Luke Street
dcb0f4465b
Start CWorld
2024-10-16 23:02:14 -06:00
Phillip Stephens
5b5c114bb6
Minor CSfxManager fixes and renames
2024-10-12 19:29:07 -07:00
Phillip Stephens
6a56b467d7
Match and link CMidiManager
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Former-commit-id: 6544d347a623a29d670c4f923da1aea09e16bf3a
2023-10-26 12:50:31 -07:00
Phillip Stephens
88b59fe172
Start CSfxManager
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Former-commit-id: 9368bb11c0c1fb8bc9ed2f66b556da35adfa4856
2023-10-22 21:18:22 -07:00
Phillip Stephens
4b120a5418
Add DolphinCAudioSys
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Former-commit-id: 69e1dfe6b4
2023-01-07 17:42:28 -08:00
Phillip Stephens
0d83ac87ee
Add DolphinCAudioSys
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Former-commit-id: cf0aa43e16
2023-01-07 13:24:16 -08:00
Henrique Gemignani Passos Lima
a4f3f0c5fc
Add WeaponTypes.cpp
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Former-commit-id: b506df2778
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
a516acdf8f
Add CGameOptions
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Former-commit-id: fb422bead3
2022-10-31 18:19:47 +02:00
Luke Street
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Luke Street
adb54a9892
Symbol fixes, headers & main progress
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Former-commit-id: 6944a14e89
2022-10-01 02:19:15 -04:00
Luke Street
234afca6c2
clang-format pass
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Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street
329618c585
More main progress; tons of headers & stuff
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Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street
e9704b7718
Revert bad rename
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Former-commit-id: 16514e942e
2022-08-14 14:42:30 -04:00
Luke Street
eb6819f1fd
Continue work on CActor::UpdateAnimation; lots of headers n stuff
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Former-commit-id: 85284f7640
2022-08-14 14:38:41 -04:00
Luke Street
361f2bb9ce
Initial work on CActor.cpp
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Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00