All CPlayer implemented (w/ some nonmatchings)

This commit is contained in:
2024-10-14 23:47:46 -06:00
parent f9ed07d33c
commit cddd01c7a8
31 changed files with 1344 additions and 155 deletions

View File

@@ -22,8 +22,6 @@
#include "rstl/string.hpp"
#include "rstl/vector.hpp"
#include "math.h"
enum EChargeState {
kCS_Normal,
kCS_Charged,
@@ -142,7 +140,7 @@ public:
void UpdateWeaponFire(float, CPlayerState&, CStateManager&);
void ResetIdle(CStateManager&);
void UpdateGunIdle(bool, float, float, CStateManager&);
void DamageRumble(const CVector3f&, const CStateManager&);
void DamageRumble(const CVector3f&, float damage, const CStateManager&);
void TakeDamage(bool, bool, CStateManager&);
void StopChargeSound(CStateManager&);
void CancelFiring(CStateManager&);