Commit Graph

69 Commits

Author SHA1 Message Date
0680c9d62d Link IAllocator.cpp 2022-07-20 21:47:03 -07:00
437b1dd3a6 Link CMemoryInStream.cpp 2022-07-19 23:19:07 -07:00
69ddd71fc8 Link CInputStream.cpp 2022-07-18 13:53:58 -04:00
1bc93e4dbc Delete rodata.s 2022-07-18 01:39:25 -04:00
4aba1a659a Full rodata split 2022-07-18 01:21:27 -04:00
e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
18079ecfee Almost matched CInputStream 2022-07-14 20:48:18 -04:00
e98f62c3a6 Implement TObj*/IObj; finish matching CStringTable 2022-07-14 12:24:26 -04:00
d05e75f6f9 Full deincbin 2022-07-14 01:48:03 -04:00
37f2e5cbbb Finish splitting sbss 2022-07-14 01:36:41 -04:00
6753bb7115 Decompile dsp.c start OSReset.c 2022-04-30 01:32:00 -07:00
0fef366427 Remove OSAudioSystem.s 2022-04-24 12:23:30 -07:00
b1efa7e9c4 Start splitting sbss.s 2022-04-24 10:43:04 -07:00
ef4af6693f Rename TGameTypes constants 2022-04-23 18:54:45 -07:00
757e6d48f9 Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
813b9e6e01 Start splitting sdata.s 2022-04-20 23:32:43 -07:00
b9fc64bf52 Split sbss2.s 2022-04-17 21:29:59 -07:00
4c74f8856b Split data.s 2022-04-17 21:19:18 -07:00
3ed154a0e6 deincbin data.s 2022-04-16 17:22:26 -07:00
f6ecafb3a6 Split bss 2022-04-16 16:18:42 -07:00
c1a80b4534 Forgot CDecalDescription 2022-04-16 15:11:02 -07:00
186077f010 Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
85c0f37226 Finish splitting text.s! 2022-04-16 00:50:32 -07:00
d9393c0953 Move Kyoto_CWD to MetroidPrime 2022-04-15 21:01:44 -07:00
cdc96f4c1e Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime 2022-04-15 20:52:00 -07:00
b8c0242ea7 Updates to rstl; rename some symbols; update CFLAGS 2022-04-15 15:24:52 -04:00
64057eede7 Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
c9fbc0362a More splitting 2022-04-14 01:02:42 -07:00
81b791ab6a Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
1d44f50d7b SPLIT! 2022-04-12 23:53:45 -07:00
da684dbef6 Start reorganizing source code 2022-04-12 21:45:24 -07:00
604ef813e4 More text.s splitting 2022-04-12 02:57:12 -07:00
49492e8d2b Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
51e56ed135 Split CWeaponMgr 2022-04-12 01:55:54 -07:00
361fd45f83 More splitting! 2022-04-12 00:10:32 -07:00
ea1c0550fc Start splitting Kyoto 2022-04-11 22:41:21 -07:00
d58a5bbe22 Forgot CControlMapper.s 2022-04-11 22:20:49 -07:00
0388956e1e Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s 2022-04-11 22:19:33 -07:00
1974f6fc22 Split mslsupp.c rename TRK functions 2022-04-11 21:53:51 -07:00
7a95698329 PAD: name PADRecalibrate 2022-04-09 19:40:54 -07:00
7f90b8de58 MusyX: Correct global variable locations, and move synth_dbtab to C 2022-04-09 01:51:35 -07:00
40babd0f65 Fully symbolize MusyX 2022-04-08 23:40:18 -07:00
a082ae9ddf Start deincbinning 2022-04-08 03:22:19 -07:00
95f655b9db Match snd_init 2022-04-08 01:30:31 -07:00
706a4b54cd MusyX: deincbin 2022-04-07 23:41:39 -07:00
44d7e93e64 Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
0b3818ffc1 Split bss down to game data 2022-04-07 22:17:01 -07:00
ab5fa28f1c Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
EpochFlame
892263c943 rename Dolphin folders to lowercase 2022-04-06 13:45:05 -04:00
EpochFlame
f72ad7dae2 split GBAKey.s 2022-04-06 13:12:30 -04:00