Luke Street
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f64e9c953a
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Match & link CIntElement
Former-commit-id: a110979970
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2022-10-09 12:35:06 -04:00 |
Luke Street
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f3e607a3af
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Renaming & more CActor progress
Former-commit-id: bcfefcc34a
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2022-08-15 22:14:28 -04:00 |
Luke Street
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64c034c9f7
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Start filling out CVector3f/CTransform4f
Former-commit-id: e16e6bca49
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2022-08-13 00:32:42 -04:00 |
Luke Street
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361f2bb9ce
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Initial work on CActor.cpp
Former-commit-id: 44b17813bd
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2022-08-12 21:26:54 -04:00 |
Luke Street
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117b29dce0
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Migrate to -common on; use .comm/.lcomm
Former-commit-id: 0f326e1ce3
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2022-08-10 21:17:58 -04:00 |
Luke Street
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1caf7322ca
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Fix splits & .balign 8 all data sections
Former-commit-id: 2142670ac6
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2022-08-10 19:08:58 -04:00 |
Luke Street
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4b6598b0be
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Split .ctors
Former-commit-id: a54141b0fa
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2022-08-10 02:27:47 -04:00 |
Phillip Stephens
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509dc4d622
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IWeaponRender decomp (can't link yet)
Former-commit-id: 0e20e67870
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2022-07-25 21:36:32 -07:00 |
Luke Street
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c78d25aac6
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Full rodata split
Former-commit-id: 4aba1a659a
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2022-07-18 01:21:27 -04:00 |
Luke Street
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9baad4e855
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Full sdata2 split
Former-commit-id: e4968cb13d
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2022-07-18 01:20:04 -04:00 |
Luke Street
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ffd6ba5818
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Implement TObj*/IObj; finish matching CStringTable
Former-commit-id: e98f62c3a6
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2022-07-14 12:24:26 -04:00 |
Luke Street
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85f091062d
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Full deincbin
Former-commit-id: d05e75f6f9
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2022-07-14 01:48:03 -04:00 |
Luke Street
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d46b650ca5
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Finish splitting sbss
Former-commit-id: 37f2e5cbbb
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2022-07-14 01:36:41 -04:00 |
Phillip Stephens
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2922aa68b5
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Finish splitting sdata.s
Former-commit-id: 757e6d48f9
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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45963b5ba7
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Split data.s
Former-commit-id: 4c74f8856b
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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ebde6b3f97
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Split bss
Former-commit-id: f6ecafb3a6
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2022-04-16 16:18:42 -07:00 |
Phillip Stephens
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d26304d2c4
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Forgot CDecalDescription
Former-commit-id: c1a80b4534
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2022-04-16 15:11:02 -07:00 |
Phillip Stephens
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2365e4f31e
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Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
Former-commit-id: 64057eede7
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2022-04-15 00:32:53 -07:00 |