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mirror of https://github.com/PrimeDecomp/prime.git synced 2025-12-10 03:47:40 +00:00
Code Issues Packages Projects Releases Wiki Activity
150 Commits 4 Branches 0 Tags
16514e942e652558bb7d5dbdba6e73a48db00abe
Commit Graph

16 Commits

Author SHA1 Message Date
Luke Street
e16e6bca49 Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
Luke Street
0f326e1ce3 Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00
Luke Street
2142670ac6 Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
Luke Street
a54141b0fa Split .ctors 2022-08-10 02:27:47 -04:00
Phillip Stephens
0e20e67870 IWeaponRender decomp (can't link yet) 2022-07-25 21:36:32 -07:00
Luke Street
4aba1a659a Full rodata split 2022-07-18 01:21:27 -04:00
Luke Street
e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
Luke Street
d05e75f6f9 Full deincbin 2022-07-14 01:48:03 -04:00
Luke Street
37f2e5cbbb Finish splitting sbss 2022-07-14 01:36:41 -04:00
Phillip Stephens
757e6d48f9 Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
Phillip Stephens
b9fc64bf52 Split sbss2.s 2022-04-17 21:29:59 -07:00
Phillip Stephens
4c74f8856b Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens
f6ecafb3a6 Split bss 2022-04-16 16:18:42 -07:00
Phillip Stephens
186077f010 Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
Phillip Stephens
85c0f37226 Finish splitting text.s! 2022-04-16 00:50:32 -07:00
Phillip Stephens
64057eede7 Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
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