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All CPlayer implemented (w/ some nonmatchings)
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@@ -3,12 +3,17 @@
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#include "types.h"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/CRippleManager.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/reserved_vector.hpp"
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class CScriptWater;
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class CStateManager;
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class CVector3f;
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class CFluidPlaneManager {
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public:
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@@ -18,6 +23,9 @@ public:
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void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
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const CVector3f& pos, float factor, bool sfx);
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float GetLastSplashDeltaTime(TUniqueId uid) const;
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float GetLastRippleDeltaTime(TUniqueId uid) const;
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private:
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class CSplashRecord {
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float x0_time;
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