadians(-gpTweakPlayerGun->x44_fixedVerticalAim));
gunXf = quat.BuildTransform4f() * camXf.GetRotation();
gunXf.SetTranslation(viewGunPos);
break;
}
case kGH_Holstering: {
float liftAngle =
1.f - CMath::Limit(x49c_gunHolsterRemTime / gpTweakPlayerGun->x3c_gunHolsterTime, 1.f);
if (x2f8_morphBallState == kMS_Morphing) {
liftAngle = 1.f - CMath::Limit(x49c_gunHolsterRemTime / 0.1f, 1.f);
}
if (liftAngle > 0.01f) {
CQuaternion quat = CQuaternion::AxisAngle(
rightDir, CRelAngle::FromRadians(-liftAngle * gpTweakPlayerGun->x44_fixedVerticalAim));
gunXf = quat.BuildTransform4f() * camXf.GetRotation();
gunXf.SetTranslation(viewGunPos);
}
break;
}
default:
break;
}
x490_gun->SetTransform(gunXf);
CTransform4f out = gunXf;
UpdateAimTargetPrediction(out, mgr);
UpdateAssistedAiming(out, mgr);
}
const CTransform4f& CPlayer::GetFirstPersonCameraTransform(CStateManager& mgr) const {
return mgr.GetCameraManager()->GetFirstPersonCamera()->GetGunFollowTransform();
}
void CPlayer::UpdateDebugCamera(CStateManager& mgr) {}
void CPlayer::UpdateArmAndGunTransforms(float dt, CStateManager& mgr) {
CVector3f grappleOffset = CVector3f::Zero();
CVector3f gunOffset;
if (x2f8_morphBallState == kMS_Morphed) {
gunOffset = CVector3f(0.f, 0.f, 0.6f);
} else {
gunOffset = gpTweakPlayerGun->x4c_gunPosition;
grappleOffset = x490_gun->GetGrappleArm().IsArmMoving()
? CVector3f::Zero()
: gpTweakPlayerGun->x64_grapplingArmPosition;
gunOffset[kDZ] += GetEyeHeight();
grappleOffset[kDZ] += GetEyeHeight();
}
UpdateGunTransform(gunOffset + x76c_cameraBob->GetGunBobTransformation().GetTranslation(), mgr);
UpdateGrappleArmTransform(grappleOffset, mgr, dt);
}
void CPlayer::ForceGunOrientation(const CTransform4f& xf, CStateManager& mgr) {
ResetGun(mgr);
x530_gunDir = xf.GetColumn(kDY);
x490_gun->SetTransform(xf);
UpdateArmAndGunTransforms(0.01f, mgr);
}
void CPlayer::Update(float dt, CStateManager& mgr) {
SetCoefficientOfRestitutionModifier(0.f);
UpdateMorphBallTransition(dt, mgr);
CPlayerState::EBeamId newBeam = mgr.GetPlayerState()->GetCurrentBeam();
if (x7ec_beam != newBeam) {
x7ec_beam = newBeam;
CModelData modelData(CStaticRes(gpTweakPlayerRes->GetBallTransitionBeamResId(x7ec_beam),
x7d0_animRes.GetScale()));
CModelData* ptr;
if (modelData.IsNull()) {
ptr = nullptr;
} else {
ptr = rs_new CModelData(modelData);
}
x7f0_ballTransitionBeamModel = ptr;
}
if (!mgr.GetPlayerState()->IsAlive()) {
if (!x9f4_deathTime) {
CSfxManager::KillAll(CSfxManager::kSC_Game);
CStreamAudioManager::StopAll();
if (x2f8_morphBallState == kMS_Unmorphed) {
ApplySubmergedPitchBend(CSfxManager::SfxStart(SFXsam_death));
}
}
float prevDeathTime = x9f4_deathTime;
x9f4_deathTime += dt;
if (x2f8_morphBallState != kMS_Unmorphed) {
if (x9f4_deathTime >= 1.f && prevDeathTime < 1.f) {
xa00_deathPowerBomb = x490_gun->DropPowerBomb(mgr);
}
if (x9f4_deathTime >= 4.f && prevDeathTime < 4.f) {
ApplySubmergedPitchBend(CSfxManager::SfxStart(SFXsam_death));
}
}
}
switch (x2f8_morphBallState) {
case kMS_Unmorphed:
case kMS_Morphing:
case kMS_Unmorphing:
CTransform4f gunXf = GetModelData()->GetScaledLocatorTransform(rstl::string_l(kGunLocator));
x7f4_gunWorldXf = GetTransform() * gunXf;
break;
case kMS_Morphed:
break;
}
if (x2f8_morphBallState == kMS_Unmorphed) {
UpdateAimTargetTimer(dt);
UpdateAimTarget(mgr);
UpdateOrbitModeTimer(dt);
}
UpdateOrbitPreventionTimer(dt);
if (x2f8_morphBallState == kMS_Morphed) {
x768_morphball->Update(dt, mgr);
} else {
x768_morphball->StopSounds();
}
if (x2f8_morphBallState == kMS_Morphing || x2f8_morphBallState == kMS_Unmorphing) {
x768_morphball->UpdateEffects(dt, mgr);
}
UpdateGunAlpha();
UpdateDebugCamera(mgr);
UpdateVisorTransition(dt, mgr);
mgr.SetActorAreaId(*this, mgr.GetWorld()->GetCurrentAreaId());
UpdatePlayerSounds(dt);
if (x26c_attachedActor != kInvalidUniqueId) {
x270_attachedActorTime += dt;
}
x740_staticTimer = rstl::max_val(0.f, x740_staticTimer - dt);
if (x740_staticTimer > 0.f) {
x74c_visorStaticAlpha = rstl::max_val(0.f, x74c_visorStaticAlpha - x744_staticOutSpeed * dt);
} else {
x74c_visorStaticAlpha = rstl::min_val(1.f, x74c_visorStaticAlpha + x748_staticInSpeed * dt);
}
x274_energyDrain.ProcessEnergyDrain(mgr, dt);
x4a4_moveSpeedAvg.AddValue(x4f8_moveSpeed);
mgr.PlayerState()->UpdateStaticInterference(mgr, dt);
if (!ShouldSampleFailsafe(mgr)) {
CPhysicsActor::Stop();
}
xa30_samusExhaustedVoiceTimer = IsEnergyLow(mgr) ? xa30_samusExhaustedVoiceTimer - dt : 4.f;
if (!mgr.GetCameraManager()->IsInCinematicCamera() && xa30_samusExhaustedVoiceTimer <= 0.f) {
StartSamusVoiceSfx(SFXsam_vox_exhausted, 127, 7);
xa30_samusExhaustedVoiceTimer = 4.f;
}
}

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@ -1097,6 +1097,6 @@ void CPlayerGun::AsyncLoadSuit(CStateManager&) {}
void CPlayerGun::ReturnToRestPose() {} void CPlayerGun::ReturnToRestPose() {}
void CPlayerGun::DropPowerBomb(CStateManager&) const {} TUniqueId CPlayerGun::DropPowerBomb(CStateManager&) const {}
void CPlayerGun::SetPhazonBeamFeedback(bool) {} void CPlayerGun::SetPhazonBeamFeedback(bool) {}

View File

@ -68,7 +68,7 @@ const bool CScriptCoverPoint::Blown(const CVector3f& point) const {
} else { } else {
CVector3f posDif = point - GetTransform().GetTranslation(); CVector3f posDif = point - GetTransform().GetTranslation();
float magnitude = posDif.Magnitude(); float magnitude = posDif.Magnitude();
posDif *= 1.f / magnitude; posDif /= magnitude;
if (magnitude > 8.0f) { if (magnitude > 8.0f) {
CUnitVector3f normDif(posDif.GetX(), posDif.GetY(), 0.f, CUnitVector3f::kN_Yes); CUnitVector3f normDif(posDif.GetX(), posDif.GetY(), 0.f, CUnitVector3f::kN_Yes);
CUnitVector3f frontVec(GetTransform().GetColumn(kDY).GetX(), CUnitVector3f frontVec(GetTransform().GetColumn(kDY).GetX(),

View File

@ -100,11 +100,12 @@ void CPowerBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
case kSM_Registered: case kSM_Registered:
mgr.AddWeaponId(GetOwnerId(), GetWeaponType()); mgr.AddWeaponId(GetOwnerId(), GetWeaponType());
OrigDamageInfo().SetRadius(0.f); OrigDamageInfo().SetRadius(0.f);
if (mgr.GetPlayerState()->IsPlayerAlive()) { if (mgr.GetPlayerState()->IsAlive()) {
CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), CVector3f::Zero(), true, false); CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), CVector3f::Zero(), true, false);
mgr.InformListeners(GetTranslation(), kLNT_BombExplode); mgr.InformListeners(GetTranslation(), kLNT_BombExplode);
} else { } else {
mgr.Player()->DoSfxEffects(CSfxManager::SfxStart(SFXsfx073F, 0x7f, 0x40, false)); mgr.Player()->DoSfxEffects(
CSfxManager::SfxStart(SFXsfx073F, 127, 64, false, CSfxManager::kMaxPriority));
} }
break; break;

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@ -43,7 +43,7 @@ bool CTargetableProjectile::Explode(const CVector3f& pos, const CVector3f& norma
CSfxManager::kInternalInvalidSfxId, false); CSfxManager::kInternalInvalidSfxId, false);
mgr.AddObject(projectile); mgr.AddObject(projectile);
projectile->AddMaterial(kMT_Orbit, mgr); projectile->AddMaterial(kMT_Orbit, mgr);
mgr.Player()->ResetAimTargetPrediction(uid); mgr.Player()->SetAimTargetId(uid);
mgr.Player()->SetOrbitTargetId(uid, mgr); mgr.Player()->SetOrbitTargetId(uid, mgr);
SetHitProjectileOwner(kInvalidUniqueId); SetHitProjectileOwner(kInvalidUniqueId);
} }

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@ -22,6 +22,7 @@ _LITERAL_REPLACEMENTS = [
("zeus::", ""), ("zeus::", ""),
("u32 ", "uint "), ("u32 ", "uint "),
("s32 ", "int "), ("s32 ", "int "),
("u16 ", "ushort "),
("std::min(", "rstl::min_val("), ("std::min(", "rstl::min_val("),
("std::max(", "rstl::max_val("), ("std::max(", "rstl::max_val("),