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All CPlayer implemented (w/ some nonmatchings)
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@@ -22,8 +22,6 @@
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#include "rstl/string.hpp"
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#include "rstl/vector.hpp"
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#include "math.h"
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enum EChargeState {
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kCS_Normal,
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kCS_Charged,
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@@ -142,7 +140,7 @@ public:
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void UpdateWeaponFire(float, CPlayerState&, CStateManager&);
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void ResetIdle(CStateManager&);
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void UpdateGunIdle(bool, float, float, CStateManager&);
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void DamageRumble(const CVector3f&, const CStateManager&);
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void DamageRumble(const CVector3f&, float damage, const CStateManager&);
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void TakeDamage(bool, bool, CStateManager&);
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void StopChargeSound(CStateManager&);
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void CancelFiring(CStateManager&);
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