All CPlayer implemented (w/ some nonmatchings)

This commit is contained in:
2024-10-14 23:47:46 -06:00
parent f9ed07d33c
commit cddd01c7a8
31 changed files with 1344 additions and 155 deletions

View File

@@ -162,13 +162,12 @@ public:
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
bool CanRenderUnsorted(const CStateManager&) const override;
const rstl::optional_object< CAABox > GetTouchBounds() const override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
CVector3f GetOrbitPosition(const CStateManager&) const override;
CVector3f GetAimPosition(const CStateManager&, float) const override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
const CWeaponMode&,
int) const override;
const CWeaponMode&, int) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
float dt) override;