All CPlayer implemented (w/ some nonmatchings)

This commit is contained in:
2024-10-14 23:47:46 -06:00
parent f9ed07d33c
commit cddd01c7a8
31 changed files with 1344 additions and 155 deletions

View File

@@ -3,12 +3,17 @@
#include "types.h"
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/CRippleManager.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/reserved_vector.hpp"
class CScriptWater;
class CStateManager;
class CVector3f;
class CFluidPlaneManager {
public:
@@ -18,6 +23,9 @@ public:
void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
const CVector3f& pos, float factor, bool sfx);
float GetLastSplashDeltaTime(TUniqueId uid) const;
float GetLastRippleDeltaTime(TUniqueId uid) const;
private:
class CSplashRecord {
float x0_time;