Phillip Stephens
|
8de39f488c
|
Minor fixes
|
2022-10-07 01:17:26 -07:00 |
Phillip Stephens
|
302df55a60
|
Match and link CPlane
|
2022-10-02 19:55:05 -07:00 |
Luke Street
|
89284f17b2
|
Almost done with CGX
|
2022-08-31 00:54:17 -04:00 |
Luke Street
|
e50328cd89
|
KOR buildable
|
2022-08-22 23:54:30 -04:00 |
Luke Street
|
f739fb53af
|
Halfway to shiftable
|
2022-08-20 21:40:40 -04:00 |
Luke Street
|
92117d1308
|
More renaming
|
2022-08-16 17:46:30 -04:00 |
Luke Street
|
bcfefcc34a
|
Renaming & more CActor progress
|
2022-08-15 22:14:28 -04:00 |
Luke Street
|
e16e6bca49
|
Start filling out CVector3f/CTransform4f
|
2022-08-13 00:32:42 -04:00 |
Luke Street
|
0f326e1ce3
|
Migrate to -common on; use .comm/.lcomm
|
2022-08-10 21:17:58 -04:00 |
Luke Street
|
2142670ac6
|
Fix splits & .balign 8 all data sections
|
2022-08-10 19:08:58 -04:00 |
Luke Street
|
a54141b0fa
|
Split .ctors
|
2022-08-10 02:27:47 -04:00 |
Phillip Stephens
|
0e20e67870
|
IWeaponRender decomp (can't link yet)
|
2022-07-25 21:36:32 -07:00 |
Luke Street
|
4aba1a659a
|
Full rodata split
|
2022-07-18 01:21:27 -04:00 |
Luke Street
|
e4968cb13d
|
Full sdata2 split
|
2022-07-18 01:20:04 -04:00 |
Luke Street
|
d05e75f6f9
|
Full deincbin
|
2022-07-14 01:48:03 -04:00 |
Luke Street
|
37f2e5cbbb
|
Finish splitting sbss
|
2022-07-14 01:36:41 -04:00 |
Phillip Stephens
|
757e6d48f9
|
Finish splitting sdata.s
|
2022-04-23 00:19:32 -07:00 |
Phillip Stephens
|
b9fc64bf52
|
Split sbss2.s
|
2022-04-17 21:29:59 -07:00 |
Phillip Stephens
|
4c74f8856b
|
Split data.s
|
2022-04-17 21:19:18 -07:00 |
Phillip Stephens
|
f6ecafb3a6
|
Split bss
|
2022-04-16 16:18:42 -07:00 |
Phillip Stephens
|
186077f010
|
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
|
2022-04-16 15:09:42 -07:00 |
Phillip Stephens
|
85c0f37226
|
Finish splitting text.s!
|
2022-04-16 00:50:32 -07:00 |
Phillip Stephens
|
64057eede7
|
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
|
2022-04-15 00:32:53 -07:00 |