Henrique Gemignani Passos Lima
865e2d58f2
Add CScriptTrigger
2022-10-20 19:33:06 +03:00
Henrique Gemignani Passos Lima
8e0266da21
Match and link CScriptHUDMemo
2022-10-20 02:08:22 +03:00
Henrique Gemignani Passos Lima
6d086a09e7
Add CScriptSpawnPoint
2022-10-17 22:19:07 +03:00
Henrique Gemignani Passos Lima
4f7c5ec7e2
Use ECameraFilterStage
2022-10-17 20:52:49 +03:00
Henrique Gemignani Passos Lima
45aa20e25e
Match and link CScriptCameraBlurKeyframe
2022-10-17 20:43:21 +03:00
Henrique Gemignani Passos Lima
2c7dcd7665
Match and link CScriptRelay
2022-10-16 16:59:20 +03:00
Henrique Gemignani Passos Lima
0648bc0e59
Match and link CScriptMemoryRelay
2022-10-15 19:24:27 +03:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Luke Street
27fedfee46
CScriptPickup progress
2022-10-08 00:53:34 -04:00
Henrique Gemignani Passos Lima
3b152e5efa
Add CPlayerGun::UpdateWeaponFire
2022-10-06 22:45:21 +03:00
Henrique Gemignani Passos Lima
6d2ab5775d
Add CPlayerGun::PreRender/CPlayerGun::AddToRenderer
2022-10-06 14:37:57 +03:00
Henrique Gemignani Passos Lima
78aebc8960
Add CScriptPickup and all dependencies
2022-10-05 21:06:23 +03:00
Luke Street
84d590be2f
CScriptSpecialFunction progress & symbol updates
2022-10-04 20:16:35 -04:00
Luke Street
39b5f3c01e
Lots of stuff
2022-10-03 20:00:46 -04:00
Henrique Gemignani Passos Lima
80843df748
Improve match for CScriptSpecialFunction::Render
2022-10-03 16:15:34 +03:00
Luke Street
87c0a6041c
More CScriptSpecialFunction; start rstl::map/red_black_tree
2022-10-03 00:49:20 -04:00
Luke Street
fdbd70eea1
CScriptSpecialFunction: More matches
2022-10-02 18:27:13 -04:00
Luke Street
f16397257b
Match CScriptSpecialFunction constructor
2022-10-02 17:45:14 -04:00
Henrique Gemignani Passos Lima
6ffb16e4a9
Preparing other headers for CScriptSpecialFunction
2022-10-02 18:21:51 +03:00
Luke Street
602109d8f0
Halfway match CAABox; continue CBallCamera
2022-09-29 19:55:43 -04:00
Luke Street
e91b0c43cc
CStateManager: Forward declare CMaterialFilter
2022-09-29 01:31:19 -04:00
Luke Street
3831cfa905
Some CBallCamera progress
2022-09-29 01:30:20 -04:00
Luke Street
21f597aeb7
Begin CBallCamera & more headers
2022-09-21 01:18:20 -04:00
Luke Street
5d9f7afa3b
CPlayer header, more CScriptPlatform, renaming
2022-09-19 00:19:46 -04:00
Luke Street
7608f27ed2
Various rstl fixes; continue CScriptMazeNode & CScriptPlatform
2022-09-18 13:51:07 -04:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
135d63412c
Start matching CScriptPlatform; more CScriptMazeNode
2022-09-18 01:55:13 -04:00
Luke Street
ff0275b48f
CScriptMazeNode progress
2022-09-15 00:08:57 -04:00
Luke Street
38ca1f6816
Begin matching CScriptMazeNode
2022-09-14 01:24:12 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Luke Street
bcfefcc34a
Renaming & more CActor progress
2022-08-15 22:14:28 -04:00
Luke Street
04a7213fa7
More defs for CStateManagerContainer & friends
2022-08-12 22:48:34 -04:00
Luke Street
44b17813bd
Initial work on CActor.cpp
2022-08-12 21:26:54 -04:00
Luke Street
0b6ce7f781
Add & link CEntity.cpp
2022-08-10 22:33:46 -04:00
Luke Street
1107bdaa26
Move back to 1.3.2 compiler
2022-08-09 19:07:49 -04:00