Phillip Stephens
8787239165
Match and link TGameTypes
2022-10-09 19:27:35 -07:00
Luke Street
a110979970
Match & link CIntElement
2022-10-09 12:35:06 -04:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Phillip Stephens
dc8e4b8106
Start work on CPhysicsActor
2022-10-05 09:28:48 -07:00
Phillip Stephens
693fe93eab
Fix linking with static libs, CVector3f work, Initial COutputStream
2022-10-04 18:31:56 -07:00
Henrique Gemignani Passos Lima
4fcad1ada2
First pass at CPlayerState::PutTo
2022-10-04 21:50:29 +03:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
a6e365791b
More main progress; tons of headers & stuff
2022-09-13 00:28:02 -04:00
Luke Street
7eb08b6ee8
Migrate s32->int, u32->uint; fix dolphin/types.h
2022-09-05 00:01:22 -04:00
Luke Street
78022784ef
More CCubeMaterial
2022-09-05 00:01:22 -04:00
Luke Street
bef7db1748
Runtime/math matches; better libc headers
2022-08-25 23:46:24 -04:00
Phillip Stephens
7cd80cf53b
Minor correction to CInputStream::Get
2022-07-30 17:38:13 -07:00
Phillip Stephens
d17fbf3684
Correct EOwnerShip values
2022-07-19 23:20:28 -07:00
Phillip Stephens
437b1dd3a6
Link CMemoryInStream.cpp
2022-07-19 23:19:07 -07:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00