Luke Street
45c469d8ee
CPlayerGun progress
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Former-commit-id: a963804889
2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima
f3ef565768
Fix building `ninja all_source`
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Former-commit-id: f14ca94607
2022-10-10 12:46:51 +03:00
Phillip Stephens
9e9b501f6b
Match and link TGameTypes
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Former-commit-id: 8787239165
2022-10-09 19:27:35 -07:00
Phillip Stephens
21dfc645f5
Match and link CCollisionSurface
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Former-commit-id: 736cec9baa
2022-10-09 16:05:06 -07:00
Phillip Stephens
b598dbb411
Near match CMetroidModelInstances, regswaps in BoundingBoxFromData
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Former-commit-id: cf99f3047b
2022-10-09 15:43:43 -07:00
Phillip Stephens
484b18ae07
Match CAABox::GetTransformedAABox, minor fixes start CMetroidModelInstance
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Former-commit-id: a31407c69c
2022-10-09 13:55:07 -07:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Luke Street
1f56cefe8c
Halfway match CAABox; continue CBallCamera
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Former-commit-id: 602109d8f0
2022-09-29 19:55:43 -04:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
41a2efa884
Start matching CScriptPlatform; more CScriptMazeNode
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Former-commit-id: 135d63412c
2022-09-18 01:55:13 -04:00