mirror of https://github.com/PrimeDecomp/prime.git
parent
f57880f218
commit
d6b660c936
File diff suppressed because it is too large
Load Diff
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@ -183,7 +183,7 @@ LIBS = [
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"MetroidPrime/ScriptObjects/CHUDBillboardEffect",
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"MetroidPrime/Enemies/CFlickerBat",
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"MetroidPrime/BodyState/CBodyStateCmdMgr",
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"MetroidPrime/BodyState/CBodyStateInfo",
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["MetroidPrime/BodyState/CBodyStateInfo", False],
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"MetroidPrime/BodyState/CBSAttack",
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"MetroidPrime/BodyState/CBSDie",
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"MetroidPrime/BodyState/CBSFall",
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@ -68,6 +68,8 @@ class CPASAnimState {
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public:
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CPASAnimParm GetAnimParmData(int, unsigned int) const;
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pas::EAnimationState GetStateId() const { return x0_id; }
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private:
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pas::EAnimationState x0_id;
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rstl::vector< CPASParmInfo > x4_parms;
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@ -12,13 +12,23 @@ class CPASAnimParmData;
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class CRandom16;
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class CPASDatabase {
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private:
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rstl::vector< CPASAnimState > x0_states;
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int x10_defaultState;
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public:
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const CPASAnimState* GetAnimState(int) const;
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rstl::pair< float, int > FindBestAnimation(const CPASAnimParmData&, CRandom16&, int) const;
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size_t GetNumAnimStates() const; // { return x0_states.size(); }
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const CPASAnimState* GetAnimStateByIndex(int index) const; /* {
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if (index >= x0_states.size()) {
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return nullptr;
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}
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return &x0_states[index];
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}*/
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private:
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rstl::vector< CPASAnimState > x0_states;
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int x10_defaultState;
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};
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CHECK_SIZEOF(CPASDatabase, 0x14)
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@ -171,6 +171,17 @@ enum EWallHangState {
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};
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} // namespace pas
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enum EBodyType {
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kBT_Invalid,
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kBT_BiPedal,
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kBT_Restricted,
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kBT_Flyer,
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kBT_Pitchable,
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kBT_RestrictedFlyer,
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kBT_WallWalker,
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kBT_NewFlyer
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};
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enum EBodyStateCmd {
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kBSC_Getup,
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kBSC_Step,
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@ -0,0 +1,23 @@
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#ifndef _CABSAIM
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#define _CABSAIM
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#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
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class CABSAim : public CAdditiveBodyState {
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bool x4_needsIdle;
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int x8_anims[4];
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float x18_angles[4];
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float x28_hWeight;
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float x2c_hWeightVel;
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float x30_vWeight;
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float x34_vWeightVel;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
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public:
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CABSAim();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override;
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};
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#endif // _CABSAIM
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@ -0,0 +1,21 @@
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#ifndef _CABSREACTION
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#define _CABSREACTION
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#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
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class CABSReaction : public CAdditiveBodyState {
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float x4_weight;
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s32 x8_anim;
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pas::EAdditiveReactionType xc_type;
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bool x10_active;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
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void StopAnimation(CBodyController& bc);
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public:
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CABSReaction();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override { StopAnimation(bc); }
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};
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#endif // _CABSREACTION
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@ -0,0 +1,28 @@
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#ifndef _CBSLOCOMOTION
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#define _CBSLOCOMOTION
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#include "MetroidPrime/BodyState/CBodyState.hpp"
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#include "rstl/pair.hpp"
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class CBSLocomotion : public CBodyState {
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protected:
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pas::ELocomotionType x4_locomotionType;
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float GetStartVelocityMagnitude(const CBodyController& bc) const;
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void ReStartBodyState(CBodyController& bc, bool maintainVel);
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float ComputeWeightPercentage(const rstl::pair<int, float>& a, const rstl::pair<int, float>& b, float f) const;
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public:
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bool IsMoving() const override = 0;
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bool CanShoot() const override { return true; }
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override;
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virtual bool IsPitchable() const { return false; }
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virtual float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const = 0;
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virtual float ApplyLocomotionPhysics(float dt, CBodyController& bc);
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virtual float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) = 0;
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virtual pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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};
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#endif // _CBSLOCOMOTION
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@ -2,6 +2,9 @@
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#define _CBODYCONTROLLER
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#include "MetroidPrime/BodyState/CBodyStateCmdMgr.hpp"
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#include "MetroidPrime/BodyState/CBodyStateInfo.hpp"
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#include "Kyoto/Math/CQuaternion.hpp"
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class CActor;
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class CPASDatabase;
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@ -22,16 +25,16 @@ public:
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void SetCurrentAnimation(const CAnimPlaybackParms& parms, bool loop, bool noTrans);
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bool IsAnimationOver() const { return x300_24_animationOver; }
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pas::ELocomotionType GetLocomotionType() const { return x2ec_locomotionType; }
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private:
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CActor& x0_actor;
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CBodyStateCmdMgr x4_cmdMgr;
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uchar x2a4_pad[0x54];
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// CBodyStateInfo x2a4_bodyStateInfo;
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// CQuaternion x2dc_rot;
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// pas::ELocomotionType x2ec_locomotionType ;
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// pas::EFallState x2f0_fallState ;
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// EBodyType x2f4_bodyType;
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CBodyStateInfo x2a4_bodyStateInfo;
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CQuaternion x2dc_rot;
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pas::ELocomotionType x2ec_locomotionType ;
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pas::EFallState x2f0_fallState ;
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EBodyType x2f4_bodyType;
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int x2f8_curAnim ;
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float x2fc_turnSpeed;
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bool x300_24_animationOver : 1;
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@ -0,0 +1,55 @@
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#ifndef _CBODYSTATEINFO
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#define _CBODYSTATEINFO
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#include "Kyoto/Animation/CharacterCommon.hpp"
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#include "rstl/map.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/vector.hpp"
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class CAdditiveBodyState;
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class CBodyController;
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class CBodyState;
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class CActor;
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class CBodyStateInfo {
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public:
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CBodyStateInfo(CActor& actor, EBodyType type);
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~CBodyStateInfo();
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float GetMaximumPitch() const { return x30_maxPitch; }
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void SetMaximumPitch(float pitch) { x30_maxPitch = pitch; }
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bool GetLocoAnimChangeAtEndOfAnimOnly() const { return x34_24_changeLocoAtEndOfAnimOnly; }
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void SetLocoAnimChangeAtEndOfAnimOnly(bool s) { x34_24_changeLocoAtEndOfAnimOnly = s; }
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pas::EAnimationState GetCurrentStateId() const { return x14_state; }
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pas::EAnimationState GetCurrentAdditiveStateId() const { return x2c_additiveState; }
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void SetState(pas::EAnimationState s);
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const CBodyState* GetCurrentState() const;
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CBodyState* GetCurrentState();
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bool ApplyHeadTracking() const;
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void SetAdditiveState(pas::EAnimationState s);
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CAdditiveBodyState* GetCurrentAdditiveState();
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float GetMaxSpeed() const;
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float GetLocomotionSpeed(pas::ELocomotionAnim anim) const;
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private:
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friend class CBodyController;
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rstl::map< int, CBodyState* > x0_stateMap;
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pas::EAnimationState x14_state;
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CBodyController* x18_bodyController;
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rstl::vector< rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > > > x1c_additiveStates;
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pas::EAnimationState x2c_additiveState;
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float x30_maxPitch;
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bool x34_24_changeLocoAtEndOfAnimOnly : 1;
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CBodyState* SetupRestrictedFlyerBodyStates(int stateId, CActor& actor);
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CBodyState* SetupNewFlyerBodyStates(int stateId, CActor& actor);
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CBodyState* SetupWallWalkerBodyStates(int stateId, CActor& actor);
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CBodyState* SetupFlyerBodyStates(int stateId, CActor& actor);
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CBodyState* SetupPitchableFlyerBodyStates(int, CActor&);
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CBodyState* SetupRestrictedBodyStates(int stateId, CActor& actor);
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CBodyState* SetupBiPedalBodyStates(int stateId, CActor& actor);
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};
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#endif // _CBODYSTATEINFO
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@ -23,7 +23,7 @@ public:
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rstl::vector< CAssetId > x30_elsc;
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};
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const CPASDatabase& GetPASDatabase() const; // { return x30_pasDatabase; }
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const CPASDatabase& GetPASDatabase() const { return x30_pasDatabase; }
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private:
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ushort x0_tableCount;
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@ -54,11 +54,9 @@ private:
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node* get_right() { return mRight; }
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void set_right(node* n) { mRight = n; }
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};
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struct header {
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node* mLeftmost;
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node* mRightmost;
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node* mRootNode;
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class header {
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public:
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header() : mLeftmost(nullptr), mRightmost(nullptr), mRootNode(nullptr) {}
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void set_root(node* n) { mRootNode = n; }
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void set_leftmost(node* n) { mLeftmost = n; }
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void set_rightmost(node* n) { mRightmost = n; }
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node* get_root() const { return mRootNode; }
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node* get_leftmost() const { return mLeftmost; }
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node* get_rightmost() const { return mRightmost; }
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private:
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node* mLeftmost;
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node* mRightmost;
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node* mRootNode;
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};
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public:
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@ -103,6 +106,9 @@ public:
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iterator(node* node, const header* header, bool b) : const_iterator(node, header, b) {}
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};
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red_black_tree() : x0_(0), x1_(0), x4_count(0) {}
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~red_black_tree() { clear(); }
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iterator insert_into(node* n, const P& item);
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iterator insert(const P& item) { return insert_into(x8_header.get_root(), item); }
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@ -119,7 +125,7 @@ public:
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node* n = x8_header.get_root();
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node* needle = nullptr;
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while (n != nullptr) {
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if (!x1_cmp(x2_selector(*n->get_value()), key)) {
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if (!x2_cmp(x3_selector(*n->get_value()), key)) {
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needle = n;
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n = n->get_left();
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} else {
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@ -127,7 +133,7 @@ public:
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}
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}
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bool noResult = false;
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if (needle == nullptr || x1_cmp(key, x2_selector(*needle->get_value()))) {
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if (needle == nullptr || x2_cmp(key, x3_selector(*needle->get_value()))) {
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noResult = true;
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}
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if (noResult) {
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@ -137,7 +143,6 @@ public:
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}
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void clear() {
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// x0_allocator.deallocate(x10_rootNode);
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node* root = x8_header.get_root();
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if (root != nullptr) {
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free_node_and_sub_nodes(root);
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@ -148,18 +153,17 @@ public:
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x4_count = 0;
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}
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~red_black_tree() { clear(); }
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private:
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Alloc x0_allocator;
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Cmp x1_cmp;
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S x2_selector;
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uchar x0_;
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uchar x1_;
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Cmp x2_cmp;
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S x3_selector;
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int x4_count;
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header x8_header;
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node* create_node(node* left, node* right, node* parent, node_color color, const P& value) {
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node* n;
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x0_allocator.allocate(n, 1);
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Alloc::allocate(n, 1);
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new (n) node(left, right, parent, color, value);
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return n;
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}
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@ -176,7 +180,7 @@ private:
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void free_node(node* n) {
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n->~node();
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x0_allocator.deallocate(n);
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Alloc::deallocate(n);
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}
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void rebalance(node* n) { rbtree_rebalance(&x8_header, n); }
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@ -199,8 +203,8 @@ red_black_tree< T, P, U, S, Cmp, Alloc >::insert_into(node* n, const P& item) {
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} else {
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node* newNode = nullptr;
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while (newNode == nullptr) {
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bool firstComp = x1_cmp(x2_selector(*n->get_value()), x2_selector(item));
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if (!firstComp && !x1_cmp(x2_selector(item), x2_selector(*n->get_value()))) {
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bool firstComp = x2_cmp(x3_selector(*n->get_value()), x3_selector(item));
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if (!firstComp && !x2_cmp(x3_selector(item), x3_selector(*n->get_value()))) {
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return iterator(n, &x8_header, kUnknownValueEqualKey);
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}
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if (firstComp) {
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@ -0,0 +1,213 @@
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#include "MetroidPrime/BodyState/CBodyStateInfo.hpp"
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#include "MetroidPrime/BodyState/CABSAim.hpp"
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#include "MetroidPrime/BodyState/CABSFlinch.hpp"
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#include "MetroidPrime/BodyState/CABSIdle.hpp"
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#include "MetroidPrime/BodyState/CABSReaction.hpp"
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#include "MetroidPrime/BodyState/CBodyController.hpp"
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#include "MetroidPrime/BodyState/CBSLocomotion.hpp"
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#include "MetroidPrime/BodyState/CBSSlide.hpp"
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#include "MetroidPrime/CActor.hpp"
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#include "MetroidPrime/CAnimData.hpp"
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#include "MetroidPrime/CModelData.hpp"
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#include "Kyoto/Animation/CPASDatabase.hpp"
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#include "Kyoto/Math/CloseEnough.hpp"
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CBodyStateInfo::CBodyStateInfo(CActor& actor, EBodyType type)
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: x14_state(pas::kAS_Invalid)
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, x18_bodyController(nullptr)
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, x2c_additiveState(pas::kAS_AdditiveIdle)
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, x30_maxPitch(0.0f)
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, x34_24_changeLocoAtEndOfAnimOnly(false)
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{
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const CPASDatabase& pasDatabase =
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actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase();
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for (size_t i = 0; i < pasDatabase.GetNumAnimStates(); ++i) {
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const CPASAnimState* state = pasDatabase.GetAnimStateByIndex(i);
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CBodyState* bs;
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switch (type) {
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case kBT_BiPedal:
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bs = SetupBiPedalBodyStates(state->GetStateId(), actor);
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break;
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case kBT_Restricted:
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bs = SetupRestrictedBodyStates(state->GetStateId(), actor);
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break;
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case kBT_Flyer:
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bs = SetupFlyerBodyStates(state->GetStateId(), actor);
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break;
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case kBT_Pitchable:
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bs = SetupPitchableFlyerBodyStates(state->GetStateId(), actor);
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break;
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case kBT_WallWalker:
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bs = SetupWallWalkerBodyStates(state->GetStateId(), actor);
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break;
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case kBT_NewFlyer:
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bs = SetupNewFlyerBodyStates(state->GetStateId(), actor);
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break;
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case kBT_RestrictedFlyer:
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bs = SetupRestrictedFlyerBodyStates(state->GetStateId(), actor);
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break;
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default:
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bs = SetupRestrictedBodyStates(state->GetStateId(), actor);
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break;
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}
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if (bs)
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x0_stateMap.insert(rstl::pair< int, CBodyState* >(state->GetStateId(), bs));
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}
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x1c_additiveStates.reserve(4);
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x1c_additiveStates.push_back(rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >(
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pas::kAS_AdditiveIdle, new CABSIdle()));
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x1c_additiveStates.push_back(
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rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >(pas::kAS_AdditiveAim, new CABSAim()));
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x1c_additiveStates.push_back(rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >(
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pas::kAS_AdditiveIdle, new CABSFlinch()));
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x1c_additiveStates.push_back(rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >(
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pas::kAS_AdditiveReaction, new CABSReaction()));
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}
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CBodyStateInfo::~CBodyStateInfo() {
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for (rstl::map< int, CBodyState* >::const_iterator it = x0_stateMap.begin();
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it != x0_stateMap.end(); ++it) {
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delete it->second;
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}
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}
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void CBodyStateInfo::SetState(pas::EAnimationState s) {
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rstl::map< int, CBodyState* >::const_iterator search = x0_stateMap.find(s);
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if (search != x0_stateMap.end()) {
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x14_state = s;
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}
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}
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const CBodyState* CBodyStateInfo::GetCurrentState() const {
|
||||
rstl::map< int, CBodyState* >::const_iterator search = x0_stateMap.find(x14_state);
|
||||
// if (search == x0_stateMap.end())
|
||||
// return nullptr;
|
||||
return search->second;
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::GetCurrentState() {
|
||||
rstl::map< int, CBodyState* >::const_iterator search = x0_stateMap.find(x14_state);
|
||||
// if (search == x0_stateMap.end())
|
||||
// return nullptr;
|
||||
return search->second;
|
||||
}
|
||||
|
||||
bool CBodyStateInfo::ApplyHeadTracking() const {
|
||||
if (x14_state != pas::kAS_Invalid)
|
||||
return GetCurrentState()->ApplyHeadTracking();
|
||||
return false;
|
||||
}
|
||||
|
||||
void CBodyStateInfo::SetAdditiveState(pas::EAnimationState s) {
|
||||
for (int i = 0; i < x1c_additiveStates.size(); ++i) {
|
||||
if (s == x1c_additiveStates[i].first) {
|
||||
x2c_additiveState = s;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CAdditiveBodyState* CBodyStateInfo::GetCurrentAdditiveState() {
|
||||
CAdditiveBodyState* result = nullptr;
|
||||
for (int i = 0; i < x1c_additiveStates.size(); ++i) {
|
||||
const rstl::pair< int, rstl::auto_ptr< CAdditiveBodyState > >& it = x1c_additiveStates[i];
|
||||
if (x2c_additiveState == x1c_additiveStates[i].first) {
|
||||
result = x1c_additiveStates[i].second.get();
|
||||
break;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
float CBodyStateInfo::GetMaxSpeed() const {
|
||||
float ret = GetLocomotionSpeed(pas::kLA_Run);
|
||||
if (close_enough(ret, 0.f)) {
|
||||
for (int i = 0; i <= pas::kLA_StrafeDown; ++i) {
|
||||
float tmp = GetLocomotionSpeed(pas::ELocomotionAnim(i));
|
||||
if (tmp > ret)
|
||||
ret = tmp;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
float CBodyStateInfo::GetLocomotionSpeed(pas::ELocomotionAnim anim) const {
|
||||
rstl::map< int, CBodyState* >::const_iterator search = x0_stateMap.find(pas::kAS_Locomotion);
|
||||
if (search != x0_stateMap.end() && search->second && x18_bodyController) {
|
||||
const CBSLocomotion& bs = static_cast< const CBSLocomotion& >(*search->second);
|
||||
return bs.GetLocomotionSpeed(x18_bodyController->GetLocomotionType(), anim);
|
||||
}
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupBiPedalBodyStates(int stateId, CActor& actor) {
|
||||
switch (stateId) {
|
||||
// case pas::kAS_Fall:
|
||||
// return new CBSFall();
|
||||
// case pas::kAS_Getup:
|
||||
// return new CBSGetup();
|
||||
// case pas::kAS_LieOnGround:
|
||||
// return new CBSLieOnGround(actor);
|
||||
// case pas::kAS_Step:
|
||||
// return new CBSStep();
|
||||
// case pas::kAS_Death:
|
||||
// return new CBSDie();
|
||||
// case pas::kAS_Locomotion:
|
||||
// return new CBSBiPedLocomotion(actor);
|
||||
// case pas::kAS_KnockBack:
|
||||
// return new CBSKnockBack();
|
||||
// case pas::kAS_MeleeAttack:
|
||||
// return new CBSAttack();
|
||||
// case pas::kAS_ProjectileAttack:
|
||||
// return new CBSProjectileAttack();
|
||||
// case pas::kAS_LoopAttack:
|
||||
// return new CBSLoopAttack();
|
||||
// case pas::kAS_Turn:
|
||||
// return new CBSTurn();
|
||||
// case pas::kAS_LoopReaction:
|
||||
// return new CBSLoopReaction();
|
||||
// case pas::kAS_GroundHit:
|
||||
// return new CBSGroundHit();
|
||||
// case pas::kAS_Generate:
|
||||
// return new CBSGenerate();
|
||||
// case pas::kAS_Jump:
|
||||
// return new CBSJump();
|
||||
// case pas::kAS_Hurled:
|
||||
// return new CBSHurled();
|
||||
case pas::kAS_Slide:
|
||||
return new CBSSlide();
|
||||
// case pas::kAS_Taunt:
|
||||
// return new CBSTaunt();
|
||||
// case pas::kAS_Scripted:
|
||||
// return new CBSScripted();
|
||||
// case pas::kAS_Cover:
|
||||
// return new CBSCover();
|
||||
// case pas::kAS_WallHang:
|
||||
// return new CBSWallHang();
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupRestrictedBodyStates(int stateId, CActor& actor) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupFlyerBodyStates(int stateId, CActor& actor) { return nullptr; }
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupPitchableFlyerBodyStates(int, CActor&) { return nullptr; }
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupWallWalkerBodyStates(int stateId, CActor& actor) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupNewFlyerBodyStates(int stateId, CActor& actor) { return nullptr; }
|
||||
|
||||
CBodyState* CBodyStateInfo::SetupRestrictedFlyerBodyStates(int stateId, CActor& actor) {
|
||||
return nullptr;
|
||||
}
|
Loading…
Reference in New Issue