mirror of https://github.com/PrimeDecomp/prime.git
Match and link CBSGenerate
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@ -204,7 +204,7 @@ LIBS = [
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["MetroidPrime/BodyState/CBSSlide", False],
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"MetroidPrime/BodyState/CBSHurled",
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"MetroidPrime/BodyState/CBSJump",
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["MetroidPrime/BodyState/CBSGenerate", False],
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["MetroidPrime/BodyState/CBSGenerate", True],
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"MetroidPrime/Enemies/CPuddleSpore",
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"MetroidPrime/BodyState/CBSTaunt",
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"MetroidPrime/CSortedLists",
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@ -169,7 +169,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSSlide.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSHurled.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSJump.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSGenerate.o\
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$(BUILD_DIR)/src/MetroidPrime/BodyState/CBSGenerate.o\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CPuddleSpore.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSTaunt.o\
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$(BUILD_DIR)/asm/MetroidPrime/CSortedLists.o\
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@ -40,8 +40,9 @@ pas::EAnimationState CBSGenerate::UpdateBody(float dt, CBodyController& bc,
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CStateManager& mgr) override {
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const pas::EAnimationState st = GetBodyStateTransition(dt, bc);
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if (st == pas::kAS_Invalid) {
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if (bc.GetCommandMgr().GetTargetVector().IsNonZero()) {
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bc.FaceDirection(bc.GetCommandMgr().GetTargetVector(), dt);
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CBodyStateCmdMgr& commandMgr = bc.CommandMgr();
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if (commandMgr.GetTargetVector().IsNonZero()) {
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bc.FaceDirection(commandMgr.GetTargetVector(), dt);
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}
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}
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return st;
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