Commit Graph

19 Commits

Author SHA1 Message Date
Phillip Stephens c2e2487768 Fix build 2022-11-16 12:06:16 -08:00
Phillip Stephens 11f243614b More CCinematicCamera imps 2022-11-16 12:02:20 -08:00
Henrique Gemignani Passos Lima 28983db847
Add CWeaponMgr 2022-11-10 04:06:24 +02:00
Henrique Gemignani Passos Lima 99f27bda6e
Almost match CScriptMailbox 2022-11-03 16:21:47 +02:00
Phillip Stephens 9b3a16477f Rename CSaveWorld to CWorldSaveGameInfo, minor fixes 2022-10-26 21:40:49 -07:00
Henrique Gemignani Passos Lima 2c7dcd7665
Match and link CScriptRelay 2022-10-16 16:59:20 +03:00
Phillip Stephens dc69b9f2fd Match but don't link CSegIdList (rstl::vector inlining) 2022-10-14 22:22:32 -07:00
Phillip Stephens 8787239165 Match and link TGameTypes 2022-10-09 19:27:35 -07:00
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street 261ee48bba Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
Luke Street 87c0a6041c More CScriptSpecialFunction; start rstl::map/red_black_tree 2022-10-03 00:49:20 -04:00
Luke Street 5d9f7afa3b CPlayer header, more CScriptPlatform, renaming 2022-09-19 00:19:46 -04:00
Luke Street 135d63412c Start matching CScriptPlatform; more CScriptMazeNode 2022-09-18 01:55:13 -04:00
Luke Street 7eb08b6ee8 Migrate s32->int, u32->uint; fix dolphin/types.h 2022-09-05 00:01:22 -04:00
Luke Street 85284f7640 Continue work on CActor::UpdateAnimation; lots of headers n stuff 2022-08-14 14:38:41 -04:00
Luke Street 44b17813bd Initial work on CActor.cpp 2022-08-12 21:26:54 -04:00
Luke Street 0b6ce7f781 Add & link CEntity.cpp 2022-08-10 22:33:46 -04:00
Luke Street 1107bdaa26 Move back to 1.3.2 compiler 2022-08-09 19:07:49 -04:00
Luke Street 848752477e Reorganize includes to match asm 2022-07-18 18:42:58 -04:00