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@@ -28,8 +28,10 @@ public:
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bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& bounds);
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void BuildDynamicLightList(const CStateManager& mgr, const CAABox& bounds);
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void BuildFakeLightList(const rstl::vector<CLight>&, const CColor&);
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void BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& aabb);
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void ActivateLights() const;
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uint GetActiveLightCount() const;
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bool GetNeedsRelight() const { return x298_24_dirty == TRUE; }
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bool HasShadowLight() const { return x29c_shadowLightArrIdx != -1; }
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