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33
include/MetroidPrime/Player/CSamusFaceReflection.hpp
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33
include/MetroidPrime/Player/CSamusFaceReflection.hpp
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#ifndef _CSAMUSFACEREFLECTION
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#define _CSAMUSFACEREFLECTION
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#include "MetroidPrime/CModelData.hpp"
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#include "Kyoto/Math/CQuaternion.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/single_ptr.hpp"
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class CStateManager;
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class CRandom16;
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class CActorLights;
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class CSamusFaceReflection {
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public:
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explicit CSamusFaceReflection(const CStateManager& stateMgr);
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void PreDraw(const CStateManager& stateMgr);
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void Draw(const CStateManager& stateMgr) const;
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void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
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private:
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CModelData x0_modelData;
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rstl::single_ptr< CActorLights > x4c_lights;
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CQuaternion x50_lookRot;
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CVector3f x60_lookDir;
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int x6c_;
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bool x70_hidden;
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};
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#endif // _CSAMUSFACEREFLECTION
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