mirror of https://github.com/PrimeDecomp/prime.git
Start CPlayer
This commit is contained in:
parent
a3b1ac162f
commit
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@ -289,7 +289,7 @@ __ct__11CObjectListF15EGameObjectList = .text:0x80010038; // type:function size:
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__ct__Q211CObjectList16SObjectListEntryFv = .text:0x8001012C; // type:function size:0x18 scope:weak
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__ct__Q211CObjectList16SObjectListEntryFv = .text:0x8001012C; // type:function size:0x18 scope:weak
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||||||
__dt__7CPlayerFv = .text:0x80010144; // type:function size:0x730 scope:global
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__dt__7CPlayerFv = .text:0x80010144; // type:function size:0x730 scope:global
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||||||
fn_80010874 = .text:0x80010874; // type:function size:0x58
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fn_80010874 = .text:0x80010874; // type:function size:0x58
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__dt__10CMorphBallFv = .text:0x800108CC; // type:function size:0x1CC scope:global
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__dt__Q27CPlayer12CInputFilterFv = .text:0x800108CC; // type:function size:0x1CC scope:global
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IsTransparent__7CPlayerCFv = .text:0x80010A98; // type:function size:0x18 scope:global
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IsTransparent__7CPlayerCFv = .text:0x80010A98; // type:function size:0x18 scope:global
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IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010AB0; // type:function size:0x7C scope:global
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IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010AB0; // type:function size:0x7C scope:global
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FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010B2C; // type:function size:0x12C scope:global
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FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010B2C; // type:function size:0x12C scope:global
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@ -399,15 +399,15 @@ GetFirstPersonCameraTransform__7CPlayerCFR13CStateManager = .text:0x800190CC; //
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UpdateGunTransform__7CPlayerFRC9CVector3fR13CStateManager = .text:0x800190F4; // type:function size:0x464 scope:global
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UpdateGunTransform__7CPlayerFRC9CVector3fR13CStateManager = .text:0x800190F4; // type:function size:0x464 scope:global
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||||||
UpdateAssistedAiming__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80019558; // type:function size:0x3E8 scope:global
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UpdateAssistedAiming__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80019558; // type:function size:0x3E8 scope:global
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||||||
UpdateAimTargetPrediction__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80019940; // type:function size:0x294 scope:global
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UpdateAimTargetPrediction__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x80019940; // type:function size:0x294 scope:global
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GetAverage__31TReservedAverage<9CVector3f,20>CFv = .text:0x80019BD4; // type:function size:0x74 scope:global
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GetAverage__31TReservedAverage<9CVector3f,10>CFv = .text:0x80019BD4; // type:function size:0x74 scope:global
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fn_80019C48 = .text:0x80019C48; // type:function size:0x15C
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AddValue__31TReservedAverage<9CVector3f,10>FRC9CVector3f = .text:0x80019C48; // type:function size:0x15C
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ResetAimTargetPrediction__7CPlayerF9TUniqueId = .text:0x80019DA4; // type:function size:0x7C scope:global
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SetAimTargetId__7CPlayerF9TUniqueId = .text:0x80019DA4; // type:function size:0x7C scope:global
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UpdateGunState__7CPlayerFRC11CFinalInputR13CStateManager = .text:0x80019E20; // type:function size:0x28C scope:global
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UpdateGunState__7CPlayerFRC11CFinalInputR13CStateManager = .text:0x80019E20; // type:function size:0x28C scope:global
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DrawGun__7CPlayerFR13CStateManager = .text:0x8001A0AC; // type:function size:0x6C scope:global
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DrawGun__7CPlayerFR13CStateManager = .text:0x8001A0AC; // type:function size:0x6C scope:global
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ResetGun__7CPlayerFR13CStateManager = .text:0x8001A118; // type:function size:0x54 scope:global
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ResetGun__7CPlayerFR13CStateManager = .text:0x8001A118; // type:function size:0x54 scope:global
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HolsterGun__7CPlayerFR13CStateManager = .text:0x8001A16C; // type:function size:0xA8 scope:global
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HolsterGun__7CPlayerFR13CStateManager = .text:0x8001A16C; // type:function size:0xA8 scope:global
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IsMorphBallTransitioning__7CPlayerCFv = .text:0x8001A214; // type:function size:0x28 scope:global
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IsMorphBallTransitioning__7CPlayerCFv = .text:0x8001A214; // type:function size:0x28 scope:global
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__ct__7CPlayerF9TUniqueIdRC12CTransform4fRC6CAABoxUi9CVector3fffffRC13CMaterialList = .text:0x8001A23C; // type:function size:0xBFC scope:global
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__ct__7CPlayerF9TUniqueIdRC12CTransform4fRC6CAABoxUiRC9CVector3fffffRC13CMaterialList = .text:0x8001A23C; // type:function size:0xBFC scope:global
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None__16CActorParametersFv = .text:0x8001AE38; // type:function size:0x20 scope:global
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None__16CActorParametersFv = .text:0x8001AE38; // type:function size:0x20 scope:global
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MakePlayerAnimres__FUiRC9CVector3f = .text:0x8001AE58; // type:function size:0x38 scope:global
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MakePlayerAnimres__FUiRC9CVector3f = .text:0x8001AE58; // type:function size:0x38 scope:global
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SetMaterial__19CCollisionPrimitiveFRC13CMaterialList = .text:0x8001AE90; // type:function size:0x14 scope:global
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SetMaterial__19CCollisionPrimitiveFRC13CMaterialList = .text:0x8001AE90; // type:function size:0x14 scope:global
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@ -6265,7 +6265,7 @@ ComputeBallMovement__10CMorphBallFRC11CFinalInputR13CStateManagerf = .text:0x800
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ForwardInput__10CMorphBallCFRC11CFinalInput = .text:0x800F8D8C; // type:function size:0x6C scope:global
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ForwardInput__10CMorphBallCFRC11CFinalInput = .text:0x800F8D8C; // type:function size:0x6C scope:global
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GetBallTouchRadius__10CMorphBallCFv = .text:0x800F8DF8; // type:function size:0xC scope:global
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GetBallTouchRadius__10CMorphBallCFv = .text:0x800F8DF8; // type:function size:0xC scope:global
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GetBallRadius__10CMorphBallCFv = .text:0x800F8E04; // type:function size:0xC scope:global
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GetBallRadius__10CMorphBallCFv = .text:0x800F8E04; // type:function size:0xC scope:global
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fn_800F8E10 = .text:0x800F8E10; // type:function size:0x764
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__dt__10CMorphBallFv = .text:0x800F8E10; // type:function size:0x764
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__ct__10CMorphBallFR7CPlayerf = .text:0x800F9574; // type:function size:0xE98 scope:global
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__ct__10CMorphBallFR7CPlayerf = .text:0x800F9574; // type:function size:0xE98 scope:global
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fn_800FA40C = .text:0x800FA40C; // type:function size:0x2C
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fn_800FA40C = .text:0x800FA40C; // type:function size:0x2C
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fn_800FA438 = .text:0x800FA438; // type:function size:0x7C
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fn_800FA438 = .text:0x800FA438; // type:function size:0x7C
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@ -6650,7 +6650,7 @@ __ct__12CBloodFlowerF9TUniqueIdRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>
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__ct__9TEditorIdFR12CInputStream = .text:0x8011A460; // type:function size:0x38 scope:global
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__ct__9TEditorIdFR12CInputStream = .text:0x8011A460; // type:function size:0x38 scope:global
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__sinit_TGameTypes_cpp = .text:0x8011A498; // type:function size:0x20 scope:local
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__sinit_TGameTypes_cpp = .text:0x8011A498; // type:function size:0x20 scope:local
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GetMaximumCollisionVelocity__13CPhysicsActorCFv = .text:0x8011A4B8; // type:function size:0x8 scope:global
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GetMaximumCollisionVelocity__13CPhysicsActorCFv = .text:0x8011A4B8; // type:function size:0x8 scope:global
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SetMaximumCollisionVelocity__13CPhysicsActorFf = .text:0x8011A4C0; // type:function size:0x8 scope:global
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SetMaxVelocityAfterCollision__13CPhysicsActorFf = .text:0x8011A4C0; // type:function size:0x8 scope:global
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GetCollisionAccuracyModifier__13CPhysicsActorCFv = .text:0x8011A4C8; // type:function size:0x8 scope:global
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GetCollisionAccuracyModifier__13CPhysicsActorCFv = .text:0x8011A4C8; // type:function size:0x8 scope:global
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SetCollisionAccuracyModifier__13CPhysicsActorFf = .text:0x8011A4D0; // type:function size:0x8 scope:global
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SetCollisionAccuracyModifier__13CPhysicsActorFf = .text:0x8011A4D0; // type:function size:0x8 scope:global
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GetCoefficientOfRestitutionModifier__13CPhysicsActorCFv = .text:0x8011A4D8; // type:function size:0x8 scope:global
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GetCoefficientOfRestitutionModifier__13CPhysicsActorCFv = .text:0x8011A4D8; // type:function size:0x8 scope:global
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@ -7979,7 +7979,7 @@ BeginGrapple__7CPlayerFR9CVector3fR13CStateManager = .text:0x8017B020; // type:f
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BreakGrapple__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B0C4; // type:function size:0xD8 scope:global
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BreakGrapple__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B0C4; // type:function size:0xD8 scope:global
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SetOrbitRequest__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B19C; // type:function size:0xB8 scope:global
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SetOrbitRequest__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B19C; // type:function size:0xB8 scope:global
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SetOrbitRequestForTarget__7CPlayerF9TUniqueId19EPlayerOrbitRequestR13CStateManager = .text:0x8017B254; // type:function size:0x54 scope:global
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SetOrbitRequestForTarget__7CPlayerF9TUniqueId19EPlayerOrbitRequestR13CStateManager = .text:0x8017B254; // type:function size:0x54 scope:global
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InGrappleJumpCooldown__7CPlayerCFv = .text:0x8017B2A8; // type:function size:0x38 scope:global
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CheckPostGrapple__7CPlayerCFv = .text:0x8017B2A8; // type:function size:0x38 scope:global
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PreventFallingCameraPitch__7CPlayerFv = .text:0x8017B2E0; // type:function size:0x1C scope:global
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PreventFallingCameraPitch__7CPlayerFv = .text:0x8017B2E0; // type:function size:0x1C scope:global
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OrbitCarcass__7CPlayerFR13CStateManager = .text:0x8017B2FC; // type:function size:0x3C scope:global
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OrbitCarcass__7CPlayerFR13CStateManager = .text:0x8017B2FC; // type:function size:0x3C scope:global
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OrbitPoint__7CPlayerFQ27CPlayer16EPlayerOrbitTypeR13CStateManager = .text:0x8017B338; // type:function size:0x60 scope:global
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OrbitPoint__7CPlayerFQ27CPlayer16EPlayerOrbitTypeR13CStateManager = .text:0x8017B338; // type:function size:0x60 scope:global
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@ -16710,11 +16710,11 @@ lbl_803CBEA2 = .rodata:0x803CBEA2; // type:object size:0x186
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lbl_803CC028 = .rodata:0x803CC028; // type:object size:0x8
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lbl_803CC028 = .rodata:0x803CC028; // type:object size:0x8
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@stringBase0 = .rodata:0x803CC030; // type:object size:0x3EA scope:local data:string_table
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@stringBase0 = .rodata:0x803CC030; // type:object size:0x3EA scope:local data:string_table
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lbl_803CC420 = .rodata:0x803CC420; // type:object size:0x18
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lbl_803CC420 = .rodata:0x803CC420; // type:object size:0x18
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skPlayerLandSfxSoft__7CPlayer = .rodata:0x803CC438; // type:object size:0x30 scope:global
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skPlayerLandSfxSoft = .rodata:0x803CC438; // type:object size:0x30 scope:local data:short
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skPlayerLandSfxHard__7CPlayer = .rodata:0x803CC468; // type:object size:0x30 scope:global
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skPlayerLandSfxHard = .rodata:0x803CC468; // type:object size:0x30 scope:local data:short
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skLeftStepSounds_7CPlayer = .rodata:0x803CC498; // type:object size:0x30 scope:global
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skLeftStepSounds = .rodata:0x803CC498; // type:object size:0x30 scope:local data:short
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skRightStepSounds_7CPlayer = .rodata:0x803CC4C8; // type:object size:0x30 scope:global
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skRightStepSounds = .rodata:0x803CC4C8; // type:object size:0x30 scope:local data:short
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lbl_803CC4F8 = .rodata:0x803CC4F8; // type:object size:0x48
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@stringBase0 = .rodata:0x803CC4F8; // type:object size:0x47 scope:local data:string_table
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lbl_803CC540 = .rodata:0x803CC540; // type:object size:0x48 data:4byte
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lbl_803CC540 = .rodata:0x803CC540; // type:object size:0x48 data:4byte
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MetroidBuildInfo = .rodata:0x803CC588; // type:object size:0x3C scope:global data:string
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MetroidBuildInfo = .rodata:0x803CC588; // type:object size:0x3C scope:global data:string
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lbl_803CC5C4 = .rodata:0x803CC5C4; // type:object size:0xC data:2byte
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lbl_803CC5C4 = .rodata:0x803CC5C4; // type:object size:0xC data:2byte
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@ -17042,7 +17042,7 @@ lbl_803CEC89 = .rodata:0x803CEC89; // type:object size:0x19 data:string
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lbl_803CECA2 = .rodata:0x803CECA2; // type:object size:0x19 data:string
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lbl_803CECA2 = .rodata:0x803CECA2; // type:object size:0x19 data:string
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lbl_803CECBB = .rodata:0x803CECBB; // type:object size:0x13D
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lbl_803CECBB = .rodata:0x803CECBB; // type:object size:0x13D
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lbl_803CEDF8 = .rodata:0x803CEDF8; // type:object size:0x8
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lbl_803CEDF8 = .rodata:0x803CEDF8; // type:object size:0x8
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lbl_803CEE00 = .rodata:0x803CEE00; // type:object size:0x20
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lbl_803CEE00 = .rodata:0x803CEE00; // type:object size:0x1C
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lbl_803CEE20 = .rodata:0x803CEE20; // type:object size:0x18
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lbl_803CEE20 = .rodata:0x803CEE20; // type:object size:0x18
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lbl_803CEE38 = .rodata:0x803CEE38; // type:object size:0x8
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lbl_803CEE38 = .rodata:0x803CEE38; // type:object size:0x8
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lbl_803CEE40 = .rodata:0x803CEE40; // type:object size:0x10 data:4byte
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lbl_803CEE40 = .rodata:0x803CEE40; // type:object size:0x10 data:4byte
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@ -17745,13 +17745,13 @@ lbl_803D68D0 = .rodata:0x803D68D0; // type:object size:0x8
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lbl_803D68D8 = .rodata:0x803D68D8; // type:object size:0x8
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lbl_803D68D8 = .rodata:0x803D68D8; // type:object size:0x8
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lbl_803D68E0 = .rodata:0x803D68E0; // type:object size:0x18
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lbl_803D68E0 = .rodata:0x803D68E0; // type:object size:0x18
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lbl_803D68F8 = .rodata:0x803D68F8; // type:object size:0x50
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lbl_803D68F8 = .rodata:0x803D68F8; // type:object size:0x50
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lbl_803D6948 = .rodata:0x803D6948; // type:object size:0x68
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lbl_803D6948 = .rodata:0x803D6948; // type:object size:0x63
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lbl_803D69B0 = .rodata:0x803D69B0; // type:object size:0x18
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lbl_803D69B0 = .rodata:0x803D69B0; // type:object size:0x18
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lbl_803D69C8 = .rodata:0x803D69C8; // type:object size:0x18 data:4byte
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lbl_803D69C8 = .rodata:0x803D69C8; // type:object size:0x18 data:4byte
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lbl_803D69E0 = .rodata:0x803D69E0; // type:object size:0x8
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lbl_803D69E0 = .rodata:0x803D69E0; // type:object size:0x8
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lbl_803D69E8 = .rodata:0x803D69E8; // type:object size:0x18
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lbl_803D69E8 = .rodata:0x803D69E8; // type:object size:0x18
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@stringBase0 = .rodata:0x803D6A00; // type:object size:0x1C scope:local data:string_table
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@stringBase0 = .rodata:0x803D6A00; // type:object size:0x1C scope:local data:string_table
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lbl_803D6A20 = .rodata:0x803D6A20; // type:object size:0x28
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lbl_803D6A20 = .rodata:0x803D6A20; // type:object size:0x23
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@stringBase0 = .rodata:0x803D6A48; // type:object size:0x7 scope:local data:string_table
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@stringBase0 = .rodata:0x803D6A48; // type:object size:0x7 scope:local data:string_table
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||||||
lbl_803D6A50 = .rodata:0x803D6A50; // type:object size:0xC data:4byte
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lbl_803D6A50 = .rodata:0x803D6A50; // type:object size:0xC data:4byte
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||||||
lbl_803D6A5C = .rodata:0x803D6A5C; // type:object size:0xC data:4byte
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lbl_803D6A5C = .rodata:0x803D6A5C; // type:object size:0xC data:4byte
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@ -17813,11 +17813,11 @@ vtxDescList$288 = .rodata:0x803D73B8; // type:object size:0x10 scope:local
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||||||
lbl_803D73C8 = .rodata:0x803D73C8; // type:object size:0x20
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lbl_803D73C8 = .rodata:0x803D73C8; // type:object size:0x20
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@stringBase0 = .rodata:0x803D73E8; // type:object size:0x7 scope:local data:string_table
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@stringBase0 = .rodata:0x803D73E8; // type:object size:0x7 scope:local data:string_table
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||||||
lbl_803D73F0 = .rodata:0x803D73F0; // type:object size:0x10 data:4byte
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lbl_803D73F0 = .rodata:0x803D73F0; // type:object size:0x10 data:4byte
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||||||
@stringBase0 = .rodata:0x803D7400; // type:object size:0x8 scope:local data:string_table
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@stringBase0 = .rodata:0x803D7400; // type:object size:0x7 scope:local data:string_table
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gkCRC32Table = .rodata:0x803D7408; // type:object size:0x400 scope:local
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gkCRC32Table = .rodata:0x803D7408; // type:object size:0x400 scope:local
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||||||
@stringBase0 = .rodata:0x803D7808; // type:object size:0x18 scope:local data:string_table
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@stringBase0 = .rodata:0x803D7808; // type:object size:0x18 scope:local data:string_table
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||||||
lbl_803D7820 = .rodata:0x803D7820; // type:object size:0x20
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lbl_803D7820 = .rodata:0x803D7820; // type:object size:0x20
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||||||
lbl_803D7840 = .rodata:0x803D7840; // type:object size:0x8
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lbl_803D7840 = .rodata:0x803D7840; // type:object size:0x7 data:string
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||||||
lbl_803D7848 = .rodata:0x803D7848; // type:object size:0x20
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lbl_803D7848 = .rodata:0x803D7848; // type:object size:0x20
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||||||
lbl_803D7868 = .rodata:0x803D7868; // type:object size:0x20
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lbl_803D7868 = .rodata:0x803D7868; // type:object size:0x20
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||||||
lbl_803D7888 = .rodata:0x803D7888; // type:object size:0x18 data:4byte
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lbl_803D7888 = .rodata:0x803D7888; // type:object size:0x18 data:4byte
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@ -17878,7 +17878,7 @@ skInvalidString = .rodata:0x803D8310; // type:object size:0x10 scope:local data:
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||||||
lbl_803D8328 = .rodata:0x803D8328; // type:object size:0x8
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lbl_803D8328 = .rodata:0x803D8328; // type:object size:0x8
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||||||
lbl_803D8330 = .rodata:0x803D8330; // type:object size:0x8
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lbl_803D8330 = .rodata:0x803D8330; // type:object size:0x8
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||||||
@stringBase0 = .rodata:0x803D8338; // type:object size:0x7 scope:local data:string_table
|
@stringBase0 = .rodata:0x803D8338; // type:object size:0x7 scope:local data:string_table
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||||||
lbl_803D8340 = .rodata:0x803D8340; // type:object size:0x8
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lbl_803D8340 = .rodata:0x803D8340; // type:object size:0x7 data:string
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||||||
@stringBase0 = .rodata:0x803D8348; // type:object size:0x7 scope:local data:string_table
|
@stringBase0 = .rodata:0x803D8348; // type:object size:0x7 scope:local data:string_table
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||||||
lbl_803D8350 = .rodata:0x803D8350; // type:object size:0x18
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lbl_803D8350 = .rodata:0x803D8350; // type:object size:0x18
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||||||
lbl_803D8368 = .rodata:0x803D8368; // type:object size:0x18
|
lbl_803D8368 = .rodata:0x803D8368; // type:object size:0x18
|
||||||
|
@ -18230,7 +18230,7 @@ lbl_803DFD78 = .data:0x803DFD78; // type:object size:0x88
|
||||||
__vt__19CScriptCameraShaker = .data:0x803DFE00; // type:object size:0x20 scope:global
|
__vt__19CScriptCameraShaker = .data:0x803DFE00; // type:object size:0x20 scope:global
|
||||||
__vt__20CScriptActorKeyframe = .data:0x803DFE20; // type:object size:0x20 scope:global
|
__vt__20CScriptActorKeyframe = .data:0x803DFE20; // type:object size:0x20 scope:global
|
||||||
__vt__14CBCScriptedCmd = .data:0x803DFE40; // type:object size:0xC scope:weak
|
__vt__14CBCScriptedCmd = .data:0x803DFE40; // type:object size:0xC scope:weak
|
||||||
lbl_803DFE50 = .data:0x803DFE50; // type:object size:0x20
|
lbl_803DFE50 = .data:0x803DFE50; // type:object size:0x1C
|
||||||
lbl_803DFE70 = .data:0x803DFE70; // type:object size:0x80
|
lbl_803DFE70 = .data:0x803DFE70; // type:object size:0x80
|
||||||
__vt__7CWeapon = .data:0x803DFEF0; // type:object size:0x6C scope:global
|
__vt__7CWeapon = .data:0x803DFEF0; // type:object size:0x6C scope:global
|
||||||
jumptable_803DFF5C = .data:0x803DFF5C; // type:object size:0x24 scope:local
|
jumptable_803DFF5C = .data:0x803DFF5C; // type:object size:0x24 scope:local
|
||||||
|
@ -18860,7 +18860,7 @@ __vt__14CVEAngleSphere = .data:0x803EF748; // type:object size:0x10 scope:global
|
||||||
__vt__15CEmitterElement = .data:0x803EF758; // type:object size:0x10 scope:global
|
__vt__15CEmitterElement = .data:0x803EF758; // type:object size:0x10 scope:global
|
||||||
__vt__9CVESphere = .data:0x803EF768; // type:object size:0x10 scope:global
|
__vt__9CVESphere = .data:0x803EF768; // type:object size:0x10 scope:global
|
||||||
__vt__16CEESimpleEmitter = .data:0x803EF778; // type:object size:0x10 scope:global
|
__vt__16CEESimpleEmitter = .data:0x803EF778; // type:object size:0x10 scope:global
|
||||||
__vt__52TObjOwnerDerivedFromIObj<Q212CMidiManager9CMidiData> = .data:0x803EF788; // type:object size:0x10 scope:global
|
__vt__52TObjOwnerDerivedFromIObj<Q212CMidiManager9CMidiData> = .data:0x803EF788; // type:object size:0xC scope:global
|
||||||
__vt__17CImageInstruction = .data:0x803EF798; // type:object size:0x20 scope:global
|
__vt__17CImageInstruction = .data:0x803EF798; // type:object size:0x20 scope:global
|
||||||
__vt__17CParticleElectric = .data:0x803EF7B8; // type:object size:0x78 scope:global
|
__vt__17CParticleElectric = .data:0x803EF7B8; // type:object size:0x78 scope:global
|
||||||
__vt__44TObjOwnerDerivedFromIObj<16CDependencyGroup> = .data:0x803EF830; // type:object size:0xC scope:weak
|
__vt__44TObjOwnerDerivedFromIObj<16CDependencyGroup> = .data:0x803EF830; // type:object size:0xC scope:weak
|
||||||
|
@ -19045,8 +19045,8 @@ __lconv = .data:0x803F2D20; // type:object size:0x38 scope:global data:4byte
|
||||||
@1428 = .data:0x803F2E60; // type:object size:0xE0 scope:local
|
@1428 = .data:0x803F2E60; // type:object size:0xE0 scope:local
|
||||||
@1427 = .data:0x803F2F40; // type:object size:0x44 scope:local
|
@1427 = .data:0x803F2F40; // type:object size:0x44 scope:local
|
||||||
@1693 = .data:0x803F2F88; // type:object size:0x50 scope:local
|
@1693 = .data:0x803F2F88; // type:object size:0x50 scope:local
|
||||||
kf$395 = .data:0x803F2FD8; // type:object size:0x1C scope:local
|
kf$395 = .data:0x803F2FD8; // type:object size:0x1A scope:local
|
||||||
midi2TimeTab = .data:0x803F2FF4; // type:object size:0x204 scope:local
|
midi2TimeTab = .data:0x803F2FF4; // type:object size:0x200 scope:local
|
||||||
mask$603 = .data:0x803F31F8; // type:object size:0x20 scope:local
|
mask$603 = .data:0x803F31F8; // type:object size:0x20 scope:local
|
||||||
dirty$604 = .data:0x803F3218; // type:object size:0x10 scope:local
|
dirty$604 = .data:0x803F3218; // type:object size:0x10 scope:local
|
||||||
mask$608 = .data:0x803F3228; // type:object size:0x20 scope:local
|
mask$608 = .data:0x803F3228; // type:object size:0x20 scope:local
|
||||||
|
@ -19119,13 +19119,18 @@ sMainSpace = .bss:0x80457560; // type:object size:0x168 scope:local
|
||||||
lbl_804576C8 = .bss:0x804576C8; // type:object size:0xD0
|
lbl_804576C8 = .bss:0x804576C8; // type:object size:0xD0
|
||||||
lbl_80457798 = .bss:0x80457798; // type:object size:0x160
|
lbl_80457798 = .bss:0x80457798; // type:object size:0x160
|
||||||
@27 = .bss:0x804578F8; // type:object size:0xC scope:local
|
@27 = .bss:0x804578F8; // type:object size:0xC scope:local
|
||||||
lbl_80457908 = .bss:0x80457908; // type:object size:0xC0 data:float
|
...bss.0 = .bss:0x80457908; // type:label scope:local
|
||||||
lbl_804579C8 = .bss:0x804579C8; // type:object size:0x20 data:4byte
|
testRayStart = .bss:0x80457908; // type:object size:0xC data:float
|
||||||
|
testRayNormal = .bss:0x80457914; // type:object size:0xC data:float
|
||||||
|
testRayResult = .bss:0x80457920; // type:object size:0x30
|
||||||
|
testBoxResult = .bss:0x80457950; // type:object size:0x60
|
||||||
|
testBox = .bss:0x804579B0; // type:object size:0x18 data:float
|
||||||
|
skVisorToItemMapping = .bss:0x804579C8; // type:object size:0x20 data:4byte
|
||||||
lbl_804579E8 = .bss:0x804579E8; // type:object size:0x10 data:float
|
lbl_804579E8 = .bss:0x804579E8; // type:object size:0x10 data:float
|
||||||
lbl_804579F8 = .bss:0x804579F8; // type:object size:0x18 data:4byte
|
lbl_804579F8 = .bss:0x804579F8; // type:object size:0x18 data:4byte
|
||||||
lbl_80457A10 = .bss:0x80457A10; // type:object size:0x838
|
sAllocSpace$2944 = .bss:0x80457A10; // type:object size:0x838
|
||||||
lbl_80458248 = .bss:0x80458248; // type:object size:0x108
|
sAllocSpace$2964 = .bss:0x80458248; // type:object size:0x108
|
||||||
lbl_80458350 = .bss:0x80458350; // type:object size:0x1E58
|
sAllocSpace$2980 = .bss:0x80458350; // type:object size:0x1E58
|
||||||
lbl_8045A1A8 = .bss:0x8045A1A8; // type:object size:0xF98
|
lbl_8045A1A8 = .bss:0x8045A1A8; // type:object size:0xF98
|
||||||
lbl_8045B140 = .bss:0x8045B140; // type:object size:0x40
|
lbl_8045B140 = .bss:0x8045B140; // type:object size:0x40
|
||||||
lbl_8045B180 = .bss:0x8045B180; // type:object size:0x5C
|
lbl_8045B180 = .bss:0x8045B180; // type:object size:0x5C
|
||||||
|
@ -19252,7 +19257,7 @@ lbl_804BFFAC = .bss:0x804BFFAC; // type:object size:0x14
|
||||||
sStaticSkinningData__8Skinning = .bss:0x804BFFC0; // type:object size:0x8000C scope:local align:32
|
sStaticSkinningData__8Skinning = .bss:0x804BFFC0; // type:object size:0x8000C scope:local align:32
|
||||||
sSkinningBuffer__8Skinning = .bss:0x8053FFCC; // type:object size:0x28 scope:local data:byte
|
sSkinningBuffer__8Skinning = .bss:0x8053FFCC; // type:object size:0x28 scope:local data:byte
|
||||||
sAllocations__8Skinning = .bss:0x8053FFF4; // type:object size:0x1C scope:local
|
sAllocations__8Skinning = .bss:0x8053FFF4; // type:object size:0x1C scope:local
|
||||||
lbl_80540010 = .bss:0x80540010; // type:object size:0x10
|
lbl_80540010 = .bss:0x80540010; // type:object size:0xC
|
||||||
lbl_80540020 = .bss:0x80540020; // type:object size:0x500 align:32
|
lbl_80540020 = .bss:0x80540020; // type:object size:0x500 align:32
|
||||||
lbl_80540520 = .bss:0x80540520; // type:object size:0x30
|
lbl_80540520 = .bss:0x80540520; // type:object size:0x30
|
||||||
lbl_80540550 = .bss:0x80540550; // type:object size:0x30
|
lbl_80540550 = .bss:0x80540550; // type:object size:0x30
|
||||||
|
@ -22456,7 +22461,7 @@ lbl_805A9E08 = .sdata2:0x805A9E08; // type:object size:0x1 data:byte
|
||||||
lbl_805A9E09 = .sdata2:0x805A9E09; // type:object size:0x1 data:byte
|
lbl_805A9E09 = .sdata2:0x805A9E09; // type:object size:0x1 data:byte
|
||||||
lbl_805A9E0C = .sdata2:0x805A9E0C; // type:object size:0x4 data:float
|
lbl_805A9E0C = .sdata2:0x805A9E0C; // type:object size:0x4 data:float
|
||||||
lbl_805A9E10 = .sdata2:0x805A9E10; // type:object size:0x4 data:float
|
lbl_805A9E10 = .sdata2:0x805A9E10; // type:object size:0x4 data:float
|
||||||
lbl_805A9E14 = .sdata2:0x805A9E14; // type:object size:0x4 data:4byte
|
kGunLocator = .sdata2:0x805A9E14; // type:object size:0x4 data:4byte
|
||||||
skDefaultHudFadeOutSpeed__7CPlayer = .sdata2:0x805A9E18; // type:object size:0x4 scope:global data:float
|
skDefaultHudFadeOutSpeed__7CPlayer = .sdata2:0x805A9E18; // type:object size:0x4 scope:global data:float
|
||||||
skDefaultHudFadeInSpeed__7CPlayer = .sdata2:0x805A9E1C; // type:object size:0x4 scope:global data:float
|
skDefaultHudFadeInSpeed__7CPlayer = .sdata2:0x805A9E1C; // type:object size:0x4 scope:global data:float
|
||||||
lbl_805A9E20 = .sdata2:0x805A9E20; // type:object size:0x4 data:float
|
lbl_805A9E20 = .sdata2:0x805A9E20; // type:object size:0x4 data:float
|
||||||
|
@ -23718,7 +23723,7 @@ lbl_805AB448 = .sdata2:0x805AB448; // type:object size:0x4 data:float
|
||||||
lbl_805AB44C = .sdata2:0x805AB44C; // type:object size:0x4 data:float
|
lbl_805AB44C = .sdata2:0x805AB44C; // type:object size:0x4 data:float
|
||||||
lbl_805AB450 = .sdata2:0x805AB450; // type:object size:0x4 data:float
|
lbl_805AB450 = .sdata2:0x805AB450; // type:object size:0x4 data:float
|
||||||
lbl_805AB454 = .sdata2:0x805AB454; // type:object size:0x4 data:float
|
lbl_805AB454 = .sdata2:0x805AB454; // type:object size:0x4 data:float
|
||||||
lbl_805AB458 = .sdata2:0x805AB458; // type:object size:0x8 data:float
|
lbl_805AB458 = .sdata2:0x805AB458; // type:object size:0x4 data:float
|
||||||
lbl_805AB460 = .sdata2:0x805AB460; // type:object size:0x8 data:float
|
lbl_805AB460 = .sdata2:0x805AB460; // type:object size:0x8 data:float
|
||||||
lbl_805AB468 = .sdata2:0x805AB468; // type:object size:0x4 data:4byte
|
lbl_805AB468 = .sdata2:0x805AB468; // type:object size:0x4 data:4byte
|
||||||
lbl_805AB46C = .sdata2:0x805AB46C; // type:object size:0x4 data:4byte
|
lbl_805AB46C = .sdata2:0x805AB46C; // type:object size:0x4 data:4byte
|
||||||
|
@ -26657,7 +26662,7 @@ lbl_805AE92C = .sdata2:0x805AE92C; // type:object size:0x4 data:float
|
||||||
lbl_805AE930 = .sdata2:0x805AE930; // type:object size:0x8 align:8 data:double
|
lbl_805AE930 = .sdata2:0x805AE930; // type:object size:0x8 align:8 data:double
|
||||||
@23 = .sdata2:0x805AE938; // type:object size:0x4 scope:local data:float
|
@23 = .sdata2:0x805AE938; // type:object size:0x4 scope:local data:float
|
||||||
@24 = .sdata2:0x805AE93C; // type:object size:0x4 scope:local data:float
|
@24 = .sdata2:0x805AE93C; // type:object size:0x4 scope:local data:float
|
||||||
lbl_805AE940 = .sdata2:0x805AE940; // type:object size:0x8 data:float
|
lbl_805AE940 = .sdata2:0x805AE940; // type:object size:0x4 data:float
|
||||||
kInput_AnalogOnThreshhold__11CFinalInput = .sdata2:0x805AE948; // type:object size:0x4 scope:global data:float
|
kInput_AnalogOnThreshhold__11CFinalInput = .sdata2:0x805AE948; // type:object size:0x4 scope:global data:float
|
||||||
kInput_AnalogTriggerOnThreshhold__11CFinalInput = .sdata2:0x805AE94C; // type:object size:0x4 scope:global data:float
|
kInput_AnalogTriggerOnThreshhold__11CFinalInput = .sdata2:0x805AE94C; // type:object size:0x4 scope:global data:float
|
||||||
@358 = .sdata2:0x805AE950; // type:object size:0x4 scope:local data:float
|
@358 = .sdata2:0x805AE950; // type:object size:0x4 scope:local data:float
|
||||||
|
@ -27060,7 +27065,7 @@ lbl_805AF360 = .sdata2:0x805AF360; // type:object size:0x4 data:float
|
||||||
lbl_805AF364 = .sdata2:0x805AF364; // type:object size:0x4 data:float
|
lbl_805AF364 = .sdata2:0x805AF364; // type:object size:0x4 data:float
|
||||||
lbl_805AF368 = .sdata2:0x805AF368; // type:object size:0x4 data:float
|
lbl_805AF368 = .sdata2:0x805AF368; // type:object size:0x4 data:float
|
||||||
lbl_805AF36C = .sdata2:0x805AF36C; // type:object size:0x4 data:float
|
lbl_805AF36C = .sdata2:0x805AF36C; // type:object size:0x4 data:float
|
||||||
lbl_805AF370 = .sdata2:0x805AF370; // type:object size:0x8 data:float
|
lbl_805AF370 = .sdata2:0x805AF370; // type:object size:0x4 data:float
|
||||||
@113 = .sdata2:0x805AF378; // type:object size:0x4 scope:local data:float
|
@113 = .sdata2:0x805AF378; // type:object size:0x4 scope:local data:float
|
||||||
@114 = .sdata2:0x805AF380; // type:object size:0x8 scope:local align:8 data:double
|
@114 = .sdata2:0x805AF380; // type:object size:0x8 scope:local align:8 data:double
|
||||||
@115 = .sdata2:0x805AF388; // type:object size:0x8 scope:local align:8 data:double
|
@115 = .sdata2:0x805AF388; // type:object size:0x8 scope:local align:8 data:double
|
||||||
|
|
|
@ -289,7 +289,7 @@ __ct__11CObjectListF15EGameObjectList = .text:0x800100B4; // type:function size:
|
||||||
__ct__Q211CObjectList16SObjectListEntryFv = .text:0x800101A8; // type:function size:0x18 scope:weak
|
__ct__Q211CObjectList16SObjectListEntryFv = .text:0x800101A8; // type:function size:0x18 scope:weak
|
||||||
__dt__7CPlayerFv = .text:0x800101C0; // type:function size:0x730 scope:global
|
__dt__7CPlayerFv = .text:0x800101C0; // type:function size:0x730 scope:global
|
||||||
fn_80010874 = .text:0x800108F0; // type:function size:0x58 scope:global
|
fn_80010874 = .text:0x800108F0; // type:function size:0x58 scope:global
|
||||||
__dt__10CMorphBallFv = .text:0x80010948; // type:function size:0x1CC scope:global
|
__dt__Q27CPlayer12CInputFilterFv = .text:0x80010948; // type:function size:0x1CC scope:global
|
||||||
IsTransparent__7CPlayerCFv = .text:0x80010B14; // type:function size:0x18 scope:global
|
IsTransparent__7CPlayerCFv = .text:0x80010B14; // type:function size:0x18 scope:global
|
||||||
IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010B2C; // type:function size:0x7C scope:global
|
IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010B2C; // type:function size:0x7C scope:global
|
||||||
FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010BA8; // type:function size:0x12C scope:global
|
FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010BA8; // type:function size:0x12C scope:global
|
||||||
|
@ -399,15 +399,15 @@ GetFirstPersonCameraTransform__7CPlayerCFR13CStateManager = .text:0x80019148; //
|
||||||
UpdateGunTransform__7CPlayerFRC9CVector3fR13CStateManager = .text:0x80019170; // type:function size:0x464 scope:global
|
UpdateGunTransform__7CPlayerFRC9CVector3fR13CStateManager = .text:0x80019170; // type:function size:0x464 scope:global
|
||||||
UpdateAssistedAiming__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x800195D4; // type:function size:0x3E8 scope:global
|
UpdateAssistedAiming__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x800195D4; // type:function size:0x3E8 scope:global
|
||||||
UpdateAimTargetPrediction__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x800199BC; // type:function size:0x294 scope:global
|
UpdateAimTargetPrediction__7CPlayerFRC12CTransform4fR13CStateManager = .text:0x800199BC; // type:function size:0x294 scope:global
|
||||||
GetAverage__31TReservedAverage<9CVector3f,20>CFv = .text:0x80019C50; // type:function size:0x74 scope:global
|
GetAverage__31TReservedAverage<9CVector3f,10>CFv = .text:0x80019C50; // type:function size:0x74 scope:global
|
||||||
fn_80019C48 = .text:0x80019CC4; // type:function size:0x15C scope:global
|
AddValue__31TReservedAverage<9CVector3f,10>FRC9CVector3f = .text:0x80019CC4; // type:function size:0x15C scope:global
|
||||||
ResetAimTargetPrediction__7CPlayerF9TUniqueId = .text:0x80019E20; // type:function size:0x7C scope:global
|
SetAimTargetId__7CPlayerF9TUniqueId = .text:0x80019E20; // type:function size:0x7C scope:global
|
||||||
UpdateGunState__7CPlayerFRC11CFinalInputR13CStateManager = .text:0x80019E9C; // type:function size:0x28C scope:global
|
UpdateGunState__7CPlayerFRC11CFinalInputR13CStateManager = .text:0x80019E9C; // type:function size:0x28C scope:global
|
||||||
DrawGun__7CPlayerFR13CStateManager = .text:0x8001A128; // type:function size:0x6C scope:global
|
DrawGun__7CPlayerFR13CStateManager = .text:0x8001A128; // type:function size:0x6C scope:global
|
||||||
ResetGun__7CPlayerFR13CStateManager = .text:0x8001A194; // type:function size:0x54 scope:global
|
ResetGun__7CPlayerFR13CStateManager = .text:0x8001A194; // type:function size:0x54 scope:global
|
||||||
HolsterGun__7CPlayerFR13CStateManager = .text:0x8001A1E8; // type:function size:0xA8 scope:global
|
HolsterGun__7CPlayerFR13CStateManager = .text:0x8001A1E8; // type:function size:0xA8 scope:global
|
||||||
IsMorphBallTransitioning__7CPlayerCFv = .text:0x8001A290; // type:function size:0x28 scope:global
|
IsMorphBallTransitioning__7CPlayerCFv = .text:0x8001A290; // type:function size:0x28 scope:global
|
||||||
__ct__7CPlayerF9TUniqueIdRC12CTransform4fRC6CAABoxUi9CVector3fffffRC13CMaterialList = .text:0x8001A2B8; // type:function size:0xBFC scope:global
|
__ct__7CPlayerF9TUniqueIdRC12CTransform4fRC6CAABoxUiRC9CVector3fffffRC13CMaterialList = .text:0x8001A2B8; // type:function size:0xBFC scope:global
|
||||||
None__16CActorParametersFv = .text:0x8001AEB4; // type:function size:0x20 scope:global
|
None__16CActorParametersFv = .text:0x8001AEB4; // type:function size:0x20 scope:global
|
||||||
MakePlayerAnimres__FUiRC9CVector3f = .text:0x8001AED4; // type:function size:0x38 scope:global
|
MakePlayerAnimres__FUiRC9CVector3f = .text:0x8001AED4; // type:function size:0x38 scope:global
|
||||||
SetMaterial__19CCollisionPrimitiveFRC13CMaterialList = .text:0x8001AF0C; // type:function size:0x14 scope:global
|
SetMaterial__19CCollisionPrimitiveFRC13CMaterialList = .text:0x8001AF0C; // type:function size:0x14 scope:global
|
||||||
|
@ -6267,7 +6267,7 @@ ComputeBallMovement__10CMorphBallFRC11CFinalInputR13CStateManagerf = .text:0x800
|
||||||
ForwardInput__10CMorphBallCFRC11CFinalInput = .text:0x800F8E08; // type:function size:0x6C scope:global
|
ForwardInput__10CMorphBallCFRC11CFinalInput = .text:0x800F8E08; // type:function size:0x6C scope:global
|
||||||
GetBallTouchRadius__10CMorphBallCFv = .text:0x800F8E74; // type:function size:0xC scope:global
|
GetBallTouchRadius__10CMorphBallCFv = .text:0x800F8E74; // type:function size:0xC scope:global
|
||||||
GetBallRadius__10CMorphBallCFv = .text:0x800F8E80; // type:function size:0xC scope:global
|
GetBallRadius__10CMorphBallCFv = .text:0x800F8E80; // type:function size:0xC scope:global
|
||||||
fn_800F8E10 = .text:0x800F8E8C; // type:function size:0x764 scope:global
|
__dt__10CMorphBallFv = .text:0x800F8E8C; // type:function size:0x764 scope:global
|
||||||
__ct__10CMorphBallFR7CPlayerf = .text:0x800F95F0; // type:function size:0xE98 scope:global
|
__ct__10CMorphBallFR7CPlayerf = .text:0x800F95F0; // type:function size:0xE98 scope:global
|
||||||
fn_800FA40C = .text:0x800FA488; // type:function size:0x2C scope:global
|
fn_800FA40C = .text:0x800FA488; // type:function size:0x2C scope:global
|
||||||
fn_800FA438 = .text:0x800FA4B4; // type:function size:0x7C scope:global
|
fn_800FA438 = .text:0x800FA4B4; // type:function size:0x7C scope:global
|
||||||
|
@ -6652,7 +6652,7 @@ __ct__12CBloodFlowerF9TUniqueIdRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>
|
||||||
__ct__9TEditorIdFR12CInputStream = .text:0x8011A4DC; // type:function size:0x38 scope:global
|
__ct__9TEditorIdFR12CInputStream = .text:0x8011A4DC; // type:function size:0x38 scope:global
|
||||||
__sinit_TGameTypes_cpp = .text:0x8011A514; // type:function size:0x20 scope:local
|
__sinit_TGameTypes_cpp = .text:0x8011A514; // type:function size:0x20 scope:local
|
||||||
GetMaximumCollisionVelocity__13CPhysicsActorCFv = .text:0x8011A534; // type:function size:0x8 scope:global
|
GetMaximumCollisionVelocity__13CPhysicsActorCFv = .text:0x8011A534; // type:function size:0x8 scope:global
|
||||||
SetMaximumCollisionVelocity__13CPhysicsActorFf = .text:0x8011A53C; // type:function size:0x8 scope:global
|
SetMaxVelocityAfterCollision__13CPhysicsActorFf = .text:0x8011A53C; // type:function size:0x8 scope:global
|
||||||
GetCollisionAccuracyModifier__13CPhysicsActorCFv = .text:0x8011A544; // type:function size:0x8 scope:global
|
GetCollisionAccuracyModifier__13CPhysicsActorCFv = .text:0x8011A544; // type:function size:0x8 scope:global
|
||||||
SetCollisionAccuracyModifier__13CPhysicsActorFf = .text:0x8011A54C; // type:function size:0x8 scope:global
|
SetCollisionAccuracyModifier__13CPhysicsActorFf = .text:0x8011A54C; // type:function size:0x8 scope:global
|
||||||
GetCoefficientOfRestitutionModifier__13CPhysicsActorCFv = .text:0x8011A554; // type:function size:0x8 scope:global
|
GetCoefficientOfRestitutionModifier__13CPhysicsActorCFv = .text:0x8011A554; // type:function size:0x8 scope:global
|
||||||
|
@ -7983,7 +7983,7 @@ BeginGrapple__7CPlayerFR9CVector3fR13CStateManager = .text:0x8017B09C; // type:f
|
||||||
BreakGrapple__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B140; // type:function size:0xD8 scope:global
|
BreakGrapple__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B140; // type:function size:0xD8 scope:global
|
||||||
SetOrbitRequest__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B218; // type:function size:0xB8 scope:global
|
SetOrbitRequest__7CPlayerF19EPlayerOrbitRequestR13CStateManager = .text:0x8017B218; // type:function size:0xB8 scope:global
|
||||||
SetOrbitRequestForTarget__7CPlayerF9TUniqueId19EPlayerOrbitRequestR13CStateManager = .text:0x8017B2D0; // type:function size:0x54 scope:global
|
SetOrbitRequestForTarget__7CPlayerF9TUniqueId19EPlayerOrbitRequestR13CStateManager = .text:0x8017B2D0; // type:function size:0x54 scope:global
|
||||||
InGrappleJumpCooldown__7CPlayerCFv = .text:0x8017B324; // type:function size:0x38 scope:global
|
CheckPostGrapple__7CPlayerCFv = .text:0x8017B324; // type:function size:0x38 scope:global
|
||||||
PreventFallingCameraPitch__7CPlayerFv = .text:0x8017B35C; // type:function size:0x1C scope:global
|
PreventFallingCameraPitch__7CPlayerFv = .text:0x8017B35C; // type:function size:0x1C scope:global
|
||||||
OrbitCarcass__7CPlayerFR13CStateManager = .text:0x8017B378; // type:function size:0x3C scope:global
|
OrbitCarcass__7CPlayerFR13CStateManager = .text:0x8017B378; // type:function size:0x3C scope:global
|
||||||
OrbitPoint__7CPlayerFQ27CPlayer16EPlayerOrbitTypeR13CStateManager = .text:0x8017B3B4; // type:function size:0x60 scope:global
|
OrbitPoint__7CPlayerFQ27CPlayer16EPlayerOrbitTypeR13CStateManager = .text:0x8017B3B4; // type:function size:0x60 scope:global
|
||||||
|
@ -19152,9 +19152,9 @@ lbl_80457908 = .bss:0x80457AE8; // type:object size:0xC0 scope:local data:float
|
||||||
lbl_804579C8 = .bss:0x80457BA8; // type:object size:0x20 scope:local data:4byte
|
lbl_804579C8 = .bss:0x80457BA8; // type:object size:0x20 scope:local data:4byte
|
||||||
lbl_804579E8 = .bss:0x80457BC8; // type:object size:0x10 scope:local data:float
|
lbl_804579E8 = .bss:0x80457BC8; // type:object size:0x10 scope:local data:float
|
||||||
lbl_804579F8 = .bss:0x80457BD8; // type:object size:0x18 scope:local data:4byte
|
lbl_804579F8 = .bss:0x80457BD8; // type:object size:0x18 scope:local data:4byte
|
||||||
lbl_80457A10 = .bss:0x80457BF0; // type:object size:0x838 scope:local
|
sAllocSpace$2944 = .bss:0x80457BF0; // type:object size:0x838 scope:local
|
||||||
lbl_80458248 = .bss:0x80458428; // type:object size:0x108 scope:local
|
sAllocSpace$2964 = .bss:0x80458428; // type:object size:0x108 scope:local
|
||||||
lbl_80458350 = .bss:0x80458530; // type:object size:0x1E58 scope:local
|
sAllocSpace$2980 = .bss:0x80458530; // type:object size:0x1E58 scope:local
|
||||||
lbl_8045A1A8 = .bss:0x8045A388; // type:object size:0xF98 scope:local
|
lbl_8045A1A8 = .bss:0x8045A388; // type:object size:0xF98 scope:local
|
||||||
lbl_8045B140 = .bss:0x8045B320; // type:object size:0x40 scope:local
|
lbl_8045B140 = .bss:0x8045B320; // type:object size:0x40 scope:local
|
||||||
lbl_8045B180 = .bss:0x8045B360; // type:object size:0x5C scope:local
|
lbl_8045B180 = .bss:0x8045B360; // type:object size:0x5C scope:local
|
||||||
|
|
|
@ -38,14 +38,12 @@ public:
|
||||||
const char* mInfo;
|
const char* mInfo;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Comparison {
|
class Comparison {};
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
CCollisionPrimitive(const CMaterialList& list);
|
CCollisionPrimitive(const CMaterialList& list);
|
||||||
|
|
||||||
virtual uint GetTableIndex() const = 0;
|
virtual uint GetTableIndex() const = 0;
|
||||||
virtual void SetMaterial(const CMaterialList&);
|
virtual void SetMaterial(const CMaterialList& other) { x8_material = other; }
|
||||||
virtual const CMaterialList& GetMaterial() const;
|
virtual const CMaterialList& GetMaterial() const;
|
||||||
virtual CAABox CalculateAABox(const CTransform4f&) const = 0;
|
virtual CAABox CalculateAABox(const CTransform4f&) const = 0;
|
||||||
virtual CAABox CalculateLocalAABox() const = 0;
|
virtual CAABox CalculateLocalAABox() const = 0;
|
||||||
|
|
|
@ -16,7 +16,7 @@ public:
|
||||||
};
|
};
|
||||||
CRayCastResult(float time, const CVector3f& point, const CPlane& plane, const CMaterialList& list)
|
CRayCastResult(float time, const CVector3f& point, const CPlane& plane, const CMaterialList& list)
|
||||||
: x0_time(time), x4_point(point), x10_plane(plane), x20_valid(kI_Valid), x28_material(list) {}
|
: x0_time(time), x4_point(point), x10_plane(plane), x20_valid(kI_Valid), x28_material(list) {}
|
||||||
CRayCastResult(EInvalid invalid)
|
CRayCastResult(EInvalid invalid = kI_Invalid)
|
||||||
: x0_time(0)
|
: x0_time(0)
|
||||||
, x4_point(CVector3f(0.f, 0.f, 0.f))
|
, x4_point(CVector3f(0.f, 0.f, 0.f))
|
||||||
, x10_plane(CPlane(0.f, CUnitVector3f(1.f, 0.f, 0.f, CUnitVector3f::kN_Yes)))
|
, x10_plane(CPlane(0.f, CUnitVector3f(1.f, 0.f, 0.f, CUnitVector3f::kN_Yes)))
|
||||||
|
|
|
@ -210,8 +210,8 @@ public:
|
||||||
static void SetDuration(CSfxHandle handle, float duration);
|
static void SetDuration(CSfxHandle handle, float duration);
|
||||||
static ushort GetReverbAmount();
|
static ushort GetReverbAmount();
|
||||||
|
|
||||||
static CSfxHandle SfxStart(const ushort id, const short vol, const short pan,
|
static CSfxHandle SfxStart(const ushort id, const short vol = 127, const short pan = 64,
|
||||||
const bool useAcoustics = false, const short prio = kMaxPriority,
|
const bool useAcoustics = false, const short prio = kMedPriority,
|
||||||
const bool looped = false, const int areaId = kAllAreas);
|
const bool looped = false, const int areaId = kAllAreas);
|
||||||
static void SfxStop(CSfxHandle handle);
|
static void SfxStop(CSfxHandle handle);
|
||||||
static void SfxVolume(CSfxHandle handle, uchar volume);
|
static void SfxVolume(CSfxHandle handle, uchar volume);
|
||||||
|
|
|
@ -55,9 +55,15 @@ public:
|
||||||
}
|
}
|
||||||
inline float MagSquared() const { return GetX() * GetX() + GetY() * GetY() + GetZ() * GetZ(); }
|
inline float MagSquared() const { return GetX() * GetX() + GetY() * GetY() + GetZ() * GetZ(); }
|
||||||
static CVector3f Cross(const CVector3f& lhs, const CVector3f& rhs) {
|
static CVector3f Cross(const CVector3f& lhs, const CVector3f& rhs) {
|
||||||
const float x = (lhs.GetY() * rhs.GetZ()) - (rhs.GetY() * lhs.GetZ());
|
const float lX = lhs.mX;
|
||||||
const float y = (lhs.GetZ() * rhs.GetX()) - (rhs.GetZ() * lhs.GetX());
|
const float lY = lhs.mY;
|
||||||
const float z = (lhs.GetX() * rhs.GetY()) - (rhs.GetX() * lhs.GetY());
|
const float lZ = lhs.mZ;
|
||||||
|
const float rX = rhs.mX;
|
||||||
|
const float rY = rhs.mY;
|
||||||
|
const float rZ = rhs.mZ;
|
||||||
|
float z = lX * rY - rX * lY;
|
||||||
|
float y = lZ * rX - rZ * lX;
|
||||||
|
float x = lY * rZ - rY * lZ;
|
||||||
return CVector3f(x, y, z);
|
return CVector3f(x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -92,16 +98,9 @@ public:
|
||||||
mZ *= v;
|
mZ *= v;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
CVector3f& operator/=(const float v) {
|
CVector3f& operator/=(const float v) { return *this *= (1.f / v); }
|
||||||
mX /= v;
|
|
||||||
mY /= v;
|
|
||||||
mZ /= v;
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
CVector2f ToVec2f() const {
|
CVector2f ToVec2f() const { return CVector2f(mX, mY); }
|
||||||
return CVector2f(mX, mY);
|
|
||||||
}
|
|
||||||
|
|
||||||
static float Dot(const CVector3f& a, const CVector3f& b) {
|
static float Dot(const CVector3f& a, const CVector3f& b) {
|
||||||
return (a.GetX() * b.GetX()) + (a.GetY() * b.GetY()) + (a.GetZ() * b.GetZ());
|
return (a.GetX() * b.GetX()) + (a.GetY() * b.GetY()) + (a.GetZ() * b.GetZ());
|
||||||
|
@ -176,11 +175,13 @@ inline CVector3f operator*(const float f, const CVector3f& vec) {
|
||||||
}
|
}
|
||||||
|
|
||||||
inline CVector3f operator/(const CVector3f& vec, const float f) {
|
inline CVector3f operator/(const CVector3f& vec, const float f) {
|
||||||
float x = vec.GetX() / f;
|
float n = (1.f / f);
|
||||||
float y = vec.GetY() / f;
|
float x = vec.GetX() * n;
|
||||||
float z = vec.GetZ() / f;
|
float y = vec.GetY() * n;
|
||||||
|
float z = vec.GetZ() * n;
|
||||||
return CVector3f(x, y, z);
|
return CVector3f(x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline CVector3f operator-(const CVector3f& vec) {
|
inline CVector3f operator-(const CVector3f& vec) {
|
||||||
return CVector3f(-vec.GetX(), -vec.GetY(), -vec.GetZ());
|
return CVector3f(-vec.GetX(), -vec.GetY(), -vec.GetZ());
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,7 +7,14 @@
|
||||||
#include "rstl/vector.hpp"
|
#include "rstl/vector.hpp"
|
||||||
|
|
||||||
template < typename T >
|
template < typename T >
|
||||||
T GetAverageValue(const T* ptr, int count); // TODO
|
T GetAverageValue(const T* ptr, int count) {
|
||||||
|
const T* end = ptr + count;
|
||||||
|
T ret = *ptr++;
|
||||||
|
for (; ptr < end; ++ptr) {
|
||||||
|
ret = ret + *ptr;
|
||||||
|
}
|
||||||
|
return ret / count;
|
||||||
|
}
|
||||||
|
|
||||||
template < typename T >
|
template < typename T >
|
||||||
class TAverage : rstl::vector< T > {
|
class TAverage : rstl::vector< T > {
|
||||||
|
|
|
@ -15,14 +15,28 @@ public:
|
||||||
TReservedAverage(const T& value) {
|
TReservedAverage(const T& value) {
|
||||||
// resize(value, N); TODO
|
// resize(value, N); TODO
|
||||||
}
|
}
|
||||||
void AddValue(const T& value) {
|
void AddValue(const T& value);
|
||||||
this->push_back(value);
|
|
||||||
for (int i = this->size() - 1; i > 0; --i) {
|
|
||||||
this->operator[](i) = this->operator[](i - 1);
|
|
||||||
}
|
|
||||||
this->operator[](0) = value;
|
|
||||||
}
|
|
||||||
rstl::optional_object< T > GetAverage() const;
|
rstl::optional_object< T > GetAverage() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template < typename T, int N >
|
||||||
|
/* inline */ void TReservedAverage< T, N >::AddValue(const T& value) {
|
||||||
|
if (this->size() < this->capacity()) {
|
||||||
|
this->push_back(value);
|
||||||
|
}
|
||||||
|
for (int i = this->size() - 1; i > 0; --i) {
|
||||||
|
this->operator[](i) = this->operator[](i - 1);
|
||||||
|
}
|
||||||
|
this->operator[](0) = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
template < typename T, int N >
|
||||||
|
rstl::optional_object< T > TReservedAverage< T, N >::GetAverage() const {
|
||||||
|
if (this->empty()) {
|
||||||
|
return rstl::optional_object_null();
|
||||||
|
} else {
|
||||||
|
return GetAverageValue(this->data(), this->size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#endif // _TRESERVEDAVERAGE
|
#endif // _TRESERVEDAVERAGE
|
||||||
|
|
|
@ -133,7 +133,7 @@ public:
|
||||||
float GetFadeInTime() const { return x5c_fadeInTime; }
|
float GetFadeInTime() const { return x5c_fadeInTime; }
|
||||||
float GetFadeOutTime() const { return x60_fadeOutTime; }
|
float GetFadeOutTime() const { return x60_fadeOutTime; }
|
||||||
|
|
||||||
static CActorParameters None();
|
static CActorParameters None() { return CActorParameters(); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
CLightParameters x0_lighting;
|
CLightParameters x0_lighting;
|
||||||
|
|
|
@ -27,7 +27,13 @@ public:
|
||||||
, x14_canLoop(loop)
|
, x14_canLoop(loop)
|
||||||
, x18_defaultAnim(defaultAnim) {}
|
, x18_defaultAnim(defaultAnim) {}
|
||||||
|
|
||||||
// name?
|
CAssetId GetId() const { return x0_ancsId; }
|
||||||
|
// or GetBodyType__8CAnimResCFv ?
|
||||||
|
int GetCharacterNodeId() const { return x4_charIdx; }
|
||||||
|
const CVector3f& GetScale() const { return x8_scale; }
|
||||||
|
int GetDefaultAnim() const { return x18_defaultAnim; }
|
||||||
|
bool CanLoop() const { return x14_canLoop; }
|
||||||
|
|
||||||
static const int kDefaultCharIdx;
|
static const int kDefaultCharIdx;
|
||||||
};
|
};
|
||||||
CHECK_SIZEOF(CAnimRes, 0x1c)
|
CHECK_SIZEOF(CAnimRes, 0x1c)
|
||||||
|
|
|
@ -66,7 +66,15 @@ public:
|
||||||
CModelData();
|
CModelData();
|
||||||
CModelData(const CAnimRes&);
|
CModelData(const CAnimRes&);
|
||||||
CModelData(const CStaticRes&);
|
CModelData(const CStaticRes&);
|
||||||
CModelData(const CModelData& other);
|
CModelData(const CModelData& other)
|
||||||
|
: x0_scale(other.x0_scale)
|
||||||
|
, xc_animData(other.xc_animData)
|
||||||
|
, x14_24_renderSorted(other.x14_24_renderSorted)
|
||||||
|
, x14_25_sortThermal(other.x14_25_sortThermal)
|
||||||
|
, x18_ambientColor(other.x18_ambientColor)
|
||||||
|
, x1c_normalModel(other.x1c_normalModel)
|
||||||
|
, x2c_xrayModel(other.x2c_xrayModel)
|
||||||
|
, x3c_infraModel(other.x3c_infraModel) {}
|
||||||
~CModelData();
|
~CModelData();
|
||||||
|
|
||||||
CAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree);
|
CAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree);
|
||||||
|
|
|
@ -129,13 +129,14 @@ public:
|
||||||
void SetAngularImpulseWR(const CAxisAngle& angularImpulse) {
|
void SetAngularImpulseWR(const CAxisAngle& angularImpulse) {
|
||||||
x180_angularImpulse = angularImpulse;
|
x180_angularImpulse = angularImpulse;
|
||||||
}
|
}
|
||||||
|
void SetLastNonCollidingState(const CMotionState& state) { x1f4_lastNonCollidingState = state; }
|
||||||
|
|
||||||
float GetCoefficientOfRestitutionModifier() const;
|
float GetCoefficientOfRestitutionModifier() const;
|
||||||
void SetCoefficientOfRestitutionModifier(float modifier);
|
void SetCoefficientOfRestitutionModifier(float modifier);
|
||||||
float GetCollisionAccuracyModifier() const;
|
float GetCollisionAccuracyModifier() const;
|
||||||
void SetCollisionAccuracyModifier(float modifier);
|
void SetCollisionAccuracyModifier(float modifier);
|
||||||
float GetMaximumCollisionVelocity() const;
|
float GetMaximumCollisionVelocity() const;
|
||||||
void SetMaximumCollisionVelocity(float velocity);
|
void SetMaxVelocityAfterCollision(float velocity);
|
||||||
|
|
||||||
CPhysicsState GetPhysicsState() const;
|
CPhysicsState GetPhysicsState() const;
|
||||||
void SetPhysicsState(const CPhysicsState& state);
|
void SetPhysicsState(const CPhysicsState& state);
|
||||||
|
@ -155,7 +156,7 @@ public:
|
||||||
CVector3f GetMoveToORImpulseWR(const CVector3f& impulse, float d) const;
|
CVector3f GetMoveToORImpulseWR(const CVector3f& impulse, float d) const;
|
||||||
CVector3f GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const;
|
CVector3f GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const;
|
||||||
void RotateToWR(const CQuaternion&, float);
|
void RotateToWR(const CQuaternion&, float);
|
||||||
|
|
||||||
void MoveInOneFrameOR(const CVector3f& trans, float d);
|
void MoveInOneFrameOR(const CVector3f& trans, float d);
|
||||||
void RotateInOneFrameOR(const CQuaternion&, float);
|
void RotateInOneFrameOR(const CQuaternion&, float);
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,7 @@ public:
|
||||||
void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
|
void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
|
||||||
// UpdateElevation__18CFirstPersonCameraFR13CStateManager
|
// UpdateElevation__18CFirstPersonCameraFR13CStateManager
|
||||||
// UpdateTransform__18CFirstPersonCameraFR13CStateManagerf
|
// UpdateTransform__18CFirstPersonCameraFR13CStateManagerf
|
||||||
// GetGunFollowTransform__18CFirstPersonCameraCFv
|
const CTransform4f& GetGunFollowTransform() const;
|
||||||
// SetLockCamera__18CFirstPersonCameraFb
|
// SetLockCamera__18CFirstPersonCameraFb
|
||||||
void CancelCinematicOffset();
|
void CancelCinematicOffset();
|
||||||
|
|
||||||
|
|
|
@ -2,8 +2,11 @@
|
||||||
#define _CGRAPPLEARM
|
#define _CGRAPPLEARM
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
#include "rstl/single_ptr.hpp"
|
|
||||||
#include "Kyoto/Audio/CSfxHandle.hpp"
|
#include "Kyoto/Audio/CSfxHandle.hpp"
|
||||||
|
#include "Kyoto/Math/CTransform4f.hpp"
|
||||||
|
|
||||||
|
#include "rstl/single_ptr.hpp"
|
||||||
|
|
||||||
class CVector3f;
|
class CVector3f;
|
||||||
class CStateManager;
|
class CStateManager;
|
||||||
|
@ -34,6 +37,8 @@ public:
|
||||||
void EnterStruck(CStateManager&, float, bool, bool);
|
void EnterStruck(CStateManager&, float, bool, bool);
|
||||||
void DisconnectGrappleBeam();
|
void DisconnectGrappleBeam();
|
||||||
|
|
||||||
|
void SetTransform(const CTransform4f& xf) { *(CTransform4f*)(&x0_pad[0x220]) = xf; }
|
||||||
|
|
||||||
// EArmState GetAnimState() const { return x334_animState; }
|
// EArmState GetAnimState() const { return x334_animState; }
|
||||||
bool GetActive() const { return x3b2_24_active; }
|
bool GetActive() const { return x3b2_24_active; }
|
||||||
bool BeamActive() const { return x3b2_25_beamActive; }
|
bool BeamActive() const { return x3b2_25_beamActive; }
|
||||||
|
@ -42,8 +47,8 @@ public:
|
||||||
bool IsSuitLoading() const { return x3b2_29_suitLoading; }
|
bool IsSuitLoading() const { return x3b2_29_suitLoading; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
uchar x0_pad[0x328];
|
uchar x0_pad[0x328]; // TODO
|
||||||
rstl::single_ptr<CGunController> x328_gunController;
|
rstl::single_ptr< CGunController > x328_gunController;
|
||||||
CSfxHandle x32c_grappleLoopSfx;
|
CSfxHandle x32c_grappleLoopSfx;
|
||||||
CSfxHandle x330_swooshSfx;
|
CSfxHandle x330_swooshSfx;
|
||||||
EArmState x334_animState;
|
EArmState x334_animState;
|
||||||
|
|
|
@ -1,16 +1,33 @@
|
||||||
#ifndef _CMORPHBALL
|
#ifndef _CMORPHBALL
|
||||||
#define _CMORPHBALL
|
#define _CMORPHBALL
|
||||||
|
|
||||||
class CMorphBall {
|
#include "Kyoto/TOneStatic.hpp"
|
||||||
|
#include "Kyoto/TReservedAverage.hpp"
|
||||||
|
|
||||||
|
#include "Collision/CCollidableSphere.hpp"
|
||||||
|
#include "Collision/CCollisionInfoList.hpp"
|
||||||
|
|
||||||
|
class CElementGen;
|
||||||
|
class CGenDescription;
|
||||||
|
class CModelData;
|
||||||
|
class CMorphBallShadow;
|
||||||
|
class CParticleSwoosh;
|
||||||
|
class CPlayer;
|
||||||
|
class CRainSplashGenerator;
|
||||||
|
class CStateManager;
|
||||||
|
class CSwooshDescription;
|
||||||
|
class CToken;
|
||||||
|
class CWorldShadow;
|
||||||
|
|
||||||
|
class CMorphBall : public TOneStatic< CMorphBall > {
|
||||||
public:
|
public:
|
||||||
enum EBallBoostState { kBBS_BoostAvailable, kBBS_BoostDisabled };
|
enum EBallBoostState { kBBS_BoostAvailable, kBBS_BoostDisabled };
|
||||||
|
|
||||||
enum ESpiderBallState { kSBS_Inactive, kSBS_Active };
|
enum ESpiderBallState { kSBS_Inactive, kSBS_Active };
|
||||||
|
|
||||||
enum EBombJumpState { kBJS_BombJumpAvailable, kBJS_BombJumpDisabled };
|
enum EBombJumpState { kBJS_BombJumpAvailable, kBJS_BombJumpDisabled };
|
||||||
|
|
||||||
//
|
CMorphBall(CPlayer&, float);
|
||||||
|
~CMorphBall();
|
||||||
|
|
||||||
float GetBallRadius() const;
|
float GetBallRadius() const;
|
||||||
|
|
||||||
EBallBoostState GetBallBoostState() const; // { return x1e3c_boostState; }
|
EBallBoostState GetBallBoostState() const; // { return x1e3c_boostState; }
|
||||||
|
@ -18,7 +35,142 @@ public:
|
||||||
EBombJumpState GetBombJumpState() const; // { return x1e40_bombJumpState; }
|
EBombJumpState GetBombJumpState() const; // { return x1e40_bombJumpState; }
|
||||||
void SetBombJumpState(EBombJumpState state);
|
void SetBombJumpState(EBombJumpState state);
|
||||||
void LoadMorphBallModel(CStateManager& mgr);
|
void LoadMorphBallModel(CStateManager& mgr);
|
||||||
|
void Update(float dt, CStateManager& mgr);
|
||||||
|
void StopSounds();
|
||||||
|
void UpdateEffects(float dt, CStateManager& mgr);
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct CSpiderBallElectricityManager {
|
||||||
|
uint x0_effectIdx;
|
||||||
|
uint x4_lifetime;
|
||||||
|
uint x8_curFrame;
|
||||||
|
CSpiderBallElectricityManager(uint effectIdx, uint lifetime)
|
||||||
|
: x0_effectIdx(effectIdx), x4_lifetime(lifetime) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
CPlayer& x0_player;
|
||||||
|
int x4_loadedModelId;
|
||||||
|
uint x8_ballGlowColorIdx;
|
||||||
|
float xc_radius;
|
||||||
|
CVector3f x10_boostControlForce;
|
||||||
|
CVector3f x1c_controlForce;
|
||||||
|
bool x28_tireMode;
|
||||||
|
float x2c_tireLeanAngle;
|
||||||
|
float x30_ballTiltAngle;
|
||||||
|
CCollidableSphere x38_collisionSphere;
|
||||||
|
rstl::single_ptr< CModelData > x58_ballModel;
|
||||||
|
uint x5c_ballModelShader;
|
||||||
|
rstl::single_ptr< CModelData > x60_spiderBallGlassModel;
|
||||||
|
uint x64_spiderBallGlassModelShader;
|
||||||
|
rstl::single_ptr< CModelData > x68_lowPolyBallModel;
|
||||||
|
uint x6c_lowPolyBallModelShader;
|
||||||
|
rstl::single_ptr< CModelData > x70_frozenBallModel;
|
||||||
|
CCollisionInfoList x74_collisionInfos;
|
||||||
|
char xc78_[0x187c - 0xc78];
|
||||||
|
ESpiderBallState x187c_spiderBallState;
|
||||||
|
CVector3f x1880_playerToSpiderNormal;
|
||||||
|
float x188c_spiderPullMovement;
|
||||||
|
CVector3f x1890_spiderTrackPoint;
|
||||||
|
CVector3f x189c_spiderInterpBetweenPoints;
|
||||||
|
CVector3f x18a8_spiderBetweenPoints;
|
||||||
|
float x18b4_linVelDamp;
|
||||||
|
float x18b8_angVelDamp;
|
||||||
|
bool x18bc_spiderNearby;
|
||||||
|
bool x18bd_touchingSpider;
|
||||||
|
bool x18be_spiderBallSwinging;
|
||||||
|
bool x18bf_spiderSwingInAir;
|
||||||
|
bool x18c0_isSpiderSurface;
|
||||||
|
CTransform4f x18c4_spiderSurfaceTransform;
|
||||||
|
float x18f4_spiderSurfacePivotAngle;
|
||||||
|
float x18f8_spiderSurfacePivotTargetAngle;
|
||||||
|
float x18fc_refPullVel;
|
||||||
|
float x1900_playerToSpiderTrackDist;
|
||||||
|
float x1904_swingControlDir;
|
||||||
|
float x1908_swingControlTime;
|
||||||
|
CVector2f x190c_normSpiderSurfaceForces;
|
||||||
|
float x1914_spiderTrackForceMag;
|
||||||
|
float x1918_spiderViewControlMag;
|
||||||
|
float x191c_damageTimer;
|
||||||
|
bool x1920_spiderForcesReset;
|
||||||
|
CTransform4f x1924_surfaceToWorld;
|
||||||
|
bool x1954_isProjectile;
|
||||||
|
rstl::vector< CToken > x1958_animationTokens;
|
||||||
|
TToken< CSwooshDescription > x1968_slowBlueTailSwoosh;
|
||||||
|
TToken< CSwooshDescription > x1970_slowBlueTailSwoosh2;
|
||||||
|
TToken< CSwooshDescription > x1978_jaggyTrail;
|
||||||
|
TToken< CGenDescription > x1980_wallSpark;
|
||||||
|
TToken< CGenDescription > x1988_ballInnerGlow;
|
||||||
|
TToken< CGenDescription > x1990_spiderBallMagnetEffect;
|
||||||
|
TToken< CGenDescription > x1998_boostBallGlow;
|
||||||
|
TToken< CSwooshDescription > x19a0_spiderElectric;
|
||||||
|
TToken< CGenDescription > x19a8_morphBallTransitionFlash;
|
||||||
|
TToken< CGenDescription > x19b0_effect_morphBallIceBreak;
|
||||||
|
rstl::single_ptr< CParticleSwoosh > x19b8_slowBlueTailSwooshGen;
|
||||||
|
rstl::single_ptr< CParticleSwoosh > x19bc_slowBlueTailSwooshGen2;
|
||||||
|
rstl::single_ptr< CParticleSwoosh > x19c0_slowBlueTailSwoosh2Gen;
|
||||||
|
rstl::single_ptr< CParticleSwoosh > x19c4_slowBlueTailSwoosh2Gen2;
|
||||||
|
rstl::single_ptr< CParticleSwoosh > x19c8_jaggyTrailGen;
|
||||||
|
rstl::single_ptr< CElementGen > x19cc_wallSparkGen;
|
||||||
|
rstl::single_ptr< CElementGen > x19d0_ballInnerGlowGen;
|
||||||
|
rstl::single_ptr< CElementGen > x19d4_spiderBallMagnetEffectGen;
|
||||||
|
rstl::single_ptr< CElementGen > x19d8_boostBallGlowGen;
|
||||||
|
rstl::single_ptr< CElementGen > x19dc_morphBallTransitionFlashGen;
|
||||||
|
rstl::single_ptr< CElementGen > x19e0_effect_morphBallIceBreakGen;
|
||||||
|
rstl::reserved_vector< rstl::pair< rstl::single_ptr< CParticleSwoosh >, bool >, 48 >
|
||||||
|
x19e4_spiderElectricGens;
|
||||||
|
rstl::list< CSpiderBallElectricityManager > x1b68_activeSpiderElectricList;
|
||||||
|
CRandom16 x1b80_rand;
|
||||||
|
rstl::reserved_vector< TToken< CGenDescription >, 8 > x1b84_wakeEffects;
|
||||||
|
rstl::reserved_vector< rstl::auto_ptr< CElementGen >, 8 > x1bc8_wakeEffectGens;
|
||||||
|
int x1c0c_wakeEffectIdx;
|
||||||
|
TUniqueId x1c10_ballInnerGlowLight;
|
||||||
|
rstl::single_ptr< CWorldShadow > x1c14_worldShadow;
|
||||||
|
rstl::single_ptr< CActorLights > x1c18_actorLights;
|
||||||
|
rstl::single_ptr< CRainSplashGenerator > x1c1c_rainSplashGen;
|
||||||
|
float x1c20_tireFactor;
|
||||||
|
float x1c24_maxTireFactor;
|
||||||
|
float x1c28_tireInterpSpeed;
|
||||||
|
bool x1c2c_tireInterpolating;
|
||||||
|
float x1c30_boostOverLightFactor;
|
||||||
|
float x1c34_boostLightFactor;
|
||||||
|
float x1c38_spiderLightFactor;
|
||||||
|
TReservedAverage< CQuaternion, 5 > x1c3c_ballOrientAvg;
|
||||||
|
TReservedAverage< CVector3f, 5 > x1c90_ballPosAvg;
|
||||||
|
TReservedAverage< float, 15 > x1cd0_liftSpeedAvg;
|
||||||
|
TReservedAverage< CVector3f, 15 > x1d10_liftControlForceAvg;
|
||||||
|
uint x1dc8_failsafeCounter;
|
||||||
|
CVector3f x1dcc_;
|
||||||
|
CVector3f x1dd8_;
|
||||||
|
bool x1de4_24_inBoost : 1;
|
||||||
|
bool x1de4_25_boostEnabled : 1;
|
||||||
|
float x1de8_boostChargeTime;
|
||||||
|
float x1dec_timeNotInBoost;
|
||||||
|
float x1df0_;
|
||||||
|
float x1df4_boostDrainTime;
|
||||||
|
bool x1df8_24_inHalfPipeMode : 1;
|
||||||
|
bool x1df8_25_inHalfPipeModeInAir : 1;
|
||||||
|
bool x1df8_26_touchedHalfPipeRecently : 1;
|
||||||
|
bool x1df8_27_ballCloseToCollision : 1;
|
||||||
|
float x1dfc_touchHalfPipeCooldown;
|
||||||
|
float x1e00_disableControlCooldown;
|
||||||
|
float x1e04_touchHalfPipeRecentCooldown;
|
||||||
|
CVector3f x1e08_prevHalfPipeNormal;
|
||||||
|
CVector3f x1e14_halfPipeNormal;
|
||||||
|
uint x1e20_ballAnimIdx;
|
||||||
|
CSfxHandle x1e24_boostSfxHandle;
|
||||||
|
CSfxHandle x1e28_wallHitSfxHandle;
|
||||||
|
CSfxHandle x1e2c_rollSfxHandle;
|
||||||
|
CSfxHandle x1e30_spiderSfxHandle;
|
||||||
|
ushort x1e34_rollSfx;
|
||||||
|
ushort x1e36_landSfx;
|
||||||
|
uint x1e38_wallSparkFrameCountdown;
|
||||||
|
EBallBoostState x1e3c_boostState;
|
||||||
|
EBombJumpState x1e40_bombJumpState;
|
||||||
|
float x1e44_damageEffect;
|
||||||
|
float x1e48_damageEffectDecaySpeed;
|
||||||
|
float x1e4c_damageTime;
|
||||||
|
rstl::single_ptr< CMorphBallShadow > x1e50_shadow;
|
||||||
};
|
};
|
||||||
|
CHECK_SIZEOF(CMorphBall, 0x1e58);
|
||||||
|
|
||||||
#endif // _CMORPHBALL
|
#endif // _CMORPHBALL
|
||||||
|
|
|
@ -15,7 +15,6 @@
|
||||||
#include "rstl/vector.hpp"
|
#include "rstl/vector.hpp"
|
||||||
|
|
||||||
class CPlayerGun;
|
class CPlayerGun;
|
||||||
class CFailsafeTest;
|
|
||||||
class CMorphBall;
|
class CMorphBall;
|
||||||
class CPlayerCameraBob;
|
class CPlayerCameraBob;
|
||||||
|
|
||||||
|
@ -45,7 +44,7 @@ enum EPlayerOrbitRequest {
|
||||||
kOR_LostGrappleLineOfSight,
|
kOR_LostGrappleLineOfSight,
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPlayer : public CPhysicsActor {
|
class CPlayer : public CPhysicsActor, public TOneStatic< CPlayer > {
|
||||||
struct CVisorSteam {
|
struct CVisorSteam {
|
||||||
float x0_curTargetAlpha;
|
float x0_curTargetAlpha;
|
||||||
float x4_curAlphaInDur;
|
float x4_curAlphaInDur;
|
||||||
|
@ -60,11 +59,11 @@ class CPlayer : public CPhysicsActor {
|
||||||
bool x28_affectsThermal;
|
bool x28_affectsThermal;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId tex)
|
CVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId tex);
|
||||||
: x0_curTargetAlpha(targetAlpha)
|
// : x0_curTargetAlpha(targetAlpha)
|
||||||
, x4_curAlphaInDur(alphaInDur)
|
// , x4_curAlphaInDur(alphaInDur)
|
||||||
, x8_curAlphaOutDur(alphaOutDur)
|
// , x8_curAlphaOutDur(alphaOutDur)
|
||||||
, xc_tex(tex) {}
|
// , xc_tex(tex) {}
|
||||||
CAssetId GetTextureId() const { return xc_tex; }
|
CAssetId GetTextureId() const { return xc_tex; }
|
||||||
void SetSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId txtr,
|
void SetSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId txtr,
|
||||||
bool affectsThermal);
|
bool affectsThermal);
|
||||||
|
@ -79,11 +78,12 @@ class CPlayer : public CPhysicsActor {
|
||||||
void AddSample(int, const CVector3f&, const CVector3f&, const CVector2f&);
|
void AddSample(int, const CVector3f&, const CVector3f&, const CVector2f&);
|
||||||
bool Passes();
|
bool Passes();
|
||||||
void Reset();
|
void Reset();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
rstl::reserved_vector<int, 20> x0_;
|
rstl::reserved_vector< int, 20 > x0_;
|
||||||
rstl::reserved_vector<CVector3f, 20> x54_;
|
rstl::reserved_vector< CVector3f, 20 > x54_;
|
||||||
rstl::reserved_vector<CVector3f, 20> x148_;
|
rstl::reserved_vector< CVector3f, 20 > x148_;
|
||||||
rstl::reserved_vector<CVector2f, 20> x23c_;
|
rstl::reserved_vector< CVector2f, 20 > x23c_;
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -156,6 +156,10 @@ public:
|
||||||
kGH_Holstering,
|
kGH_Holstering,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
CPlayer(TUniqueId uid, const CTransform4f& xf, const CAABox& aabb, CAssetId resId,
|
||||||
|
const CVector3f& playerScale, float mass, float stepUp, float stepDown, float ballRadius,
|
||||||
|
const CMaterialList& ml);
|
||||||
|
|
||||||
// CEntity
|
// CEntity
|
||||||
~CPlayer() override;
|
~CPlayer() override;
|
||||||
void Accept(IVisitor& visitor) override;
|
void Accept(IVisitor& visitor) override;
|
||||||
|
@ -211,11 +215,39 @@ public:
|
||||||
void SetOrbitRequestForTarget(TUniqueId id, EPlayerOrbitRequest req, CStateManager& mgr);
|
void SetOrbitRequestForTarget(TUniqueId id, EPlayerOrbitRequest req, CStateManager& mgr);
|
||||||
void AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId);
|
void AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId);
|
||||||
void RemoveOrbitDisableSource(TUniqueId uid);
|
void RemoveOrbitDisableSource(TUniqueId uid);
|
||||||
void ResetAimTargetPrediction(TUniqueId target);
|
void SetAimTargetId(TUniqueId target);
|
||||||
void DoSfxEffects(CSfxHandle sfx);
|
void DoSfxEffects(CSfxHandle sfx);
|
||||||
void UnFreeze(CStateManager& mgr);
|
void UnFreeze(CStateManager& mgr);
|
||||||
void UpdateCinematicState(CStateManager& mgr);
|
void UpdateCinematicState(CStateManager& mgr);
|
||||||
bool IsMorphBallTransitioning() const;
|
bool IsMorphBallTransitioning() const;
|
||||||
|
void InitialiseAnimation();
|
||||||
|
void LoadAnimationTokens();
|
||||||
|
void HolsterGun(CStateManager& mgr);
|
||||||
|
void ResetGun(CStateManager& mgr);
|
||||||
|
void DrawGun(CStateManager& mgr);
|
||||||
|
bool CheckPostGrapple() const;
|
||||||
|
void UpdateGunState(const CFinalInput& input, CStateManager& mgr);
|
||||||
|
void UpdateAimTargetPrediction(const CTransform4f& xf, CStateManager& mgr);
|
||||||
|
void UpdateAssistedAiming(const CTransform4f& xf, CStateManager& mgr);
|
||||||
|
void UpdateGunTransform(const CVector3f& gunPos, CStateManager& mgr);
|
||||||
|
const CTransform4f& GetFirstPersonCameraTransform(CStateManager& mgr) const;
|
||||||
|
void UpdateDebugCamera(CStateManager& mgr);
|
||||||
|
void UpdateArmAndGunTransforms(float dt, CStateManager& mgr);
|
||||||
|
void UpdateGrappleArmTransform(const CVector3f& offset, CStateManager& mgr, float dt);
|
||||||
|
void ForceGunOrientation(const CTransform4f& xf, CStateManager& mgr);
|
||||||
|
void Update(float dt, CStateManager& mgr);
|
||||||
|
void UpdateMorphBallTransition(float dt, CStateManager& mgr);
|
||||||
|
void ApplySubmergedPitchBend(CSfxHandle sfx);
|
||||||
|
void UpdateAimTarget(CStateManager& mgr);
|
||||||
|
void UpdateAimTargetTimer(float dt);
|
||||||
|
void UpdateOrbitModeTimer(float dt);
|
||||||
|
void UpdateOrbitPreventionTimer(float dt);
|
||||||
|
void UpdateGunAlpha();
|
||||||
|
void UpdateVisorTransition(float dt, CStateManager& mgr);
|
||||||
|
void UpdatePlayerSounds(float dt);
|
||||||
|
bool ShouldSampleFailsafe(CStateManager& mgr);
|
||||||
|
bool IsEnergyLow(CStateManager& mgr);
|
||||||
|
bool StartSamusVoiceSfx(ushort sfx, short vol, int prio);
|
||||||
|
|
||||||
CPlayerGun* PlayerGun() { return x490_gun.get(); }
|
CPlayerGun* PlayerGun() { return x490_gun.get(); }
|
||||||
const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
|
const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
|
||||||
|
@ -237,10 +269,12 @@ public:
|
||||||
EGrappleState GetGrappleState() const { return x3b8_grappleState; }
|
EGrappleState GetGrappleState() const { return x3b8_grappleState; }
|
||||||
bool IsInFreeLook() const { return x3dc_inFreeLook; }
|
bool IsInFreeLook() const { return x3dc_inFreeLook; }
|
||||||
bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; }
|
bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; }
|
||||||
|
TUniqueId GetAimTargetId() const { return x3f4_aimTarget; }
|
||||||
EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
|
EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
|
||||||
void SetCameraState(EPlayerCameraState state, CStateManager& mgr);
|
void SetCameraState(EPlayerCameraState state, CStateManager& mgr);
|
||||||
EGunHolsterState GetGunHolsterState() const { return x498_gunHolsterState; }
|
EGunHolsterState GetGunHolsterState() const { return x498_gunHolsterState; }
|
||||||
NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; }
|
NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; }
|
||||||
|
const CVector3f& GetAssistedTargetAim() const { return x480_assistedTargetAim; }
|
||||||
|
|
||||||
void Teleport(const CTransform4f& xf, CStateManager& mgr, bool resetBallCam);
|
void Teleport(const CTransform4f& xf, CStateManager& mgr, bool resetBallCam);
|
||||||
void SetSpawnedMorphBallState(EPlayerMorphBallState state, CStateManager& mgr);
|
void SetSpawnedMorphBallState(EPlayerMorphBallState state, CStateManager& mgr);
|
||||||
|
@ -342,7 +376,7 @@ private:
|
||||||
float x494_gunAlpha;
|
float x494_gunAlpha;
|
||||||
EGunHolsterState x498_gunHolsterState;
|
EGunHolsterState x498_gunHolsterState;
|
||||||
float x49c_gunHolsterRemTime;
|
float x49c_gunHolsterRemTime;
|
||||||
rstl::single_ptr< CFailsafeTest > x4a0_failsafeTest;
|
rstl::single_ptr< CInputFilter > x4a0_inputFilter;
|
||||||
TReservedAverage< float, 20 > x4a4_moveSpeedAvg;
|
TReservedAverage< float, 20 > x4a4_moveSpeedAvg;
|
||||||
float x4f8_moveSpeed;
|
float x4f8_moveSpeed;
|
||||||
float x4fc_flatMoveSpeed;
|
float x4fc_flatMoveSpeed;
|
||||||
|
@ -395,10 +429,7 @@ private:
|
||||||
CVector3f x794_lastVelocity;
|
CVector3f x794_lastVelocity;
|
||||||
CVisorSteam x7a0_visorSteam;
|
CVisorSteam x7a0_visorSteam;
|
||||||
CPlayerState::EPlayerSuit x7cc_transitionSuit;
|
CPlayerState::EPlayerSuit x7cc_transitionSuit;
|
||||||
rstl::auto_ptr< CAnimRes > x7d0_animRes;
|
CAnimRes x7d0_animRes;
|
||||||
CVector3f x7d8_beamScale;
|
|
||||||
bool x7e4_;
|
|
||||||
uint x7e8_;
|
|
||||||
CPlayerState::EBeamId x7ec_beam;
|
CPlayerState::EBeamId x7ec_beam;
|
||||||
rstl::single_ptr< CModelData > x7f0_ballTransitionBeamModel;
|
rstl::single_ptr< CModelData > x7f0_ballTransitionBeamModel;
|
||||||
CTransform4f x7f4_gunWorldXf;
|
CTransform4f x7f4_gunWorldXf;
|
||||||
|
|
|
@ -6,12 +6,13 @@
|
||||||
#include "Kyoto/Math/CTransform4f.hpp"
|
#include "Kyoto/Math/CTransform4f.hpp"
|
||||||
#include "Kyoto/Math/CVector2f.hpp"
|
#include "Kyoto/Math/CVector2f.hpp"
|
||||||
#include "Kyoto/Math/CVector3f.hpp"
|
#include "Kyoto/Math/CVector3f.hpp"
|
||||||
|
#include "Kyoto/TOneStatic.hpp"
|
||||||
|
|
||||||
#include "rstl/reserved_vector.hpp"
|
#include "rstl/reserved_vector.hpp"
|
||||||
|
|
||||||
class CStateManager;
|
class CStateManager;
|
||||||
|
|
||||||
class CPlayerCameraBob {
|
class CPlayerCameraBob : public TOneStatic< CPlayerCameraBob > {
|
||||||
public:
|
public:
|
||||||
enum ECameraBobType {
|
enum ECameraBobType {
|
||||||
kCBT_Zero,
|
kCBT_Zero,
|
||||||
|
@ -29,7 +30,37 @@ public:
|
||||||
kCBS_Unspecified,
|
kCBS_Unspecified,
|
||||||
};
|
};
|
||||||
|
|
||||||
CPlayerCameraBob(ECameraBobType type, const CVector2f& vec, float bobPeriod);
|
static float kCameraBobExtentX;
|
||||||
|
static float kCameraBobExtentY;
|
||||||
|
static float kCameraBobPeriod;
|
||||||
|
static float kOrbitBobScale;
|
||||||
|
static float kMaxOrbitBobScale;
|
||||||
|
static float kSlowSpeedPeriodScale;
|
||||||
|
static float kTargetMagnitudeTrackingRate;
|
||||||
|
static float kLandingBobSpringConstant;
|
||||||
|
static float lbl_805A7398;
|
||||||
|
static float lbl_805A739C;
|
||||||
|
static float kLandingBobSpringConstant2;
|
||||||
|
static float lbl_805A73A4;
|
||||||
|
static float kViewWanderRadius;
|
||||||
|
static float kViewWanderSpeedMin;
|
||||||
|
static float kViewWanderSpeedMax;
|
||||||
|
static float kViewWanderRollVariation;
|
||||||
|
static float kGunBobMagnitude;
|
||||||
|
static float kHelmetBobMagnitude;
|
||||||
|
static float kLandingBobDamping;
|
||||||
|
static float kLandingBobDamping2;
|
||||||
|
static float kCameraDamping;
|
||||||
|
static float lbl_805A73C0;
|
||||||
|
static float lbl_805A73C4;
|
||||||
|
static float lbl_805A73C8;
|
||||||
|
static float lbl_805A73CC;
|
||||||
|
static float lbl_805A73D0;
|
||||||
|
static float lbl_805A73D4;
|
||||||
|
|
||||||
|
CPlayerCameraBob(ECameraBobType type,
|
||||||
|
const CVector2f& vec = CVector2f(kCameraBobExtentX, kCameraBobExtentY),
|
||||||
|
float bobPeriod = kCameraBobPeriod);
|
||||||
|
|
||||||
CTransform4f GetViewWanderTransform() const;
|
CTransform4f GetViewWanderTransform() const;
|
||||||
CVector3f GetHelmetBobTranslation() const;
|
CVector3f GetHelmetBobTranslation() const;
|
||||||
|
@ -85,35 +116,6 @@ private:
|
||||||
CTransform4f xd0_viewWanderXf;
|
CTransform4f xd0_viewWanderXf;
|
||||||
float x100_wanderMagnitude;
|
float x100_wanderMagnitude;
|
||||||
float x104_targetWanderMagnitude;
|
float x104_targetWanderMagnitude;
|
||||||
|
|
||||||
public:
|
|
||||||
static float kCameraBobExtentX;
|
|
||||||
static float kCameraBobExtentY;
|
|
||||||
static float kCameraBobPeriod;
|
|
||||||
static float kOrbitBobScale;
|
|
||||||
static float kMaxOrbitBobScale;
|
|
||||||
static float kSlowSpeedPeriodScale;
|
|
||||||
static float kTargetMagnitudeTrackingRate;
|
|
||||||
static float kLandingBobSpringConstant;
|
|
||||||
static float lbl_805A7398;
|
|
||||||
static float lbl_805A739C;
|
|
||||||
static float kLandingBobSpringConstant2;
|
|
||||||
static float lbl_805A73A4;
|
|
||||||
static float kViewWanderRadius;
|
|
||||||
static float kViewWanderSpeedMin;
|
|
||||||
static float kViewWanderSpeedMax;
|
|
||||||
static float kViewWanderRollVariation;
|
|
||||||
static float kGunBobMagnitude;
|
|
||||||
static float kHelmetBobMagnitude;
|
|
||||||
static float kLandingBobDamping;
|
|
||||||
static float kLandingBobDamping2;
|
|
||||||
static float kCameraDamping;
|
|
||||||
static float lbl_805A73C0;
|
|
||||||
static float lbl_805A73C4;
|
|
||||||
static float lbl_805A73C8;
|
|
||||||
static float lbl_805A73CC;
|
|
||||||
static float lbl_805A73D0;
|
|
||||||
static float lbl_805A73D4;
|
|
||||||
};
|
};
|
||||||
CHECK_SIZEOF(CPlayerCameraBob, 0x108)
|
CHECK_SIZEOF(CPlayerCameraBob, 0x108)
|
||||||
|
|
||||||
|
|
|
@ -20,6 +20,15 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPlayerEnergyDrain {
|
class CPlayerEnergyDrain {
|
||||||
|
public:
|
||||||
|
CPlayerEnergyDrain(uint numSources);
|
||||||
|
|
||||||
|
void AddEnergyDrainSource(TUniqueId id, float intensity);
|
||||||
|
void RemoveEnergyDrainSource(TUniqueId id);
|
||||||
|
float GetEnergyDrainIntensity() const;
|
||||||
|
float GetEnergyDrainTime() const { return x10_energyDrainTime; }
|
||||||
|
void ProcessEnergyDrain(const CStateManager& mgr, float dt);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
rstl::vector< CEnergyDrainSource > x0_sources;
|
rstl::vector< CEnergyDrainSource > x0_sources;
|
||||||
float x10_energyDrainTime;
|
float x10_energyDrainTime;
|
||||||
|
|
|
@ -171,8 +171,9 @@ public:
|
||||||
void SetFidgetAnimBits(int, bool);
|
void SetFidgetAnimBits(int, bool);
|
||||||
void AsyncLoadSuit(CStateManager&);
|
void AsyncLoadSuit(CStateManager&);
|
||||||
void ReturnToRestPose();
|
void ReturnToRestPose();
|
||||||
void DropPowerBomb(CStateManager&) const;
|
TUniqueId DropPowerBomb(CStateManager&) const;
|
||||||
void SetPhazonBeamFeedback(bool);
|
void SetPhazonBeamFeedback(bool);
|
||||||
|
void SetAssistAimTransform(const CTransform4f& xf) { x478_assistAimXf = xf; }
|
||||||
|
|
||||||
float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; }
|
float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; }
|
||||||
|
|
||||||
|
@ -181,6 +182,9 @@ public:
|
||||||
int GetStateFlags() const { return x2f8_stateFlags; }
|
int GetStateFlags() const { return x2f8_stateFlags; }
|
||||||
void SetStateFlags(int flags) { x2f8_stateFlags = flags; }
|
void SetStateFlags(int flags) { x2f8_stateFlags = flags; }
|
||||||
bool IsCharging() const { return x834_24_charging; }
|
bool IsCharging() const { return x834_24_charging; }
|
||||||
|
void SetTransform(CTransform4f xf) { x3e8_xf = xf; }
|
||||||
|
CGrappleArm& GetGrappleArm() const { return *x740_grappleArm.get(); }
|
||||||
|
bool IsFidgeting() const { return x833_24_notFidgeting; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
class CGunMorph {
|
class CGunMorph {
|
||||||
|
|
|
@ -123,7 +123,7 @@ public:
|
||||||
void UpdateVisorTransition(float dt);
|
void UpdateVisorTransition(float dt);
|
||||||
void StartTransitionToVisor(EPlayerVisor visor);
|
void StartTransitionToVisor(EPlayerVisor visor);
|
||||||
void ResetVisor();
|
void ResetVisor();
|
||||||
bool IsPlayerAlive() const { return x0_24_alive; }
|
bool IsAlive() const { return x0_24_alive; }
|
||||||
|
|
||||||
bool ItemEnabled(EItemType type) const;
|
bool ItemEnabled(EItemType type) const;
|
||||||
void DisableItem(EItemType type);
|
void DisableItem(EItemType type);
|
||||||
|
|
|
@ -54,6 +54,7 @@ struct TUniqueId {
|
||||||
bool operator==(const TUniqueId& other) const { return value == other.value; }
|
bool operator==(const TUniqueId& other) const { return value == other.value; }
|
||||||
bool operator!=(const TUniqueId& other) const { return value != other.value; }
|
bool operator!=(const TUniqueId& other) const { return value != other.value; }
|
||||||
bool operator<(const TUniqueId& other) const { return value < other.value; }
|
bool operator<(const TUniqueId& other) const { return value < other.value; }
|
||||||
|
operator bool() const { return *this != kInvalidUniqueId; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
};
|
};
|
||||||
|
|
|
@ -155,7 +155,7 @@ public:
|
||||||
float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
|
float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
|
||||||
float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
|
float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
|
||||||
|
|
||||||
private:
|
// private:
|
||||||
float x4_maxTranslationalAcceleration[8];
|
float x4_maxTranslationalAcceleration[8];
|
||||||
float x24_maxRotationalAcceleration[8];
|
float x24_maxRotationalAcceleration[8];
|
||||||
float x44_translationFriction[8];
|
float x44_translationFriction[8];
|
||||||
|
|
|
@ -91,7 +91,7 @@ public:
|
||||||
|
|
||||||
const SWeaponInfo& GetBeamInfo(int beam) const;
|
const SWeaponInfo& GetBeamInfo(int beam) const;
|
||||||
|
|
||||||
private:
|
// private:
|
||||||
float x4_upLookAngle;
|
float x4_upLookAngle;
|
||||||
float x8_downLookAngle;
|
float x8_downLookAngle;
|
||||||
float xc_verticalSpread;
|
float xc_verticalSpread;
|
||||||
|
|
|
@ -1,21 +1,24 @@
|
||||||
#ifndef _CTWEAKPLAYERRES
|
#ifndef _CTWEAKPLAYERRES
|
||||||
#define _CTWEAKPLAYERRES
|
#define _CTWEAKPLAYERRES
|
||||||
|
|
||||||
#include <MetroidPrime/Tweaks/ITweakObject.hpp>
|
#include "MetroidPrime/Player/CPlayerState.hpp"
|
||||||
|
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
|
||||||
|
|
||||||
#include "Kyoto/SObjectTag.hpp"
|
#include "Kyoto/SObjectTag.hpp"
|
||||||
|
|
||||||
struct CTweakPlayerRes : public ITweakObject, public TOneStatic<CTweakPlayerRes> {
|
struct CTweakPlayerRes : public ITweakObject, public TOneStatic< CTweakPlayerRes > {
|
||||||
public:
|
public:
|
||||||
/*
|
/*
|
||||||
CAssetId x4_saveStationIcon;
|
CAssetId x4_saveStationIcon;
|
||||||
CAssetId x8_missileStationIcon;
|
CAssetId x8_missileStationIcon;
|
||||||
CAssetId xc_elevatorIcon;
|
CAssetId xc_elevatorIcon;
|
||||||
CAssetId x10_minesBreakFirstTopIcon;
|
CAssetId x10_minesBreakFirstTopIcon;
|
||||||
CAssetId x14_minesBreakFirstBottomIcon;
|
CAssetId x14_minesBreakFirstBottomIcon;
|
||||||
*/
|
*/
|
||||||
char cls[0xf0];
|
char cls[0xf0];
|
||||||
CTweakPlayerRes(CInputStream& in);
|
CTweakPlayerRes(CInputStream& in);
|
||||||
|
|
||||||
|
CAssetId GetBallTransitionBeamResId(CPlayerState::EBeamId id) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern CTweakPlayerRes* gpTweakPlayerRes;
|
extern CTweakPlayerRes* gpTweakPlayerRes;
|
||||||
|
|
|
@ -80,7 +80,7 @@ _MATH_INLINE float fmodf(float x, float m) { return (float)fmod((double)x, (doub
|
||||||
float tanf(float x);
|
float tanf(float x);
|
||||||
double asin(double x);
|
double asin(double x);
|
||||||
double acos(double x);
|
double acos(double x);
|
||||||
float acosf(float x);
|
_MATH_INLINE float acosf(float x) { return (float)acos((double)x); }
|
||||||
double log(double x);
|
double log(double x);
|
||||||
double exp(double x);
|
double exp(double x);
|
||||||
|
|
||||||
|
|
|
@ -159,5 +159,5 @@ CVector3f CLight::GetNormalIndependentLightingAtPoint(const CVector3f& point) co
|
||||||
return floatCol;
|
return floatCol;
|
||||||
|
|
||||||
float dist = rstl::max_val((x0_pos - point).Magnitude(), gkEpsilon32);
|
float dist = rstl::max_val((x0_pos - point).Magnitude(), gkEpsilon32);
|
||||||
return floatCol * (1.f / (dist * (x2c_distQ * dist) + (x28_distL * dist + x24_distC)));
|
return floatCol / (dist * (x2c_distQ * dist) + (x28_distL * dist + x24_distC));
|
||||||
}
|
}
|
||||||
|
|
|
@ -172,7 +172,7 @@ bool CMVEImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
CVector3f dvs = (1.f / dvm) * dv;
|
CVector3f dvs = dv / dvm;
|
||||||
float b;
|
float b;
|
||||||
x8_magScale->GetValue(frame, b);
|
x8_magScale->GetValue(frame, b);
|
||||||
pVel += b * dvs;
|
pVel += b * dvs;
|
||||||
|
@ -213,7 +213,7 @@ bool CMVELinearImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& pPos)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
CVector3f dvs = (1.f / dvm) * dv;
|
CVector3f dvs = dv / dvm;
|
||||||
float b;
|
float b;
|
||||||
x8_magScale->GetValue(frame, b);
|
x8_magScale->GetValue(frame, b);
|
||||||
pVel = b * dvs;
|
pVel = b * dvs;
|
||||||
|
@ -254,7 +254,7 @@ bool CMVEExponentialImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& p
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
CVector3f dvs = (1.f / dvm) * dv;
|
CVector3f dvs = dv / dvm;
|
||||||
float b;
|
float b;
|
||||||
x8_magScale->GetValue(frame, b);
|
x8_magScale->GetValue(frame, b);
|
||||||
pVel += dvm * (b * dvs);
|
pVel += dvm * (b * dvs);
|
||||||
|
@ -285,10 +285,10 @@ bool CMVESwirl::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
|
||||||
xc_filterGain->GetValue(frame, c);
|
xc_filterGain->GetValue(frame, c);
|
||||||
x10_tangentialVelocity->GetValue(frame, d);
|
x10_tangentialVelocity->GetValue(frame, d);
|
||||||
|
|
||||||
CVector3f cross = CVector3f::Cross(b, posToHelix);
|
// CVector3f cross = ;
|
||||||
pVel = c * (
|
pVel = c * (
|
||||||
b * CVector3f::Dot(b, pVel) +
|
b * CVector3f::Dot(b, pVel) +
|
||||||
d * cross
|
d * CVector3f::Cross(b, posToHelix)
|
||||||
) + (1.f - c) * pVel;
|
) + (1.f - c) * pVel;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -192,7 +192,7 @@ void CBodyController::UnFreeze() {
|
||||||
x0_actor->SetVolume(127);
|
x0_actor->SetVolume(127);
|
||||||
CPhysicsActor* act = TCastToPtr< CPhysicsActor >(GetOwner());
|
CPhysicsActor* act = TCastToPtr< CPhysicsActor >(GetOwner());
|
||||||
act->SetConstantForceWR(x314_backedUpForce);
|
act->SetConstantForceWR(x314_backedUpForce);
|
||||||
act->SetVelocityWR(x314_backedUpForce * (1.f / act->GetMass()));
|
act->SetVelocityWR(x314_backedUpForce / act->GetMass());
|
||||||
}
|
}
|
||||||
|
|
||||||
float CBodyController::GetPercentageFrozen() const {
|
float CBodyController::GetPercentageFrozen() const {
|
||||||
|
|
|
@ -234,17 +234,17 @@ void CPhysicsActor::UseCollisionImpulses() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPhysicsActor::MoveToWR(const CVector3f& trans, float d) {
|
void CPhysicsActor::MoveToWR(const CVector3f& trans, float d) {
|
||||||
xfc_constantForce = (trans - GetTransform().GetTranslation()) * GetMass() * (1.f / d);
|
xfc_constantForce = (trans - GetTransform().GetTranslation()) * GetMass() / d;
|
||||||
ComputeDerivedQuantities();
|
ComputeDerivedQuantities();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPhysicsActor::MoveToInOneFrameWR(const CVector3f& trans, float d) {
|
void CPhysicsActor::MoveToInOneFrameWR(const CVector3f& trans, float d) {
|
||||||
x18c_moveImpulse += (trans - GetTranslation()) * GetMass() * (1.f / d);
|
x18c_moveImpulse += (trans - GetTranslation()) * GetMass() / d;
|
||||||
}
|
}
|
||||||
|
|
||||||
CVector3f CPhysicsActor::GetMoveToORImpulseWR(const CVector3f& trans, float d) const {
|
CVector3f CPhysicsActor::GetMoveToORImpulseWR(const CVector3f& trans, float d) const {
|
||||||
CVector3f impulse = GetTransform().Rotate(trans);
|
CVector3f impulse = GetTransform().Rotate(trans);
|
||||||
return (GetMass() * impulse) * (1.f / d);
|
return (GetMass() * impulse) / d;
|
||||||
}
|
}
|
||||||
|
|
||||||
CVector3f CPhysicsActor::GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const {
|
CVector3f CPhysicsActor::GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const {
|
||||||
|
@ -396,6 +396,6 @@ void CPhysicsActor::SetCollisionAccuracyModifier(float modifier) {
|
||||||
|
|
||||||
float CPhysicsActor::GetMaximumCollisionVelocity() const { return x238_maximumCollisionVelocity; }
|
float CPhysicsActor::GetMaximumCollisionVelocity() const { return x238_maximumCollisionVelocity; }
|
||||||
|
|
||||||
void CPhysicsActor::SetMaximumCollisionVelocity(float velocity) {
|
void CPhysicsActor::SetMaxVelocityAfterCollision(float velocity) {
|
||||||
x238_maximumCollisionVelocity = velocity;
|
x238_maximumCollisionVelocity = velocity;
|
||||||
}
|
}
|
||||||
|
|
|
@ -65,7 +65,7 @@ void CVisorFlare::Update(float dt, const CVector3f& pos, const CActor* act, CSta
|
||||||
CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr).GetTranslation();
|
CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr).GetTranslation();
|
||||||
CVector3f camDiff = pos - camPos;
|
CVector3f camDiff = pos - camPos;
|
||||||
float mag = camDiff.Magnitude();
|
float mag = camDiff.Magnitude();
|
||||||
camDiff *= (1.f / mag);
|
camDiff /= mag;
|
||||||
|
|
||||||
CMaterialFilter nearMaterialList = CMaterialFilter::MakeInclude(CMaterialList(kMT_Occluder));
|
CMaterialFilter nearMaterialList = CMaterialFilter::MakeInclude(CMaterialList(kMT_Occluder));
|
||||||
TEntityList nearVec;
|
TEntityList nearVec;
|
||||||
|
|
|
@ -342,7 +342,7 @@ void CBallCamera::UpdateColliders(const CTransform4f& xf,
|
||||||
}
|
}
|
||||||
colliderList[idx].SetRealPosition(worldPos);
|
colliderList[idx].SetRealPosition(worldPos);
|
||||||
colliderList[idx].SetPosition(localPos);
|
colliderList[idx].SetPosition(localPos);
|
||||||
CVector3f scaledWorldColliderPos = centerToCollider * mag * (1.f / tolerance);
|
CVector3f scaledWorldColliderPos = centerToCollider * mag / tolerance;
|
||||||
scaledWorldColliderPos *= x308_speedFactor;
|
scaledWorldColliderPos *= x308_speedFactor;
|
||||||
scaledWorldColliderPos += x31c_predictedLookPos;
|
scaledWorldColliderPos += x31c_predictedLookPos;
|
||||||
colliderList[idx].SetLookAtPosition(scaledWorldColliderPos);
|
colliderList[idx].SetLookAtPosition(scaledWorldColliderPos);
|
||||||
|
|
|
@ -0,0 +1,805 @@
|
||||||
|
#include "MetroidPrime/Player/CPlayer.hpp"
|
||||||
|
|
||||||
|
#include "MetroidPrime/CActorParameters.hpp"
|
||||||
|
#include "MetroidPrime/CControlMapper.hpp"
|
||||||
|
#include "MetroidPrime/CWorld.hpp"
|
||||||
|
#include "MetroidPrime/Cameras/CCameraManager.hpp"
|
||||||
|
#include "MetroidPrime/Cameras/CFirstPersonCamera.hpp"
|
||||||
|
#include "MetroidPrime/Player/CGrappleArm.hpp"
|
||||||
|
#include "MetroidPrime/Player/CMorphBall.hpp"
|
||||||
|
#include "MetroidPrime/Player/CPlayerCameraBob.hpp"
|
||||||
|
#include "MetroidPrime/Player/CPlayerGun.hpp"
|
||||||
|
#include "MetroidPrime/SFX/LavaWorld.h"
|
||||||
|
#include "MetroidPrime/SFX/MiscSamus.h"
|
||||||
|
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
|
||||||
|
#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
|
||||||
|
#include "MetroidPrime/Tweaks/CTweakPlayerRes.hpp"
|
||||||
|
|
||||||
|
#include "Kyoto/Audio/CSfxManager.hpp"
|
||||||
|
#include "Kyoto/Audio/CStreamAudioManager.hpp"
|
||||||
|
#include "Kyoto/Math/CRelAngle.hpp"
|
||||||
|
|
||||||
|
#include "Collision/CCollisionInfo.hpp"
|
||||||
|
#include "Collision/CRayCastResult.hpp"
|
||||||
|
|
||||||
|
#include "rstl/math.hpp"
|
||||||
|
|
||||||
|
static CVector3f testRayStart(0.f, 0.f, 0.f);
|
||||||
|
static CVector3f testRayNormal(0.f, 0.f, 1.f);
|
||||||
|
static CRayCastResult testRayResult;
|
||||||
|
static CCollisionInfo testBoxResult;
|
||||||
|
static CAABox testBox(CAABox::Identity());
|
||||||
|
typedef rstl::pair< CPlayerState::EItemType, ControlMapper::ECommands > TVisorToItemMapping;
|
||||||
|
static TVisorToItemMapping skVisorToItemMapping[4] = {
|
||||||
|
TVisorToItemMapping(CPlayerState::kIT_CombatVisor, ControlMapper::kC_NoVisor),
|
||||||
|
TVisorToItemMapping(CPlayerState::kIT_XRayVisor, ControlMapper::kC_XrayVisor),
|
||||||
|
TVisorToItemMapping(CPlayerState::kIT_ThermalVisor, ControlMapper::kC_EnviroVisor),
|
||||||
|
TVisorToItemMapping(CPlayerState::kIT_ScanVisor, ControlMapper::kC_ThermoVisor),
|
||||||
|
};
|
||||||
|
|
||||||
|
static const ushort skPlayerLandSfxSoft[24] = {
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_landstone_00,
|
||||||
|
SFXsam_landmetl_00,
|
||||||
|
SFXsam_landgrass_00,
|
||||||
|
SFXsam_landice_00,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_landgrate_00,
|
||||||
|
SFXsam_landphazon_00,
|
||||||
|
SFXsam_landdirt_00,
|
||||||
|
SFXlav_landlava_00,
|
||||||
|
SFXsam_landlavastone_00,
|
||||||
|
SFXsam_landsnow_00,
|
||||||
|
SFXsam_landmud_00,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_landgrass_00,
|
||||||
|
SFXsam_landmetl_00,
|
||||||
|
SFXsam_landmetl_00,
|
||||||
|
SFXsam_landdirt_00,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_landwood_00,
|
||||||
|
SFXsam_b_landorg_00,
|
||||||
|
};
|
||||||
|
|
||||||
|
static const ushort skPlayerLandSfxHard[24] = {
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_landstone_02,
|
||||||
|
SFXsam_b_landmetl_02,
|
||||||
|
SFXsam_landgrass_02,
|
||||||
|
SFXsam_landice_02,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_landgrate_02,
|
||||||
|
SFXsam_landphazon_02,
|
||||||
|
SFXsam_landdirt_02,
|
||||||
|
SFXlav_landlava_02,
|
||||||
|
SFXsam_landlavastone_02,
|
||||||
|
SFXsam_landsnow_02,
|
||||||
|
SFXsam_landmud_02,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_landgrass_02,
|
||||||
|
SFXsam_b_landmetl_02,
|
||||||
|
SFXsam_b_landmetl_02,
|
||||||
|
SFXsam_landdirt_02,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_landwood_02,
|
||||||
|
SFXsam_landorg_02,
|
||||||
|
};
|
||||||
|
|
||||||
|
static const ushort skLeftStepSounds[24] = {
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_wlkstone_00,
|
||||||
|
SFXsam_wlkmetal_00,
|
||||||
|
SFXsam_b_wlkgrass_00,
|
||||||
|
SFXsam_wlkice_00,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_wlkgrate_00,
|
||||||
|
SFXsam_wlkphazon_00,
|
||||||
|
SFXsam_wlkdirt_00,
|
||||||
|
SFXlav_wlklava_00,
|
||||||
|
SFXsam_wlklavastone_00,
|
||||||
|
SFXsam_wlksnow_00,
|
||||||
|
SFXsam_wlkmud_00,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_b_wlkorg_00,
|
||||||
|
SFXsam_wlkmetal_00,
|
||||||
|
SFXsam_wlkmetal_00,
|
||||||
|
SFXsam_wlkdirt_00,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_wlkwood_00,
|
||||||
|
SFXsam_b_wlkorg_00,
|
||||||
|
};
|
||||||
|
|
||||||
|
static const ushort skRightStepSounds[24] = {
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_wlkstone_01,
|
||||||
|
SFXsam_wlkmetal_01,
|
||||||
|
SFXsam_b_wlkgrass_01,
|
||||||
|
SFXsam_wlkice_01,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_wlkgrate_01,
|
||||||
|
SFXsam_wlkphazon_01,
|
||||||
|
SFXsam_wlkdirt_01,
|
||||||
|
SFXlav_wlklava_01,
|
||||||
|
SFXsam_wlklavastone_01,
|
||||||
|
SFXsam_wlksnow_01,
|
||||||
|
SFXsam_wlkmud_01,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_b_wlkorg_01,
|
||||||
|
SFXsam_wlkmetal_01,
|
||||||
|
SFXsam_wlkmetal_01,
|
||||||
|
SFXsam_wlkdirt_01,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
0xFFFF,
|
||||||
|
SFXsam_wlkwood_01,
|
||||||
|
SFXsam_b_wlkorg_01,
|
||||||
|
};
|
||||||
|
|
||||||
|
static const char* const kGunLocator = "GUN_LCTR";
|
||||||
|
|
||||||
|
CAnimRes MakePlayerAnimres(CAssetId resId, const CVector3f& scale) {
|
||||||
|
return CAnimRes(resId, CAnimRes::kDefaultCharIdx, scale, 0, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
CPlayer::CPlayer(TUniqueId uid, const CTransform4f& xf, const CAABox& aabb, CAssetId resId,
|
||||||
|
const CVector3f& playerScale, float mass, float stepUp, float stepDown,
|
||||||
|
float ballRadius, const CMaterialList& ml)
|
||||||
|
: CPhysicsActor(uid, true, rstl::string_l("CPlayer"),
|
||||||
|
CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf,
|
||||||
|
MakePlayerAnimres(resId, playerScale), ml, aabb, SMoverData(mass),
|
||||||
|
CActorParameters::None(), stepUp, stepDown)
|
||||||
|
, x258_movementState(NPlayer::kMS_OnGround)
|
||||||
|
, x25c_ballTransitionsRes()
|
||||||
|
, x26c_attachedActor(kInvalidUniqueId)
|
||||||
|
, x270_attachedActorTime(0.f)
|
||||||
|
, x274_energyDrain(4)
|
||||||
|
, x288_startingJumpTimeout(0.f)
|
||||||
|
, x28c_sjTimer(0.f)
|
||||||
|
, x290_minJumpTimeout(0.f)
|
||||||
|
, x294_jumpCameraTimer(0.f)
|
||||||
|
, x298_jumpPresses(0)
|
||||||
|
, x29c_fallCameraTimer(0.f)
|
||||||
|
, x2a0_(0.f)
|
||||||
|
, x2a4_cancelCameraPitch(false)
|
||||||
|
, x2a8_timeSinceJump(1000.f)
|
||||||
|
, x2ac_surfaceRestraint(kSR_Normal)
|
||||||
|
, x2b0_outOfWaterTicks(2)
|
||||||
|
, x2b4_accelerationTable()
|
||||||
|
, x2d0_curAcceleration(1)
|
||||||
|
, x2d4_accelerationChangeTimer(0.f)
|
||||||
|
, x2d8_fpBounds(aabb)
|
||||||
|
, x2f0_ballTransHeight(1.f)
|
||||||
|
, x2f4_cameraState(kCS_FirstPerson)
|
||||||
|
, x2f8_morphBallState(kMS_Unmorphed)
|
||||||
|
, x2fc_spawnedMorphBallState(kMS_Unmorphed)
|
||||||
|
, x300_fallingTime(0.f)
|
||||||
|
, x304_orbitState(kOS_NoOrbit)
|
||||||
|
, x308_orbitType(kOT_Close)
|
||||||
|
, x30c_orbitRequest(kOR_Default)
|
||||||
|
, x310_orbitTargetId(kInvalidUniqueId)
|
||||||
|
, x314_orbitPoint(0.f, 0.f, 0.f)
|
||||||
|
, x320_orbitVector(0.f, 0.f, 0.f)
|
||||||
|
, x32c_orbitModeTimer(0.f)
|
||||||
|
, x330_orbitZoneMode(kZI_Targeting)
|
||||||
|
, x334_orbitType(kZT_Ellipse)
|
||||||
|
, x338_(1)
|
||||||
|
, x33c_orbitNextTargetId(kInvalidUniqueId)
|
||||||
|
, x340_(0.f)
|
||||||
|
, x344_nearbyOrbitObjects()
|
||||||
|
, x354_onScreenOrbitObjects()
|
||||||
|
, x364_offScreenOrbitObjects()
|
||||||
|
, x374_orbitLockEstablished(false)
|
||||||
|
, x378_orbitPreventionTimer(0.f)
|
||||||
|
, x37c_sidewaysDashing(false)
|
||||||
|
, x380_strafeInputAtDash(0.f)
|
||||||
|
, x384_dashTimer(0.f)
|
||||||
|
, x388_dashButtonHoldTime(0.f)
|
||||||
|
, x38c_doneSidewaysDashing(false)
|
||||||
|
, x390_orbitSource(2)
|
||||||
|
, x394_orbitingEnemy(false)
|
||||||
|
, x398_dashSpeedMultiplier(1.5f)
|
||||||
|
, x39c_noStrafeDashBlend(false)
|
||||||
|
, x3a0_dashDuration(0.5f)
|
||||||
|
, x3a4_strafeDashBlendDuration(0.449f)
|
||||||
|
, x3a8_scanState(kSS_NotScanning)
|
||||||
|
, x3ac_scanningTime(0.f)
|
||||||
|
, x3b0_curScanTime(0.f)
|
||||||
|
, x3b4_scanningObject(kInvalidUniqueId)
|
||||||
|
, x3b8_grappleState(kGS_None)
|
||||||
|
, x3bc_grappleSwingTimer(0.f)
|
||||||
|
, x3c0_grappleSwingAxis(0.f, 1.f, 0.f)
|
||||||
|
, x3cc_(0.f)
|
||||||
|
, x3d0_(0.f)
|
||||||
|
, x3d4_(0.f)
|
||||||
|
, x3d8_grappleJumpTimeout(0.f)
|
||||||
|
, x3dc_inFreeLook(false)
|
||||||
|
, x3dd_lookButtonHeld(false)
|
||||||
|
, x3de_lookAnalogHeld(false)
|
||||||
|
, x3e0_curFreeLookCenteredTime(0.f)
|
||||||
|
, x3e4_freeLookYawAngle(0.f)
|
||||||
|
, x3e8_horizFreeLookAngleVel(0.f)
|
||||||
|
, x3ec_freeLookPitchAngle(0.f)
|
||||||
|
, x3f0_vertFreeLookAngleVel(0.f)
|
||||||
|
, x3f4_aimTarget(kInvalidUniqueId)
|
||||||
|
, x3f8_targetAimPosition(CVector3f::Zero())
|
||||||
|
, x404_aimTargetAverage()
|
||||||
|
, x480_assistedTargetAim(CVector3f::Zero())
|
||||||
|
, x48c_aimTargetTimer(0.f)
|
||||||
|
, x490_gun(rs_new CPlayerGun(uid))
|
||||||
|
, x494_gunAlpha(1.f)
|
||||||
|
, x498_gunHolsterState(kGH_Drawn)
|
||||||
|
, x49c_gunHolsterRemTime(gpTweakPlayerGun->x40_gunNotFiringTime)
|
||||||
|
, x4a0_inputFilter(rs_new CInputFilter())
|
||||||
|
, x4a4_moveSpeedAvg()
|
||||||
|
, x4f8_moveSpeed(0.f)
|
||||||
|
, x4fc_flatMoveSpeed(0.f)
|
||||||
|
, x500_lookDir(GetTransform().GetColumn(kDY))
|
||||||
|
, x50c_moveDir(GetTransform().GetColumn(kDY))
|
||||||
|
, x518_leaveMorphDir(GetTransform().GetColumn(kDY))
|
||||||
|
, x524_lastPosForDirCalc(GetTransform().GetTranslation())
|
||||||
|
, x530_gunDir(GetTransform().GetColumn(kDY))
|
||||||
|
, x53c_timeMoving(0.f)
|
||||||
|
, x540_controlDir(GetTransform().GetColumn(kDY))
|
||||||
|
, x54c_controlDirFlat(GetTransform().GetColumn(kDY))
|
||||||
|
, x558_wasDamaged(false)
|
||||||
|
, x55c_damageAmt(0.f)
|
||||||
|
, x560_prevDamageAmt(0.f)
|
||||||
|
, x564_damageLocation(CVector3f::Zero())
|
||||||
|
, x570_immuneTimer(0.f)
|
||||||
|
, x574_morphTime(0.f)
|
||||||
|
, x578_morphDuration(0.f)
|
||||||
|
, x57c_(0)
|
||||||
|
, x580_(0)
|
||||||
|
, x584_ballTransitionAnim(-1)
|
||||||
|
, x588_alpha(1.f)
|
||||||
|
, x58c_transitionVel(0.f)
|
||||||
|
, x590_leaveMorphballAllowed(true)
|
||||||
|
, x594_transisionBeamXfs()
|
||||||
|
, x658_transitionModelXfs()
|
||||||
|
, x71c_transitionModelAlphas()
|
||||||
|
, x730_transitionModels()
|
||||||
|
, x740_staticTimer(0.f)
|
||||||
|
, x744_staticOutSpeed(0.f)
|
||||||
|
, x748_staticInSpeed(0.f)
|
||||||
|
, x74c_visorStaticAlpha(1.f)
|
||||||
|
, x750_frozenTimeout(0.f)
|
||||||
|
, x754_iceBreakJumps(0)
|
||||||
|
, x758_frozenTimeoutBias(0.f)
|
||||||
|
, x75c_additionalIceBreakJumps(0)
|
||||||
|
, x760_controlsFrozen(false)
|
||||||
|
, x764_controlsFrozenTimeout(0.f)
|
||||||
|
, x768_morphball()
|
||||||
|
, x76c_cameraBob(rs_new CPlayerCameraBob(CPlayerCameraBob::kCBT_One))
|
||||||
|
, x770_damageLoopSfx()
|
||||||
|
, x774_samusVoiceTimeout(0.f)
|
||||||
|
, x778_dashSfx()
|
||||||
|
, x77c_samusVoiceSfx()
|
||||||
|
, x780_samusVoicePriority(0)
|
||||||
|
, x784_damageSfxTimer(0.f)
|
||||||
|
, x788_damageLoopSfxId(0)
|
||||||
|
, x78c_footstepSfxTimer(0.f)
|
||||||
|
, x790_footstepSfxSel(kFS_None)
|
||||||
|
, x794_lastVelocity(CVector3f::Zero())
|
||||||
|
, x7a0_visorSteam(0.f, 0.f, 0.f, kInvalidAssetId)
|
||||||
|
, x7cc_transitionSuit(CPlayerState::kPS_Invalid)
|
||||||
|
, x7d0_animRes(resId, CAnimRes::kDefaultCharIdx, playerScale, 0, true)
|
||||||
|
, x7ec_beam(CPlayerState::kBI_Power)
|
||||||
|
, x7f0_ballTransitionBeamModel()
|
||||||
|
, x7f4_gunWorldXf(CTransform4f::Identity())
|
||||||
|
, x824_transitionFilterTimer(0.f)
|
||||||
|
, x828_distanceUnderWater(0.f)
|
||||||
|
, x82c_inLava(false)
|
||||||
|
, x82e_ridingPlatform(kInvalidUniqueId)
|
||||||
|
, x830_playerHint(kInvalidUniqueId)
|
||||||
|
, x834_playerHintPriority(1000)
|
||||||
|
, x838_playerHints()
|
||||||
|
, x93c_playerHintsToRemove()
|
||||||
|
, x980_playerHintsToAdd()
|
||||||
|
, x9c4_24_visorChangeRequested(false)
|
||||||
|
, x9c4_25_showCrosshairs(false)
|
||||||
|
, x9c4_26_(true)
|
||||||
|
, x9c4_27_canEnterMorphBall(true)
|
||||||
|
, x9c4_28_canLeaveMorphBall(true)
|
||||||
|
, x9c4_29_spiderBallControlXY(false)
|
||||||
|
, x9c4_30_controlDirOverride(false)
|
||||||
|
, x9c4_31_inWaterMovement(false)
|
||||||
|
, x9c5_24_(false)
|
||||||
|
, x9c5_25_splashUpdated(false)
|
||||||
|
, x9c5_26_(false)
|
||||||
|
, x9c5_27_camSubmerged(false)
|
||||||
|
, x9c5_28_slidingOnWall(false)
|
||||||
|
, x9c5_29_hitWall(false)
|
||||||
|
#if NONMATCHING
|
||||||
|
, x9c5_30_selectFluidBallSound(false)
|
||||||
|
#endif
|
||||||
|
, x9c5_31_stepCameraZBiasDirty(true)
|
||||||
|
, x9c6_24_extendTargetDistance(false)
|
||||||
|
, x9c6_25_interpolatingControlDir(false)
|
||||||
|
, x9c6_26_outOfBallLookAtHint(false)
|
||||||
|
, x9c6_27_aimingAtProjectile(false)
|
||||||
|
, x9c6_28_aligningGrappleSwingTurn(false)
|
||||||
|
, x9c6_29_disableInput(false)
|
||||||
|
#if NONMATCHING
|
||||||
|
, x9c6_30_newScanScanning(false)
|
||||||
|
#endif
|
||||||
|
, x9c6_31_overrideRadarRadius(false)
|
||||||
|
, x9c7_25_outOfBallLookAtHintActor(false)
|
||||||
|
#if NONMATCHING
|
||||||
|
, x9c7_24_noDamageLoopSfx(false)
|
||||||
|
#endif
|
||||||
|
, x9c8_eyeZBias(0.f)
|
||||||
|
, x9cc_stepCameraZBias(0.f)
|
||||||
|
, x9d0_bombJumpCount(0)
|
||||||
|
, x9d4_bombJumpCheckDelayFrames(0)
|
||||||
|
, x9d8_controlDirOverrideDir(0.f, 1.f, 0.f)
|
||||||
|
, x9e4_orbitDisableList()
|
||||||
|
, x9f4_deathTime(0.f)
|
||||||
|
, x9f8_controlDirInterpTime(0.f)
|
||||||
|
, x9fc_controlDirInterpDur(0.f)
|
||||||
|
, xa00_deathPowerBomb(kInvalidUniqueId)
|
||||||
|
, xa04_preThinkDt(0.f)
|
||||||
|
, xa08_steamTextureId(kInvalidAssetId)
|
||||||
|
#if NONMATCHING
|
||||||
|
, xa0c_iceTextureId(kInvalidAssetId)
|
||||||
|
#endif
|
||||||
|
, xa10_envDmgCounter(0)
|
||||||
|
, xa14_envDmgCameraShakeTimer(0.f)
|
||||||
|
, xa18_phazonDamageLag(0.f)
|
||||||
|
, xa1c_threatOverride(0.f)
|
||||||
|
, xa20_radarXYRadiusOverride(1.f)
|
||||||
|
, xa24_radarZRadiusOverride(1.f)
|
||||||
|
, xa28_attachedActorStruggle(0.f)
|
||||||
|
, xa2c_damageLoopSfxDelayTicks(2)
|
||||||
|
, xa30_samusExhaustedVoiceTimer(4.f) {
|
||||||
|
CModelData ballTransitionBeamModelData(
|
||||||
|
CStaticRes(gpTweakPlayerRes->GetBallTransitionBeamResId(x7ec_beam), playerScale));
|
||||||
|
CModelData* ptr;
|
||||||
|
if (ballTransitionBeamModelData.IsNull()) {
|
||||||
|
ptr = nullptr;
|
||||||
|
} else {
|
||||||
|
ptr = rs_new CModelData(ballTransitionBeamModelData);
|
||||||
|
}
|
||||||
|
x7f0_ballTransitionBeamModel = ptr;
|
||||||
|
x730_transitionModels.reserve(3);
|
||||||
|
x768_morphball = rs_new CMorphBall(*this, ballRadius);
|
||||||
|
SetInertiaTensorScalar(GetMass());
|
||||||
|
SetLastNonCollidingState(GetMotionState());
|
||||||
|
x490_gun->SetTransform(GetTransform());
|
||||||
|
x490_gun->GetGrappleArm().SetTransform(GetTransform());
|
||||||
|
InitialiseAnimation();
|
||||||
|
CAABox bounds = GetModelData()->GetBounds(CTransform4f::Identity());
|
||||||
|
x2f0_ballTransHeight = bounds.GetMaxPoint().GetZ() - bounds.GetMinPoint().GetZ();
|
||||||
|
SetCalculateLighting(true);
|
||||||
|
ActorLights()->SetCastShadows(true);
|
||||||
|
x50c_moveDir.SetZ(0.f);
|
||||||
|
if (x50c_moveDir.CanBeNormalized()) {
|
||||||
|
x50c_moveDir.Normalize();
|
||||||
|
}
|
||||||
|
x2b4_accelerationTable.push_back(20.f);
|
||||||
|
x2b4_accelerationTable.push_back(80.f);
|
||||||
|
x2b4_accelerationTable.push_back(80.f);
|
||||||
|
x2b4_accelerationTable.push_back(270.f);
|
||||||
|
SetMaxVelocityAfterCollision(25.f);
|
||||||
|
x354_onScreenOrbitObjects.reserve(64);
|
||||||
|
x344_nearbyOrbitObjects.reserve(64);
|
||||||
|
x364_offScreenOrbitObjects.reserve(64);
|
||||||
|
ModelData()->SetScale(playerScale);
|
||||||
|
x7f0_ballTransitionBeamModel->SetScale(playerScale);
|
||||||
|
LoadAnimationTokens();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CPlayer::IsMorphBallTransitioning() const {
|
||||||
|
switch (x2f8_morphBallState) {
|
||||||
|
case kMS_Morphing:
|
||||||
|
case kMS_Unmorphing:
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::HolsterGun(CStateManager& mgr) {
|
||||||
|
if (x498_gunHolsterState == kGH_Holstered || x498_gunHolsterState == kGH_Holstering) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float time = gpTweakPlayerGun->x3c_gunHolsterTime;
|
||||||
|
if (x2f8_morphBallState == kMS_Morphing) {
|
||||||
|
time = 0.1f;
|
||||||
|
}
|
||||||
|
if (x498_gunHolsterState == kGH_Drawing) {
|
||||||
|
x49c_gunHolsterRemTime = time * (1.f - x49c_gunHolsterRemTime / 0.45f);
|
||||||
|
} else {
|
||||||
|
x49c_gunHolsterRemTime = time;
|
||||||
|
}
|
||||||
|
|
||||||
|
x498_gunHolsterState = kGH_Holstering;
|
||||||
|
x490_gun->CancelFiring(mgr);
|
||||||
|
SetAimTargetId(kInvalidUniqueId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::ResetGun(CStateManager& mgr) {
|
||||||
|
x498_gunHolsterState = kGH_Holstered;
|
||||||
|
x49c_gunHolsterRemTime = 0.f;
|
||||||
|
x490_gun->CancelFiring(mgr);
|
||||||
|
SetAimTargetId(kInvalidUniqueId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::DrawGun(CStateManager& mgr) {
|
||||||
|
if (x498_gunHolsterState != kGH_Holstered || CheckPostGrapple()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
x498_gunHolsterState = kGH_Drawing;
|
||||||
|
x49c_gunHolsterRemTime = 0.45f;
|
||||||
|
x490_gun->ResetIdle(mgr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::UpdateGunState(const CFinalInput& input, CStateManager& mgr) {
|
||||||
|
float dt = input.Time();
|
||||||
|
switch (x498_gunHolsterState) {
|
||||||
|
case kGH_Drawn: {
|
||||||
|
bool needsHolster = false;
|
||||||
|
if (gpTweakPlayer->GetGunButtonTogglesHolster()) {
|
||||||
|
if (ControlMapper::GetPressInput(ControlMapper::kC_ToggleHolster, input)) {
|
||||||
|
needsHolster = true;
|
||||||
|
}
|
||||||
|
if (!ControlMapper::GetDigitalInput(ControlMapper::kC_FireOrBomb, input) &&
|
||||||
|
!ControlMapper::GetDigitalInput(ControlMapper::kC_MissileOrPowerBomb, input) &&
|
||||||
|
gpTweakPlayer->x229_31_gunNotFiringHolstersGun) {
|
||||||
|
x49c_gunHolsterRemTime -= dt;
|
||||||
|
if (x49c_gunHolsterRemTime <= 0.f) {
|
||||||
|
needsHolster = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!ControlMapper::GetDigitalInput(ControlMapper::kC_FireOrBomb, input) &&
|
||||||
|
!ControlMapper::GetDigitalInput(ControlMapper::kC_MissileOrPowerBomb, input) &&
|
||||||
|
x490_gun->IsFidgeting()) {
|
||||||
|
if (gpTweakPlayer->x229_31_gunNotFiringHolstersGun) {
|
||||||
|
x49c_gunHolsterRemTime -= dt;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
x49c_gunHolsterRemTime = gpTweakPlayerGun->x40_gunNotFiringTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (needsHolster) {
|
||||||
|
HolsterGun(mgr);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case kGH_Drawing: {
|
||||||
|
if (x49c_gunHolsterRemTime > 0.f) {
|
||||||
|
x49c_gunHolsterRemTime -= dt;
|
||||||
|
} else {
|
||||||
|
x498_gunHolsterState = kGH_Drawn;
|
||||||
|
x49c_gunHolsterRemTime = gpTweakPlayerGun->x40_gunNotFiringTime;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case kGH_Holstered: {
|
||||||
|
bool needsDraw = false;
|
||||||
|
if (ControlMapper::GetDigitalInput(ControlMapper::kC_FireOrBomb, input) ||
|
||||||
|
ControlMapper::GetDigitalInput(ControlMapper::kC_MissileOrPowerBomb, input) ||
|
||||||
|
x3b8_grappleState == kGS_None) {
|
||||||
|
needsDraw = true;
|
||||||
|
} else if (gpTweakPlayer->x229_30_gunButtonTogglesHolster &&
|
||||||
|
ControlMapper::GetPressInput(ControlMapper::kC_ToggleHolster, input)) {
|
||||||
|
needsDraw = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x3b8_grappleState != kGS_None ||
|
||||||
|
mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::kPV_Scan ||
|
||||||
|
mgr.GetPlayerState()->GetTransitioningVisor() == CPlayerState::kPV_Scan) {
|
||||||
|
needsDraw = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (needsDraw) {
|
||||||
|
DrawGun(mgr);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case kGH_Holstering:
|
||||||
|
if (x49c_gunHolsterRemTime > 0.f) {
|
||||||
|
x49c_gunHolsterRemTime -= dt;
|
||||||
|
} else {
|
||||||
|
x498_gunHolsterState = kGH_Holstered;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::SetAimTargetId(TUniqueId target) {
|
||||||
|
if (target == kInvalidUniqueId || x3f4_aimTarget != target) {
|
||||||
|
x404_aimTargetAverage.clear();
|
||||||
|
}
|
||||||
|
x3f4_aimTarget = target;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::UpdateAimTargetPrediction(const CTransform4f& xf, CStateManager& mgr) {
|
||||||
|
if (GetAimTargetId() == kInvalidUniqueId) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const CActor* target = TCastToConstPtr< CActor >(mgr.GetObjectById(GetAimTargetId()));
|
||||||
|
if (!target) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
x9c6_27_aimingAtProjectile = TCastToConstPtr< CGameProjectile >(target) != nullptr;
|
||||||
|
CVector3f instantTarget = target->GetAimPosition(mgr, 0.f);
|
||||||
|
CVector3f gunToTarget = instantTarget - xf.GetTranslation();
|
||||||
|
float timeToTarget = gunToTarget.Magnitude() / x490_gun->GetBeamVelocity();
|
||||||
|
CVector3f predictTarget = target->GetAimPosition(mgr, timeToTarget);
|
||||||
|
CVector3f predictOffset = predictTarget - instantTarget;
|
||||||
|
x3f8_targetAimPosition = instantTarget;
|
||||||
|
|
||||||
|
if (predictOffset.Magnitude() < 0.1f) {
|
||||||
|
x404_aimTargetAverage.AddValue(CVector3f::Zero());
|
||||||
|
} else {
|
||||||
|
x404_aimTargetAverage.AddValue(predictTarget - instantTarget);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x404_aimTargetAverage.GetAverage() && !x9c6_27_aimingAtProjectile) {
|
||||||
|
x480_assistedTargetAim = instantTarget + *x404_aimTargetAverage.GetAverage();
|
||||||
|
} else {
|
||||||
|
x480_assistedTargetAim = predictTarget;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::UpdateAssistedAiming(const CTransform4f& xf, CStateManager& mgr) {
|
||||||
|
CTransform4f assistXf = xf;
|
||||||
|
if (const CActor* target = TCastToConstPtr< CActor >(mgr.GetObjectById(GetAimTargetId()))) {
|
||||||
|
CVector3f gunToTarget = x480_assistedTargetAim - xf.GetTranslation();
|
||||||
|
CVector3f gunToTargetFlat = gunToTarget.DropZ();
|
||||||
|
float gunToTargetFlatMag = gunToTargetFlat.Magnitude();
|
||||||
|
CVector3f gunDirFlat = xf.GetColumn(kDY);
|
||||||
|
gunDirFlat.SetZ(0.f);
|
||||||
|
float gunDirFlatMag = gunDirFlat.Magnitude();
|
||||||
|
if (gunToTargetFlat.CanBeNormalized() && gunDirFlat.CanBeNormalized()) {
|
||||||
|
gunToTargetFlat /= gunToTargetFlatMag;
|
||||||
|
gunDirFlat /= gunDirFlatMag;
|
||||||
|
float az1 = atan2f(gunToTarget.GetZ(), gunToTargetFlatMag);
|
||||||
|
float az2 = atan2f(xf.GetColumn(kDY).GetZ(), gunDirFlatMag);
|
||||||
|
float vAngleDelta = az1 - az2;
|
||||||
|
bool hasVAngleDelta = true;
|
||||||
|
if (!x9c6_27_aimingAtProjectile &&
|
||||||
|
fabsf(vAngleDelta) > gpTweakPlayer->x268_aimAssistVerticalAngle) {
|
||||||
|
if (gpTweakPlayer->x22a_28_assistedAimingIgnoreVertical) {
|
||||||
|
vAngleDelta = 0.f;
|
||||||
|
hasVAngleDelta = false;
|
||||||
|
} else if (vAngleDelta > 0.f) {
|
||||||
|
vAngleDelta = gpTweakPlayer->x268_aimAssistVerticalAngle;
|
||||||
|
} else {
|
||||||
|
vAngleDelta = -gpTweakPlayer->x268_aimAssistVerticalAngle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool targetToLeft = CVector3f::Cross(gunDirFlat, gunToTargetFlat).GetZ() > 0.f;
|
||||||
|
float hAngleDelta = acosf(CMath::Limit(CVector3f::Dot(gunToTargetFlat, gunDirFlat), 1.f));
|
||||||
|
bool hasHAngleDelta = true;
|
||||||
|
if (!x9c6_27_aimingAtProjectile &&
|
||||||
|
fabsf(hAngleDelta) > gpTweakPlayer->x264_aimAssistHorizontalAngle) {
|
||||||
|
hAngleDelta = gpTweakPlayer->x264_aimAssistHorizontalAngle;
|
||||||
|
if (gpTweakPlayer->x22a_27_assistedAimingIgnoreHorizontal) {
|
||||||
|
hAngleDelta = 0.f;
|
||||||
|
hasHAngleDelta = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (targetToLeft) {
|
||||||
|
hAngleDelta = -hAngleDelta;
|
||||||
|
}
|
||||||
|
if (!hasVAngleDelta || !hasHAngleDelta) {
|
||||||
|
vAngleDelta = 0.f;
|
||||||
|
hAngleDelta = 0.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
gunToTarget = CVector3f(sinf(hAngleDelta) * cosf(vAngleDelta),
|
||||||
|
cosf(hAngleDelta) * cosf(vAngleDelta), sinf(vAngleDelta));
|
||||||
|
gunToTarget = xf.Rotate(gunToTarget);
|
||||||
|
assistXf = CTransform4f::LookAt(CVector3f::Zero(), gunToTarget);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
x490_gun->SetAssistAimTransform(assistXf);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::UpdateGunTransform(const CVector3f& gunPos, CStateManager& mgr) {
|
||||||
|
#if !NONMATCHING
|
||||||
|
CTransform4f xf = GetTransform();
|
||||||
|
#endif
|
||||||
|
float eyeHeight = GetEyeHeight();
|
||||||
|
CTransform4f camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
|
||||||
|
CTransform4f gunXf = camXf;
|
||||||
|
|
||||||
|
CVector3f viewGunPos;
|
||||||
|
if (x2f8_morphBallState == kMS_Morphing) {
|
||||||
|
viewGunPos = camXf * CVector3f(gunPos - CVector3f(0.f, 0.f, eyeHeight));
|
||||||
|
} else {
|
||||||
|
viewGunPos = GetEyePosition() + camXf.Rotate(gunPos - CVector3f(0.f, 0.f, eyeHeight));
|
||||||
|
}
|
||||||
|
gunXf.SetTranslation(viewGunPos);
|
||||||
|
|
||||||
|
CUnitVector3f rightDir(camXf.GetColumn(kDX));
|
||||||
|
switch (x498_gunHolsterState) {
|
||||||
|
case kGH_Drawing: {
|
||||||
|
float liftAngle = CMath::Limit(x49c_gunHolsterRemTime / 0.45f, 1.f);
|
||||||
|
if (liftAngle > 0.01f) {
|
||||||
|
CQuaternion quat = CQuaternion::AxisAngle(
|
||||||
|
rightDir, CRelAngle::FromRadians(-liftAngle * gpTweakPlayerGun->x44_fixedVerticalAim));
|
||||||
|
gunXf = quat.BuildTransform4f() * camXf.GetRotation();
|
||||||
|
gunXf.SetTranslation(viewGunPos);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case kGH_Holstered: {
|
||||||
|
CQuaternion quat = CQuaternion::AxisAngle(
|
||||||
|
rightDir, CRelAngle::FromRadians(-gpTweakPlayerGun->x44_fixedVerticalAim));
|
||||||
|
gunXf = quat.BuildTransform4f() * camXf.GetRotation();
|
||||||
|
gunXf.SetTranslation(viewGunPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case kGH_Holstering: {
|
||||||
|
float liftAngle =
|
||||||
|
1.f - CMath::Limit(x49c_gunHolsterRemTime / gpTweakPlayerGun->x3c_gunHolsterTime, 1.f);
|
||||||
|
if (x2f8_morphBallState == kMS_Morphing) {
|
||||||
|
liftAngle = 1.f - CMath::Limit(x49c_gunHolsterRemTime / 0.1f, 1.f);
|
||||||
|
}
|
||||||
|
if (liftAngle > 0.01f) {
|
||||||
|
CQuaternion quat = CQuaternion::AxisAngle(
|
||||||
|
rightDir, CRelAngle::FromRadians(-liftAngle * gpTweakPlayerGun->x44_fixedVerticalAim));
|
||||||
|
gunXf = quat.BuildTransform4f() * camXf.GetRotation();
|
||||||
|
gunXf.SetTranslation(viewGunPos);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
x490_gun->SetTransform(gunXf);
|
||||||
|
CTransform4f out = gunXf;
|
||||||
|
UpdateAimTargetPrediction(out, mgr);
|
||||||
|
UpdateAssistedAiming(out, mgr);
|
||||||
|
}
|
||||||
|
|
||||||
|
const CTransform4f& CPlayer::GetFirstPersonCameraTransform(CStateManager& mgr) const {
|
||||||
|
return mgr.GetCameraManager()->GetFirstPersonCamera()->GetGunFollowTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::UpdateDebugCamera(CStateManager& mgr) {}
|
||||||
|
|
||||||
|
void CPlayer::UpdateArmAndGunTransforms(float dt, CStateManager& mgr) {
|
||||||
|
CVector3f grappleOffset = CVector3f::Zero();
|
||||||
|
CVector3f gunOffset;
|
||||||
|
if (x2f8_morphBallState == kMS_Morphed) {
|
||||||
|
gunOffset = CVector3f(0.f, 0.f, 0.6f);
|
||||||
|
} else {
|
||||||
|
gunOffset = gpTweakPlayerGun->x4c_gunPosition;
|
||||||
|
grappleOffset = x490_gun->GetGrappleArm().IsArmMoving()
|
||||||
|
? CVector3f::Zero()
|
||||||
|
: gpTweakPlayerGun->x64_grapplingArmPosition;
|
||||||
|
gunOffset[kDZ] += GetEyeHeight();
|
||||||
|
grappleOffset[kDZ] += GetEyeHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateGunTransform(gunOffset + x76c_cameraBob->GetGunBobTransformation().GetTranslation(), mgr);
|
||||||
|
UpdateGrappleArmTransform(grappleOffset, mgr, dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::ForceGunOrientation(const CTransform4f& xf, CStateManager& mgr) {
|
||||||
|
ResetGun(mgr);
|
||||||
|
x530_gunDir = xf.GetColumn(kDY);
|
||||||
|
x490_gun->SetTransform(xf);
|
||||||
|
UpdateArmAndGunTransforms(0.01f, mgr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::Update(float dt, CStateManager& mgr) {
|
||||||
|
SetCoefficientOfRestitutionModifier(0.f);
|
||||||
|
UpdateMorphBallTransition(dt, mgr);
|
||||||
|
|
||||||
|
CPlayerState::EBeamId newBeam = mgr.GetPlayerState()->GetCurrentBeam();
|
||||||
|
if (x7ec_beam != newBeam) {
|
||||||
|
x7ec_beam = newBeam;
|
||||||
|
CModelData modelData(CStaticRes(gpTweakPlayerRes->GetBallTransitionBeamResId(x7ec_beam),
|
||||||
|
x7d0_animRes.GetScale()));
|
||||||
|
CModelData* ptr;
|
||||||
|
if (modelData.IsNull()) {
|
||||||
|
ptr = nullptr;
|
||||||
|
} else {
|
||||||
|
ptr = rs_new CModelData(modelData);
|
||||||
|
}
|
||||||
|
x7f0_ballTransitionBeamModel = ptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!mgr.GetPlayerState()->IsAlive()) {
|
||||||
|
if (!x9f4_deathTime) {
|
||||||
|
CSfxManager::KillAll(CSfxManager::kSC_Game);
|
||||||
|
CStreamAudioManager::StopAll();
|
||||||
|
if (x2f8_morphBallState == kMS_Unmorphed) {
|
||||||
|
ApplySubmergedPitchBend(CSfxManager::SfxStart(SFXsam_death));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float prevDeathTime = x9f4_deathTime;
|
||||||
|
x9f4_deathTime += dt;
|
||||||
|
if (x2f8_morphBallState != kMS_Unmorphed) {
|
||||||
|
if (x9f4_deathTime >= 1.f && prevDeathTime < 1.f) {
|
||||||
|
xa00_deathPowerBomb = x490_gun->DropPowerBomb(mgr);
|
||||||
|
}
|
||||||
|
if (x9f4_deathTime >= 4.f && prevDeathTime < 4.f) {
|
||||||
|
ApplySubmergedPitchBend(CSfxManager::SfxStart(SFXsam_death));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (x2f8_morphBallState) {
|
||||||
|
case kMS_Unmorphed:
|
||||||
|
case kMS_Morphing:
|
||||||
|
case kMS_Unmorphing:
|
||||||
|
CTransform4f gunXf = GetModelData()->GetScaledLocatorTransform(rstl::string_l(kGunLocator));
|
||||||
|
x7f4_gunWorldXf = GetTransform() * gunXf;
|
||||||
|
break;
|
||||||
|
case kMS_Morphed:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x2f8_morphBallState == kMS_Unmorphed) {
|
||||||
|
UpdateAimTargetTimer(dt);
|
||||||
|
UpdateAimTarget(mgr);
|
||||||
|
UpdateOrbitModeTimer(dt);
|
||||||
|
}
|
||||||
|
UpdateOrbitPreventionTimer(dt);
|
||||||
|
if (x2f8_morphBallState == kMS_Morphed) {
|
||||||
|
x768_morphball->Update(dt, mgr);
|
||||||
|
} else {
|
||||||
|
x768_morphball->StopSounds();
|
||||||
|
}
|
||||||
|
if (x2f8_morphBallState == kMS_Morphing || x2f8_morphBallState == kMS_Unmorphing) {
|
||||||
|
x768_morphball->UpdateEffects(dt, mgr);
|
||||||
|
}
|
||||||
|
UpdateGunAlpha();
|
||||||
|
UpdateDebugCamera(mgr);
|
||||||
|
UpdateVisorTransition(dt, mgr);
|
||||||
|
mgr.SetActorAreaId(*this, mgr.GetWorld()->GetCurrentAreaId());
|
||||||
|
UpdatePlayerSounds(dt);
|
||||||
|
if (x26c_attachedActor != kInvalidUniqueId) {
|
||||||
|
x270_attachedActorTime += dt;
|
||||||
|
}
|
||||||
|
|
||||||
|
x740_staticTimer = rstl::max_val(0.f, x740_staticTimer - dt);
|
||||||
|
if (x740_staticTimer > 0.f) {
|
||||||
|
x74c_visorStaticAlpha = rstl::max_val(0.f, x74c_visorStaticAlpha - x744_staticOutSpeed * dt);
|
||||||
|
} else {
|
||||||
|
x74c_visorStaticAlpha = rstl::min_val(1.f, x74c_visorStaticAlpha + x748_staticInSpeed * dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
x274_energyDrain.ProcessEnergyDrain(mgr, dt);
|
||||||
|
x4a4_moveSpeedAvg.AddValue(x4f8_moveSpeed);
|
||||||
|
|
||||||
|
mgr.PlayerState()->UpdateStaticInterference(mgr, dt);
|
||||||
|
if (!ShouldSampleFailsafe(mgr)) {
|
||||||
|
CPhysicsActor::Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
xa30_samusExhaustedVoiceTimer = IsEnergyLow(mgr) ? xa30_samusExhaustedVoiceTimer - dt : 4.f;
|
||||||
|
|
||||||
|
if (!mgr.GetCameraManager()->IsInCinematicCamera() && xa30_samusExhaustedVoiceTimer <= 0.f) {
|
||||||
|
StartSamusVoiceSfx(SFXsam_vox_exhausted, 127, 7);
|
||||||
|
xa30_samusExhaustedVoiceTimer = 4.f;
|
||||||
|
}
|
||||||
|
}
|
|
@ -1097,6 +1097,6 @@ void CPlayerGun::AsyncLoadSuit(CStateManager&) {}
|
||||||
|
|
||||||
void CPlayerGun::ReturnToRestPose() {}
|
void CPlayerGun::ReturnToRestPose() {}
|
||||||
|
|
||||||
void CPlayerGun::DropPowerBomb(CStateManager&) const {}
|
TUniqueId CPlayerGun::DropPowerBomb(CStateManager&) const {}
|
||||||
|
|
||||||
void CPlayerGun::SetPhazonBeamFeedback(bool) {}
|
void CPlayerGun::SetPhazonBeamFeedback(bool) {}
|
||||||
|
|
|
@ -68,7 +68,7 @@ const bool CScriptCoverPoint::Blown(const CVector3f& point) const {
|
||||||
} else {
|
} else {
|
||||||
CVector3f posDif = point - GetTransform().GetTranslation();
|
CVector3f posDif = point - GetTransform().GetTranslation();
|
||||||
float magnitude = posDif.Magnitude();
|
float magnitude = posDif.Magnitude();
|
||||||
posDif *= 1.f / magnitude;
|
posDif /= magnitude;
|
||||||
if (magnitude > 8.0f) {
|
if (magnitude > 8.0f) {
|
||||||
CUnitVector3f normDif(posDif.GetX(), posDif.GetY(), 0.f, CUnitVector3f::kN_Yes);
|
CUnitVector3f normDif(posDif.GetX(), posDif.GetY(), 0.f, CUnitVector3f::kN_Yes);
|
||||||
CUnitVector3f frontVec(GetTransform().GetColumn(kDY).GetX(),
|
CUnitVector3f frontVec(GetTransform().GetColumn(kDY).GetX(),
|
||||||
|
|
|
@ -100,11 +100,12 @@ void CPowerBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
|
||||||
case kSM_Registered:
|
case kSM_Registered:
|
||||||
mgr.AddWeaponId(GetOwnerId(), GetWeaponType());
|
mgr.AddWeaponId(GetOwnerId(), GetWeaponType());
|
||||||
OrigDamageInfo().SetRadius(0.f);
|
OrigDamageInfo().SetRadius(0.f);
|
||||||
if (mgr.GetPlayerState()->IsPlayerAlive()) {
|
if (mgr.GetPlayerState()->IsAlive()) {
|
||||||
CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), CVector3f::Zero(), true, false);
|
CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), CVector3f::Zero(), true, false);
|
||||||
mgr.InformListeners(GetTranslation(), kLNT_BombExplode);
|
mgr.InformListeners(GetTranslation(), kLNT_BombExplode);
|
||||||
} else {
|
} else {
|
||||||
mgr.Player()->DoSfxEffects(CSfxManager::SfxStart(SFXsfx073F, 0x7f, 0x40, false));
|
mgr.Player()->DoSfxEffects(
|
||||||
|
CSfxManager::SfxStart(SFXsfx073F, 127, 64, false, CSfxManager::kMaxPriority));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
|
@ -43,7 +43,7 @@ bool CTargetableProjectile::Explode(const CVector3f& pos, const CVector3f& norma
|
||||||
CSfxManager::kInternalInvalidSfxId, false);
|
CSfxManager::kInternalInvalidSfxId, false);
|
||||||
mgr.AddObject(projectile);
|
mgr.AddObject(projectile);
|
||||||
projectile->AddMaterial(kMT_Orbit, mgr);
|
projectile->AddMaterial(kMT_Orbit, mgr);
|
||||||
mgr.Player()->ResetAimTargetPrediction(uid);
|
mgr.Player()->SetAimTargetId(uid);
|
||||||
mgr.Player()->SetOrbitTargetId(uid, mgr);
|
mgr.Player()->SetOrbitTargetId(uid, mgr);
|
||||||
SetHitProjectileOwner(kInvalidUniqueId);
|
SetHitProjectileOwner(kInvalidUniqueId);
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,6 +22,7 @@ _LITERAL_REPLACEMENTS = [
|
||||||
("zeus::", ""),
|
("zeus::", ""),
|
||||||
("u32 ", "uint "),
|
("u32 ", "uint "),
|
||||||
("s32 ", "int "),
|
("s32 ", "int "),
|
||||||
|
("u16 ", "ushort "),
|
||||||
("std::min(", "rstl::min_val("),
|
("std::min(", "rstl::min_val("),
|
||||||
("std::max(", "rstl::max_val("),
|
("std::max(", "rstl::max_val("),
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue