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All CPlayer implemented (w/ some nonmatchings)
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@@ -162,13 +162,12 @@ public:
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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bool CanRenderUnsorted(const CStateManager&) const override;
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const rstl::optional_object< CAABox > GetTouchBounds() const override;
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rstl::optional_object< CAABox > GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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CVector3f GetOrbitPosition(const CStateManager&) const override;
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CVector3f GetAimPosition(const CStateManager&, float) const override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
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const CWeaponMode&,
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int) const override;
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const CWeaponMode&, int) const override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
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float dt) override;
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