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Fix IWeaponRenderer and link
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@@ -6,16 +6,18 @@
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class IWeaponRenderer {
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public:
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virtual ~IWeaponRenderer() {};
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virtual ~IWeaponRenderer()=0;
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virtual void AddParticleGen(const CParticleGen& gen) = 0;
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static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
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private:
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static IWeaponRenderer* sWeaponRenderer;
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};
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inline IWeaponRenderer::~IWeaponRenderer() {}
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class CDefaultWeaponRenderer : public IWeaponRenderer {
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public:
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virtual ~CDefaultWeaponRenderer() {};
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~CDefaultWeaponRenderer() {}
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void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
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};
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