Phillip Stephens
c2e2487768
Fix build
2022-11-16 12:06:16 -08:00
Phillip Stephens
11f243614b
More CCinematicCamera imps
2022-11-16 12:02:20 -08:00
Henrique Gemignani Passos Lima
28983db847
Add CWeaponMgr
2022-11-10 04:06:24 +02:00
Henrique Gemignani Passos Lima
99f27bda6e
Almost match CScriptMailbox
2022-11-03 16:21:47 +02:00
Phillip Stephens
9b3a16477f
Rename CSaveWorld to CWorldSaveGameInfo, minor fixes
2022-10-26 21:40:49 -07:00
Henrique Gemignani Passos Lima
2c7dcd7665
Match and link CScriptRelay
2022-10-16 16:59:20 +03:00
Phillip Stephens
dc69b9f2fd
Match but don't link CSegIdList (rstl::vector inlining)
2022-10-14 22:22:32 -07:00
Phillip Stephens
8787239165
Match and link TGameTypes
2022-10-09 19:27:35 -07:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Luke Street
87c0a6041c
More CScriptSpecialFunction; start rstl::map/red_black_tree
2022-10-03 00:49:20 -04:00
Luke Street
5d9f7afa3b
CPlayer header, more CScriptPlatform, renaming
2022-09-19 00:19:46 -04:00
Luke Street
135d63412c
Start matching CScriptPlatform; more CScriptMazeNode
2022-09-18 01:55:13 -04:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
85284f7640
Continue work on CActor::UpdateAnimation; lots of headers n stuff
2022-08-14 14:38:41 -04:00
Luke Street
44b17813bd
Initial work on CActor.cpp
2022-08-12 21:26:54 -04:00
Luke Street
0b6ce7f781
Add & link CEntity.cpp
2022-08-10 22:33:46 -04:00
Luke Street
1107bdaa26
Move back to 1.3.2 compiler
2022-08-09 19:07:49 -04:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00