mirror of https://github.com/PrimeDecomp/prime.git
parent
08efa3fd4f
commit
e56a45c6c4
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@ -0,0 +1,11 @@
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#ifndef _COUTPUTSTREAM_HPP
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#define _COUTPUTSTREAM_HPP
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#include "types.h"
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class COutputStream {
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public:
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void WriteBits(int val, int bitCount);
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};
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#endif // _COUTPUTSTREAM_HPP
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@ -9,6 +9,7 @@
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#include "Kyoto/Math/CMath.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "Kyoto/Streams/COutputStream.hpp"
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#include "rstl/math.hpp"
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@ -114,32 +115,29 @@ CPlayerState::CPlayerState(CInputStream& stream)
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}
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void CPlayerState::PutTo(COutputStream& stream) {
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/*
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stream.WriteBits(x4_enabledItems, 32);
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const float realHP = xc_health.GetHP();
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u32 integralHP;
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std::memcpy(&integralHP, &realHP, sizeof(u32));
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stream.WriteBits(integralHP, 32);
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stream.WriteBits(u32(x8_currentBeam), COutputStream::GetBitCount(5));
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stream.WriteBits(u32(x20_currentSuit), COutputStream::GetBitCount(4));
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stream.WriteBits(*(int*)(&realHP), 32);
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stream.WriteBits(int(x8_currentBeam), GetBitCount(5));
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stream.WriteBits(int(x20_currentSuit), GetBitCount(4));
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for (size_t i = 0; i < x24_powerups.size(); ++i) {
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const CPowerUp& pup = x24_powerups[i];
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stream.WriteBits(pup.x0_amount, COutputStream::GetBitCount(PowerUpMaxValues[i]));
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stream.WriteBits(pup.x4_capacity, COutputStream::GetBitCount(PowerUpMaxValues[i]));
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stream.WriteBits(pup.x0_amount, GetBitCount(kPowerUpMax[i]));
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stream.WriteBits(pup.x4_capacity, GetBitCount(kPowerUpMax[i]));
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}
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for (const auto& scanTime : x170_scanTimes) {
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if (scanTime.second >= 1.f)
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for (rstl::vector< rstl::pair< CAssetId, float > >::iterator it = x170_scanTimes.begin();
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it != x170_scanTimes.end(); ++it) {
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if (it->second >= 1.f)
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stream.WriteBits(true, 1);
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else
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stream.WriteBits(false, 1);
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}
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stream.WriteBits(x180_scanCompletionRate.first, COutputStream::GetBitCount(0x100));
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stream.WriteBits(x180_scanCompletionRate.second, COutputStream::GetBitCount(0x100));
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*/
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stream.WriteBits(x180_scanCompletionRateFirst, GetBitCount(0x100));
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stream.WriteBits(x184_scanCompletionRateSecond, GetBitCount(0x100));
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}
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void CPlayerState::ReInitializePowerUp(CPlayerState::EItemType type, int capacity) {
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