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@@ -111,6 +111,9 @@ public:
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bool GetMovable() const { return xf8_24_movable; }
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void SetMovable(bool v) { xf8_24_movable = v; }
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void MoveToOR(const CVector3f&, float);
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void RotateToOR(const CQuaternion&, float);
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static float GetGravityConstant() { return skGravityConstant; }
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private:
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