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@@ -9,6 +9,7 @@ class CCollisionPrimitive;
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class CMaterialFilter;
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class CStateManager;
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class CTransform4f;
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class CRayCastResult;
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class CGameCollision {
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public:
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@@ -25,6 +26,8 @@ public:
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const CCollisionPrimitive&, const CTransform4f&,
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const CMaterialFilter&, const TEntityList&, CVector3f,
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TUniqueId&, CCollisionInfo&, double&);
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static CRayCastResult RayStaticIntersection(const CStateManager&, const CVector3f&,
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const CVector3f&, float, const CMaterialFilter&);
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};
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#endif // _CGAMECOLLISION
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