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53
include/MetroidPrime/Enemies/CMetroidPrimeProjectile.hpp
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53
include/MetroidPrime/Enemies/CMetroidPrimeProjectile.hpp
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#ifndef _CMETROIDPRIMEPROJECTILE
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#define _CMETROIDPRIMEPROJECTILE
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#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
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struct SPrimeProjectileInfo {
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uint x0_propertyCount;
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TToken< CGenDescription > x4_particle;
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CDamageInfo xc_dInfo;
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float x28_;
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float x2c_;
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float x30_;
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CAssetId x34_texture;
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bool x38_24_ : 1;
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bool x38_25_ : 1;
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bool x38_26_ : 1;
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bool x38_27_ : 1;
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explicit SPrimeProjectileInfo(CInputStream& in);
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const CDamageInfo& GetDamageInfo() const { return xc_dInfo; }
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float Get_0x28() const { return x28_; }
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float Get_0x2c() const { return x2c_; }
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float Get_0x30() const { return x30_; }
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CAssetId GetTexture() const { return x34_texture; }
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bool GetFlag_24() const { return x38_24_; }
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bool GetFlag_25() const { return x38_25_; }
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bool GetFlag_26() const { return x38_26_; }
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bool GetFlag_27() const { return x38_27_; }
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};
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CHECK_SIZEOF(SPrimeProjectileInfo, 60);
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class CMetroidPrimeProjectile : public CEnergyProjectile {
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SPrimeProjectileInfo x3d8_auxData;
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public:
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CMetroidPrimeProjectile(
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bool active, const TToken< CWeaponDescription >& desc, EWeaponType type,
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const CTransform4f& xf, EMaterialTypes materials, const CDamageInfo& damage, TUniqueId uid,
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TAreaId aid, TUniqueId owner, const SPrimeProjectileInfo& auxData, TUniqueId homingTarget,
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uint attribs, const CVector3f& scale,
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const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle, ushort visorSfx,
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bool sendCollideMsg);
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// CEntity
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~CMetroidPrimeProjectile() override;
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void Accept(IVisitor& visitor) override;
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// CEnergyProjectile
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bool Explode(const CVector3f& pos, const CVector3f& normal, EWeaponCollisionResponseTypes type,
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
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};
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#endif // _CMETROIDPRIMEPROJECTILE
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