Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Luke Street
6944a14e89
Symbol fixes, headers & main progress
2022-10-01 02:19:15 -04:00
Phillip Stephens
fc2d2455dc
More allocator work
2022-09-21 23:03:38 -07:00
Phillip Stephens
57ce723ec2
More allocator work
2022-09-19 21:35:24 -07:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Phillip Stephens
0450f7b1f1
Link CDolphinController.cpp
2022-09-13 22:25:20 -07:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Phillip Stephens
228319e2a5
Link DolphinIController.cpp, start matching CSmallAllocPool
2022-09-11 11:45:19 -07:00
Phillip Stephens
5d82d47660
Link CCircularBuffer.cpp
2022-09-10 22:54:54 -07:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
1107bdaa26
Move back to 1.3.2 compiler
2022-08-09 19:07:49 -04:00
Phillip Stephens
0680c9d62d
Link IAllocator.cpp
2022-07-20 21:47:03 -07:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00